by PDX-Loke
Hello all,
Our latest and greatest patch has arrived. 4.1.7 should now be available for download on all platforms.
Please find the changelog below.
4.1.7 change log
Improvement
AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.
Updated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.
Added the Visionary job swap for politicians, which combines Science Directors and Merchants
Balance
Changed the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.
The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.
The Opus core world for the Hard Reset origin is now size 25.
The Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.
Cybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.
Bugfix
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Many fixes related to Cybernetic Ascension (with a special thanks to modder FirePrince for providing a number of these)
Fixed handling of leader species when converting between limited and not limited cyberization policies.
Improved Neural Chip conversion
Updated leader trait handling after species modification.
Fixed checks regarding subject-overlord relations on if you are a legal criminal or not.
Fixed scope errors in species assimilation.
Fixed species assimilation not handling robots for synthetically ascended organics.
Improved handling of mechromancy
Fixed the cyberization situation claiming you needed to build an augmentation center even if you had built one
Fixed issues with converting between the Cyberization Standards policies.
Cyberization pop conversion the situation now takes into account your Cyberization Standards policy.
 Fixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign
The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.
Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.
The Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.
The Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.
Corrected missing full stops at the end of the Great Awakening tooltip.
Restored the ending of the Fleet Maneuver event chain.
Added missing upkeep modifier from Tankbound to habitat rural districts.
Updated ringworld colony designations to follow the new standards
The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it
The Retirement Home achievement is once again achievable
Fixed a wide range of the galaxy's species going on a hunger strike (including MSI for some reason!)
Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.
Alloy megaforges now correctly have a volatile motes cost and upkeep.
Fixed missing species name in event title and descript when awakening psionic abilities.
The Minor Artifact Decision "Initiate Performance Competition" will once again be providing working modifiers
The Hard Reset species traits will once again be localized
Sabotaging Starbases should no longer generate ethics options that mention your target's ethic.
Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.
first_contact.15, the event that talks about the location of your contact's country's homeworld will no longer sometimes try to tell you about their star instead.
Fixed being able to take the Hegemon origin while being Egalitarian
Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.
Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).
Indentured Servitude and Battle Thralls no longer make any mention of soldier jobs as they are worker jobs.
Players now take ownership of claimed DSCs after war finishes
The Olonnais planet now properly becomes colonizable after completing the related special project
Fixed a localization issue in the Rogue Agent event chain
Fixed a duplicated cost issue in the Behemoth action tooltips
Blind trait now properly displays its workforce efficiency modifier in the trait tooltip.
Fixed Psionic Avatars sometimes spawning multiple times.
Updated the outcomes of the Blue Lotus event chain.
set_hostile effect should now properly set relation both ways
Implemented some slavery, presapient, and robot category fixes discovered by fs_nanamedou. These were causing unemployed slaves to get caught in job loops and failing to process correctly, and correct the processing and unprocessing of presapients and robot servants. This also appears to fix some of the issues with Necrophages.
AI
The AI will now correctly build and upgrade Orbital Rings instead of usually leaving them empty. They will also no longer be absolutely obsessed with creating Hatcheries or Beastports out of them, even if they're literally unable to build those.
Modding
Added the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid
Stability
Fixed OOS in pop growth system
Enjoy!
patchtracker.gg