by Eladrin
Hello everybody!
Infernals is almost here, so today we’re looking at the preliminary release notes for the Stellaris 4.2.0 “Corvus” update.
The 4.2 update is named after the Corvus constellation, representing the crow. In Greek mythology it was the sacred bird of the god Apollo, and was known for its beautiful white feathers. In one myth, Apollo ordered the crow to watch over his lover Coronis - who fell in love with a mortal man, Ischys. When the crow reported back to Apollo, he scorched the bird’s feathers black in a fit of rage.
Next week you’ll be able to scorch the galaxy:
Stellaris 4.2.0 “Corvus” and Infernals Species Pack Preliminary Release Notes
Infernals Species Pack DLC
Infernal species portraits
Infernal ship set
New Crisis Path: Galactic Hyperthermia
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Two new Origins
Cosmic Dawn
Red Giant
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Four new Civics
Scorched World Heralds
Planet Forgers
Fire Cult
Galvanic Symbiosis
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New Species Traits
Thermophile
Unbreakable Resolve
Shell Slag
Pyroclastic Channeling
Crucible Community
Ductile
Volcanic Habitability
Volcanic Worlds added
New Colossus Weapon
Two new Relics
Five new Grand Archive collectibles
New Techs and Buildings
New Events and Anomalies
4.2.0 “Corvus”
Balance
Augmentation Bazaars can now select cybernetic traits in empire creation.
Clone Army: The Clone Soldier trait now adds a 25% increase to food and mineral pop upkeep. That modifier is increased to 30% for ascended clones and reduced to 10% for fertile clones. Clone vats max pop assembly has been reduced from 25 to 20, and the building now has a small food upkeep.
Knights of the Toxic God: Reduced quest progress from Knight Jobs. Luminous Blades no longer negates alloy upkeep for knights and instead grants +1 Admiral Level. Choosing not to kill the Toxic Entity now grants you the ability to terraform toxic candidates. The Upkeep of the Dimensional Manipulation Device has been increased. The basic output of knights has been reduced by 1 unity and 1 of each research type. Quest rewards have been similarly modified.
Life Seeded: Planet has improved rare resource features.
Overtuned: Overtuned traits now also slightly reduce pop growth, between 1.5% to 5% depending on trait potency. Pre-Planned growth instead adds a 15% pop food/mineral/alloys upkeep.
Subterranean: Reduced the Pop growth/assembly penalty from the cave-dweller trait from 20 to 10%. All planets now get +2 max districts.
Synthetic Fertility: The Identity repository output has been decreased by 25%, while its upkeep has been increased by 20%.
The Summon Dimensional Fleet Astral Action now summons Astral Cruisers and Astral Escorts equal to twice the number of Rifts you have explored.
Ecumenopolises no longer provide bonuses to pop growth.
Gaia Worlds now provide +15% pop growth.
Bugfix
Fixed broken localization for Experimental Engineers in planet view.
Fixed an issue where the Mindwardens event chain could break if the Exiled Empire was destroyed with help from an ally.
Infertile pop groups don't have pop growth anymore
Fix Reassigners giving bonus growth to living pops and not enough bonus growth to Zombies
Presapients policies Extermination and Hunted now correctly purge presapients
Fix dig site "Derelict Safehouse"'s notification never vanishing
fixed genocidal empires automatically attacking enclaves and other country types where they should not
It is now impossible to queue up two automation buildings in an urban expansion.
Fix Branch Office buildings not producing the correct amount for Crime Syndicates
Fix fleets with Titans sometimes behaving strangely in combat
Fix Bulwark Battlewright and Asteroidal Carapace bonuses being counted twice
Fix "Founder Species only" checkbox not working in colonize view
Shipset description text boxes are now shorter and non-english versions will no longer overflow into the background.
The leader recruitment event window was showing the debug tooltip on the hire and dismiss buttons. It now properly only displays the normal tooltip
Fixed a bug there some jobs would be displayed in separate category entries of the same name. Those jobs are now grouped together correctly into a single group.
Adjusted scopes in the prospectorium resource discovery event localization.
Long event window names will no longer overflow event window.
Deposit placement now shows an error when a deposit that is not of the same type (type none can work with all others) is added. They should not be mixed and matched
It will now show the controller of a system to show as collecting the resources
Added more guardrails to Cyberization and assimilation in general to prevent it from turning pops into an entirely different species.
Modifying your species no longer displays species portraits instead of gestalt nodes.
The Crystalline Kraken's remains now count as deposits for mining of rare crystals.
The Prethoryn Scourge no longer stall and stop expanding when they only have empty space around them.
Prethoryn Scourge should prioritise completely taking over systems instead of only partially conquering a system if it has multiple inhabited planets.
Pops released from the stasis prison now eat food (or minerals or alloys) depending on dietary preferences.
Fixed localisation for Bulwark Battlewrights not being displayed in some tooltips.
Reworked the event Logic for shroud delve events granting psionic avatars to be more consistent
Fixed the Galactic Standard and Anti-Piracy Initiative resolutions being cancelled upon forming the Galactic Imperium
Updated Indentured Servitude and Battle Thralls tooltips to better reflect conditions.
Paragons no longer get a second Destiny trait when they reach level 8.
Fixes missing job icon for Black Needle Planetary Base Modifier.
Moving your capital to a new planet no longer causes infinite errors.
Pre-Triggers for Purging and Enslavement now account for Event Purging and Enslavement (should fix mutants conquering planets and not properly purging pops)
Fixed Prethoryn planets being impossible to bombard
Fixed cases of the Khan not receiving reinforcements at higher difficulties
Fixed lingering Cetana storms after her defeat
Fixed a rare case where a megacorp could own a branch office on itself
The psionic ephapse trait no longer uses deprecated modifiers
Seize Assets Wargoal now properly transfers branch offices on defensive partners of your target
UI
Ascension UI in Planet view will now show correct values
Show Empire Base resources on production tooltip of capitals other than the player's
Fix various broken unemployment text icons
Performance
Optimized Summon Dimensional Fleet Astral Action to work significantly faster and not freeze the game for seconds in extreme cases.
Only calculate ship auras when the list of aura sources has changed
Reduced the amount of modifier calculations for armies
Reworked some crisis event triggers to be a bit more performance friendly
Stability
Fix a CTD related to aura graphics
Fixed an OOS caused by Factions not recalculating their approval rating on a hotjoin (leading to happiness desync, leading to economy differences)
Fixed an OOS at game start when a country owns megastructures
Modding
Add purge parameter to presapients policies
Added allowed_civics and forbidden civics for species traits, these work like allowed_origins and forbidden_origins.
added prevent_automatic_genocidal_hostilities to country types to allow more fine grained control for genocidal automatic attacks
Replaced all `is_fanatic_X` variants to `is_X` triggers.
Removed `is_fanatical` trigger, as it is a duplicate of `is_fanatic`
4.2.0 Performance Open Beta
Last Friday we put an Open Beta up[forum.paradoxplaza.com] on the [c]stellaris_test[/c] branch that contains some behind the scenes changes to how modifiers are applied and how threading works. These modifier node and thread pool changes are from newer versions of our engine, and this branch contains the basic groundwork for the improvements planned for 4.3.0 and that Open Beta that we expect to start a few weeks from now.
The data so far has been positive, so currently we’re expecting to roll it into the actual 4.2.0 release. Join us on the branch if you have time and help us break it.
Features
New modifier node system
New thread pool system
Balance
The Summon Dimensional Fleet Astral Action now summons Astral Cruisers and Astral Escorts equal to twice the number of Rifts you have explored.
Bugfix
Fixing decline of popgroups when they do not have any growth
Performance
Only recalculate ship auras when the list of aura in a system has changed
Performance fix for pathfinding
Stability
Fixed crash in psionic aura graphics
Livestream
Davide and I are planning on continuing burninating the galaxy while being distracted by answering questions in our last Infernals livestream. Will we make it to the end of Galactic Hyperthermia and set the universe on fire? Depends on how many questions you ask.
Next Week
The Infernals Species Pack and the Stellaris 4.2.0 “Corvus” update will be released on Tuesday, November 25th.
We’ll be in Post-Release Support for a bit thereafter, so our next Stellaris Dev Diary is expected to be on December 4th. That diary will likely be split between the ongoing Post-Release Support and previewing the upcoming 4.3.0 Open Beta. The Reckoning is coming.
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