The week we are adding a brand new juvenile creature - the forest wolf pup which can be obtained exclusively from breeding forest wolves.
We have also added Oil nodes to all outposts performed some animal fur optimisations, some returning workshop items quality of life and a host of other fixes.
We have also uploaded the Icarus Official Sound Track here for all to enjoy.
We also give a quick preview of what is coming next week - Carts of Bulls and Limestone Deep Ore Veins.
Notable Improvements:
- Added oil geyser locations to all outposts
- Both Raptors now share a talent tree. to prevent loss of progress to existing Raptors
- Implemented multiple fixes for the Sandwyrm Queen fight
- Fixed Dragonfly trophy mesh
- Added skeletal mesh for the Quick Tamer saddle for the Bull
- Beehive: Fixed Queen Bee not having a functioning fuel timer
- Dune Raptor: Bestiary stat changed from -5% Deep Wound Resistance to +5%
- Fixed Chocolate Cake increasing food consumption rate when it should decrease it
- Applied fixes and balance adjustments to the Hammerhead Slug boss fight
- Quick Tamer saddle now has an aura effect, showing which juveniles are affected
- Improved dropship UI clarity for workshop items when leaving the prospect
- Workshop items without a valid owner are now dropped in an overflow bag when returning to space via dropship (same as EDI).
- Fixed issue where player would incorrectly get a popup saying they were carrying non-returnable/non-owned items when returning via dropship with their own items
- Fixed issue where default assigned envirosuit item was put in the 'Items to Drop' list when trying to return via dropship
- Adjusted scaling of some confirmation UI elements to make sure they remain roughly similar in size after new ConfirmationScaleBox changes
- Wild Sugar Cane can now be correctly harvested by hand or sickle and provides sugar cane instead of fiber
This Week: Forest Wolf Husbandry
This week, we’re expanding the husbandry system with the addition of Forest Wolves Pups.
Previously, players were able to capture and tame wolves. With this update, you can now breed your tamed wolves, allowing you to raise juvenile wolf pups. Once born there pups will grow into adults with their own unique genotypes and phenotypes, giving each new generation distinct traits and characteristics.
As with all animal husbandry there is a new unique serum for the wolves craftable at the ranching station.
This opens the door to more strategic breeding, letting you refine and develop your wolf line over time.
This Week: Creature Fur Optimisation
We have spent some time this week optimising the G-Fur we use on our animals not only to reduce the load required on PCs to render the fur but also improve the visual quality.
The creatures that are affected this week are
- Draven
- Wild Boar
- Drosik
- Stalker
- Striker
- Bear & Cub
This Week: Icarus OST
At popular request have released the Icarus official sound track on Youtube for free for all to enjoy. See the full playlist here.
https://youtu.be/6keDlRefWqQ?si=z3BuosXAogNbdsUv
Next Week: Carts for Bulls & Limestone Deep Ore Veins
Next week, we’re adding the ability to equip Bulls with carts, allowing them to be used similarly to Tuskers and Buffalo.
We’re also introducing Limestone Deep Ore Veins across all maps, which can be found near bodies of water.
Your support makes these updates possible.
https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
Changelog 3.0.2.150527-rel-DangerousHorizons
New Content
[expand type=details expanded=false]- Updated wolf juvies carcass to be carried on the player's belt instead of their back
- Updated wolf juvie animp BP with increased animation multiplier to help reduce the foot sliding and put new AnimBP into the character BPs
- Added new growth rows for wolf juveniles
- Adjusted AISetup row for new wolf juveniles
- Fixed wolf juveniles moving at same speed as adult wolves
- Unlocked dev-locked juvenile wolf rows
- Added corpse recipes for new juvenile wolf carcasses
- Removed husbandry BT override for desert wolf
- Adding wolf juv audio. Duplicating idle montage and idle animation and swapping so unique audio can be placed on this. Adding appropriate ai audio setup
Fixed
[expand type=details expanded=false]- Adjusted scaling of some confirmation UI elements to make sure they remain roughly similar in size after new ConfirmationScaleBox changes
- Adjusted scaling of UMG_KeyRebindable confirmation popup
- Fixed incorrect name/weight on juvenile wolf carcass items
- Fixed backpacks not showing when holding juvenile wolf carcass on hip
- Fixed not being able to unfocus juvenile wolf carcass on hip
- Fixed juvenile forest wolf sounding like a regular wolf
- Swapping DH music cues for mastered versions. Matching volume. Brings a little more detail to the mix and slightly increases volume of lower volume sections
- Made quality improvements to the gFur groom of the Grizzly bear and cub, as well as the Polar Bear
- Small music balance pass
- Did a proper gfur groom for the Mammoths to increase the quality of their grooms
- Fixed chainsaw pullcord not correctly IK-ing to hand location
- Fixed Sugar Cane highlightable, experience and ItemReward setups. Add Wild/Sickle variants to accompany existing Crops-only setup
- Added some improved UX/UI around which items are taken back up to space when returning with dropship
- Meta Items without a valid owner are now dropped in an overflow bag when return to space via dropship (same as EDI)
- Fixed creature-related crash in spectator mode
- Fixed rewards and details underneath lock overlay
- Added text wrapping on OEI so localised texts fit
- Creature XP - Added row to AISetup for experience. Added a bunch of missing rows mostly for new DH creatures/GH Bosses/Juveniles
- Campfire FX on Eden removed parent emitter and adjusted settings in Niagara
- Added oil geyser locations to all other completed outposts
- Removed two actors that were potentially causing world gen to fail on outpost12
- Made quality improvements to the gFur groom of the Striker
- Ely - mesh placement fix in desert, yellow quad
- Fixed issue where solo talent tree would incorrectly say 'Active' in multiplayer games, even though solo stats weren't being granted
- Updated Ethics Ape Great Hunt mission objective descriptions and types
- Fixed Chainsaw idle animation not updating because it was looking for incorrect stats
- Added screenshake for Chainsaws when firing and increased shake when successfully hitting
- Fixed grammar in Adrenaline stat description
- Fixed bone DT setup for Scorpion Boss
- Disabled double XP event
- Adjusted collision inside juvenile wolf BPs
- Added localization entries for several UI elements
- Added Dummy data for Prometheus AISpawn map erroneous pixel data to fix warnings
- Removed long deprecated Buildable entries that aren't used in ItemsStatic entries
- Fixed Quick Tamer workshop saddle not applying correctly to nearby juvenile creatures
- Quick Tamer saddle now has an aura effect, you can now see which juveniles are being affected
- Slightly decreased the taming speed bonus applied by Quick Tamer saddle
- Removed instances of TamingSpeedSaddleBoost_Percent stat
- Fixed Aura Range localization string missing after STE crash
- Slinker Talent - Added new bool stat to completely stop fall damage for slinker talent
- Improved the quality of the materials/textures for the HEAL Scanner
- STYX - moved oil geysers that were under a scorpion WB arena location, fixed floating rocks in BP_DC_ScorpionArena
- Made quality improvements to the gFur groom of the Wooly Zebra
- STYX - reverted change to oil geyser locations, removed QM for scorpion world boss arena
- Improved Juvenile Slinker foot sliding
- Slight update to the Storca and Skulk carry physics assets and turned of simulate physics on the skeletal mesh in the Skulk's corpse BP
- Made minor quality improvements, as well as performance improvements, to the gFur groom of the Draven/Chew
- Hammerhead Boss - Increased time in egg from 10 seconds to 20 seconds. Increased time slug will wait until it looks to merge from 20 seconds to 45 seconds. Removed stacking from the slugs poison to prevent mass speed debuff. Reduced movement speed slow from slug modifier from -55% to -45%
- Fixed Chocolate Cake increasing food consumption rate when it should decrease it
- Fixed second Homestead cushion recipe pointing to _A when it should have been _B
- Raptor Desert - Added all saddles for desert variation
- Dune Raptor - Bestiary stat changed from -5% deep wound resistance to +5%
- Fixed AIsetup row default defines on various creatures
- Beehive - Fixed Queen Bee not having working fuel timer
- Made quality improvements, as well as performance improvements, to the gFur groom of the Chamois variants and Pronghorn
- Rad boss arena - more asset combo experimentation
- Queen - Fixed queen being able to be killed when losing target. Fixed ability to sneak attack/killcam queen. Increased final stage threshold (go to ground to end fight) from 10% to 20% to give time to get to ground before dying
- Fixed Uranium nodes showing up on Exotics radar scan results unintendedly. Remove olympus-related whitelist meta defines from Ely dev prospects. Set start time on Prom dev prospect to 10am. Set meta spawn counts on Ely dev prospects to 10
- Added the quick tamer saddle skeletal mesh for the Bull
- Made quality improvements, as well as performance improvements, to the gFur groom of the Wild Boar
- Added the proper mesh to the Dragonfly Trophy BP
- Made quality improvements, as well as performance improvements, to the gFur groom of the Tundra Deer
- Small balance pass for footstep sprint vs jog vs walk to ensure volumes all match intensity better
- Balancing eq of slow walk footstep on dirt. Previously was louder than jog and had more midrange
- Small adjustment to UI skinning volume
- Fixed description on Crude Oil Generator mentioning Refined oil
- Small balance pass for mission drone alarm and explode. Reduced intensity and general volume to account for mission taking a while
- Focused Item - Removed keypress UI for rad tracker
- Fixed socket positions on Concrete/Limestone walls for Barn Door placement
- Queen - Queen will now teleport to the ground on the off-chance it dies in mid air
- Added support for limestone-only deep ore vein placement
- Fixed limestone deep ore using wrong highlightable row
- Doubled limestone deep ore mining speed
- Both Raptors now share a talent tree, now that its live and been incorrect it would be destructive to peoples games to swap over now
- Optimize Field Guide button images from 11.5MB to 1MB. Add source assets
- Field guide - Resources 'uses' section doesn't show dev locked items anymore e.g. biofuel/electricity section
- Added Sandwyrm Queen Trophies, Mounted head and Statue
Future Content
[expand type=details expanded=false]- Armor paperdoll - Unhooked radiation outline and set to collapsed
- Added an arctic variant for the snow wolf juvenile with texture and fur material swaps. Updated data table and BPs for both of the juvenile wolves
- Cleaned up Bestiary Entry Page alignment, text overlaps and removed location title on Bestiary
- ConfirmationScaleBox now scales like the rest of our UserInterface panels
- Added new Scaled variant of RichTextStyle to use with newly scaled ConfirmationScaleBox
- Cliff Placement Pass and Manual Cave Pass, Outpost 11
- Removed unused back carry assets from the conifer and snow wolf juvie carcass BPs
- Contact Device Bosses - Added skeleton of radiation boss rows. Added 'coming soon' bool to great hunts creatures DT. Added rad boss as a 'world boss' for now with coming soon blocked out (dev locked until named)
- Updated snow wolf juvie texture, Added wolf juvie trophy SM, and updated adult snow wolf textures and groom
- Contact Device Bosses - Switched rad boss from world boss to great hunt
- Adding coming soon text to Great Hunt Boss button
- Added colour variant textures and material for the snow wolf breeding skins
- First pass blockout of Rad Boss Arena - exposed a parameter in BP_WTBase to ignore landscape checks as this prevented use of spline tools in arena map
- Added conifer and snow wolf Juvie trophy BPs
- Added Rad Boss static meshes and textures in two poses to help with blocking out the arena
- Added updated Snow Wolf Bestiary image and added bestiary images to source art folder
- Blockout and asset experimentation for Rad Boss arena
- Added materials and textures for 5 Rare and 2 Legendary variants of the Wild Boar
- Cliff Placement Pass and Manual Cave Pass, Outpost 11
- Added new bool bFilterTalentsByArchetype to MountCharacterState which will automatically ignore/refund talents spent on a talent archetype that isn't specified in D_Mounts data. Disabled by default for now
- Added debug log output when using FieldGuide to cheat items to bridge connection gap between display names and row names
- Adding WIP carts for the bull mount. Adding skinned skeketal meshs and data table rows
- Removed the cart entries for the bull from the saddles data table
patchtracker.gg