by PDX-Loke
Hello everyone,
A minor patch is ready for release, fixing a few issues.
4.3.2 should now be available for download via Steam, GOG, and MS Store.
Please find the change log below:
Stellaris 4.3.2 patch notes
Improvement
Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system
Balance
The Grand Fleet achievement now needs 500 fleet size instead of 120
Halved the Empire Size penalty from colonies for Wilderness
Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%
Ritualistic Implants now also give a bonus to Artisan Job Efficiency.
You no longer get a popup offering the Galactic Archivism technology the first time you acquire a specimen. Instead, the technology has an increased weight based on the number of specimens you have acquired, as well as if you have a deal with the Curators active.
Bugfix
The Aberrant Dimensional Portal glows with an orange light
The Vehement Dimensional Portal glows with a green light
Renamed the Infernal species to Thermophile while in game
Fixes bug when AI generates space fauna designs that doesn't have weapon components
Reordered the music tracks in the original soundtrack and corrected the steam playlist
Fixes the BioGenesis achievements not being obtainable on MS Store
Machine, Lithoid, and Infernal empires that use Bioships now allocate their food budgets for colonization correctly.
Realigned images of research building variants
Stability and Performance
Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.
Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.
Modding
Spinner UI element do now have a null object to avoid crashing if not found
OverlappingElementsBox UI element do now have a null object to avoid crashing if not found
ListBox UI element do now have a null object to avoid crashing if not found
Fixed issue with SmoothListBox UI element not using null object properly and thus may crash
More work is underway from the team that should reach you in the near future.
Until then!
patchtracker.gg