Icarus Week 183 Update | Map Fixes + Great Hunts Update
Welcome to week 183. This week, we’re doing a large pass on all three maps, cleaning up over 2 million instances of inaccessible and buried...
Icarus Week 182 Update | New 12-gauge CHAC ‘Boomstick’ Shotgun
This week, we’re adding the new CHAC ‘Boomstick’ Shotgun - a 12-gauge with a heck of a punch. We’re also adding new 12-gauge CHAC shells, ...
Icarus Week 181 Update | New Biofuel Fireplace with 20% faster cooking times
Week 181 brings the new Biofuel Fireplace to Icarus, which adds a Tier 3 cooking apparatus that is 20% more efficient than the current firep...
Icarus Week 180 Update | New Wooden Armor Stand with outfit Quick Swap
Welcome to Week 180. This week, we are introducing the armour stand, a quick way for players to swap armour sets or use as a display. We ...
Icarus Week 179 Update | Stone Signs and UX improvements
This week, we're introducing a new addition to the Tier 2 tech tree: Stone Signs. We’re also sharing some insight into how our weekly patch...
Icarus Week 178 Update | Solo Pause, Multiplayer Hitboxes, and more
We’re excited to roll out a long-requested Solo Play Pause feature. This is a true pause, stopping all aspects of gameplay. It’s a significa...
Icarus Week 177 Update | New ‘Culinex’ Backpack for extra food buffs
Welcome to Week 177. We're currently in the middle of a short week with Easter holidays, but we still wanted to keep things moving—so we're...
Icarus Week 176 Update | 4 new Brick Signs to place and personalize
This week, we’re adding a brand new set of Brick Signs, with four variants for you to craft, adorn and place around your base. We’ve also ...
Icarus Week 175 Update | Envirosuit Swapping & Seeds Buffed
Based on your feedback on last weeks seed changes, we’ve further tweaked parts of the new seed system. Extracting seeds is now faster and re...
Icarus Week 174 Update | New ‘opt-in’ mechanics and tools for seed harvesting
This week, we’re introducing a big change to how seeds are collected for farming. This includes four new items and a new ‘opt-in’ mechanic f...
Icarus Week 173 Update | New 9mm Submachine Gun and 5.56mm Assault Rifle
Week 173 brings the long-awaited rework of our firearms range, introducing the SMG and Assault Rifle as replacements for the now sunset Ligh...
Icarus Week 172 Update | More Shadow Improvements and Six New Curtains
This weeks update features six new sets of Curtains, with Tier 2 ‘Fur‘, Tier 3 ‘Elegant’ and Tier 3 ‘Reinforced' options. We’ve also made ...
Icarus Week 171 Update | Massive FPS improvements with Distance Field Shadows
Week 171 features a substantial performance improvement, with large changes to light sources, shadows and light radius. These changes are ...
Icarus Week 170 Update | Seven new Operations, and six new recipe alternatives
This week’s update completes the conversion of Operations in Open World mode and expands your cooking options by adding six new alternative ...
Icarus Week 169 Update | Tree Regrowth and free Great Hunts content
Welcome to Week 169. This week we have added a long-awaited feature: Tree Regrowth. This comes with the new Localized Terraforming Device w...
Hotfix v2.2.43.133571-rel-Laika
Contains the Following Fixes: Fixed an issue where NPC's (Mount and Tames) could be effected by hyperthermia when they shouldn't have be...
Icarus Week 168 Update | Great Hunts Announcement
Welcome to Week 168. We have a big announcement to make: Great Hunts Campaigns will soon be available Great Hunts is our newest expan...
Icarus Week 167 Update | Achievement Fixes, Sleep Screen improvements, and more
Welcome to Week 167. This week, we have a number of smaller fixes and some QoL. We have highlighted some below, but check out the patch not...
Hotfix 2.2.41.132936-rel-Laika
Contains the Following Fixes: Fixing an issue where the sandworm was not populating its loot, when it should have Adjusting Prosp...
Icarus Week 166 Update | World Boss Exotics, Double XP & Extra Talent Points
Welcome to Week 166. We’re kicking off a Double XP weekend, a great chance to earn those talent and blueprint points that have been evading...