Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord[discord.gg]. If you encounter any issues while playing, please share them with us on the Discord.
Hope you're having fun out there!
- Tia
Changelog
- Improved performance of apocriton's resurrection ability on maps with many mech corpses.- Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
- Xenotype name is locked when loading custom xenotypes from gene assembler.
- Updated name-in-game content.
- Moved "Person" translation key to Core.
- Removed duplicate stat entry RestFallRateFactor.
Fixes
- Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open.- Fix: Power consumption on inspect string incorrect when using a consumer with idle power consumption.
- Fix: Fence-blocked animals attempting to reach food that is diagonally accessible but cannot path to become stuck.
- Fix: Child prisoners attempt to wear adult clothing, causing it to disappear.
- Fix: Odd ordering of animals on animals main tab in certain circumstances.
- Fix: The "No trait" option on growth letters does not save and load correctly.
- Fix: Releasing pawns from prison sometimes automatically recruits them.
- Fix: Pawn auto-uses age reversal after changing from Transhumanist to Non-Transhumanist ideoligion.
- Fix: AI trying to use tox gas on immune targets.
- Fix: Baby to child dialog becoming locked.
- Fix: Newly purchased and downloaded game sometimes has extremely high UI scale, making the game unplayable.
- Fix: Randomize symbols doesn't update member noun in ideology's description.
- Fix: Some recipes missing ingredients in tooltip.
- Fix: Reimplant ability not working with custom xenotypes.
- Fix: BackstoryTitle translation key not used in Dialog_NamePawn.
- Fix: {PAWN_gender ? ...} is not processed/ignored in precept tooltips.
- Fix: Thought LabelCap loses lapel capitalization in PostProcessLabel.
- Fix: Issues recruiting pawns in quests.
- Fix: Colonists with pending bestowing ceremony quest in caravans don't have hediffs ticked.
- Fix: Idle and active power draw displayint incorrectly in inspect string.
- Fix: Babies and children added onto total population for shuttle mission quests. Ensure that at least one adult pawn can be left behind before generating quest.
- Fix: Xenogerms with different genes and name stack in trade screen.
- Fix: Pawn lend quests only take into consideration children and babies when determining colonist count when generating.
- Fixed issues dealing with betrayal and refugee quests around recruiting of refugees: Refugees are properly removed from extra faction lists when they are recruited. Recruiting a refugee will immediately fail the betrayal quest.
- Fix typo "targetter".
- Fix typo "capactities".