This is an archive of patch notes originally posted on 26 Sep 2025.

Stellaris

4.1.3 Patch Released (checksum b2d8)

Posted by PDX_ladydzra on

by PDX-Loke

Hello all,

We have a patch ready for you, resolving another set of gameplay issues as well as a few more crashes.
4.1.3 is now available for download via Steam, GOG, and MS. (4.1.2 beta was not promoted to a main branch release)

Please find the patch notes below.

Stellaris 4.1.3 patch notes

  • Fixed default leader tiers not being loaded properly from a savegame, sometimes causing Psionic traits to be lost

  • Removed invalid armies from savefiles after planet occupation issues

    • Fix versus the open beta: Stop removing allied armies from planets not in combat

  • Teeth of the Eater no longer use naval capacity when merged into fleets.

  • Made Natural Design mutually exclusive with Shroud Civic and Origin combinations that would prevent ascension

  • Raiding stance will abduct Pre-FTL pops again

  • Colonist jobs are now available for Tankbound species

  • Fixed ground battles finishing instantly

  • Death Cult sacrifices are now once again available at the start of the game

  • Death Cult sacrifices now require at least 100 Mortal Initiates

  • The tankbound Toxoid portrait now counts as potentially having a big brain

  • Secondary empire color is now used for country borders

  • The reduction in planetary district capacity by deposits granted by the Composer of Strands is negated if you have a covenant with them or are forging your own path. These planetary deposits have additional effects in this case as well.

  • Fixed crash in the planet view demographics tab

  • Fixed crash that could occur in the Shroud view

  • Fix for leaders not gaining Psionic traits when completing Psionic ascension

Work is ongoing and we have a more extensive patch in progress carrying wider reaching fixes and balance updates. Stay attuned for that next week.