by PDX-Loke
Hello all,
We have a patch ready for you, resolving another set of gameplay issues as well as a few more crashes.
4.1.3 is now available for download via Steam, GOG, and MS. (4.1.2 beta was not promoted to a main branch release)
Please find the patch notes below.
Stellaris 4.1.3 patch notes
Fixed default leader tiers not being loaded properly from a savegame, sometimes causing Psionic traits to be lost
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Removed invalid armies from savefiles after planet occupation issues
Fix versus the open beta: Stop removing allied armies from planets not in combat
Teeth of the Eater no longer use naval capacity when merged into fleets.
Made Natural Design mutually exclusive with Shroud Civic and Origin combinations that would prevent ascension
Raiding stance will abduct Pre-FTL pops again
Colonist jobs are now available for Tankbound species
Fixed ground battles finishing instantly
Death Cult sacrifices are now once again available at the start of the game
Death Cult sacrifices now require at least 100 Mortal Initiates
The tankbound Toxoid portrait now counts as potentially having a big brain
Secondary empire color is now used for country borders
The reduction in planetary district capacity by deposits granted by the Composer of Strands is negated if you have a covenant with them or are forging your own path. These planetary deposits have additional effects in this case as well.
Fixed crash in the planet view demographics tab
Fixed crash that could occur in the Shroud view
Fix for leaders not gaining Psionic traits when completing Psionic ascension
Work is ongoing and we have a more extensive patch in progress carrying wider reaching fixes and balance updates. Stay attuned for that next week.