Hello,
We hope you're busy sweltering in the infernal heat. The team has put together a quick hotfix for a few new crashes that were introduced with Tuesdays' patch.
4.2.2 should now be available on all platforms.
Please find the changelog below.
STELLARIS 4.2.2 PATCH NOTES
Stability
Fixed failure to read from shader cache resulting in crash.
Fixed CTD that could happen when a science ship researched a special project
Fixed object lifetime issue from scope used by on_resolution_failed leading to undefined behavior.
Fixed crash in strike craft being damaged by non existing/dead fleet.
Replaced abuse of stack memory with heap allocated in the Localization system to avoid random crashing on some computers.
You can expect another patch next week carrying gameplay fixes and adjustments.
Until then!
We have also seen occasional reports of players freezing at 5% loading. If you are experiencing this issue please first try updating your video card drivers. If that doesn't work: right-click Stellaris, go to Properties, Launch Options and put -opengl in the box, which should resolve this issue for most players.
patchtracker.gg