We’ve also got an update on the next map addition, Prometheus Part II. This will be a hardcore expansion of the map including new missions, quests and creatures.
Finally, we’ve got some news on next week's update, with a special New Zealand flair to it.
Jump in and have a read.
This Week: New Styx Operations
This week we’re introducing three new Styx Operations that have been converted over from Missions.
These are RENDEZVOUS: Delivery, ABYSS: Research and REMNANT: Extraction.
This is part of an ongoing process to convert all applicable Missions over to Operations that you can play in Open World mode, and this completes the set of Styx Missions. The only outstanding Styx Missions are exploration ones, which were designed to give an open-world-like experience before that game mode existed. These will be left as available Missions but not brought over to Operations.
We’re now working on the remaining Olympus Missions, of which there is a substantial number suitable for conversion. This will be a much longer process but we will keep you updated as we work through these, and release them in batches as we complete them.
This Week: Special Upgrade Branch for In-Progress Missions
Some in-progress missions on both Styx and Olympus will be affected by the conversion process of some missions to operations. To combat this, we have provided a branch on Steam that will keep the current build on before this week's patch so you can complete your missions before switching over to the updated version.
For the full details and a list of affected missions, and instructions on how to access this branch, please check the link below:
https://steamcommunity.com/app/1149460/discussions/0/6536492774144708780/
Coming Soon: Prometheus Part II
Back at the launch of New Frontiers, some of you may remember us talking about expanding the Prometheus map even further. We have been actively working on developing out the southern area of the map with new story quests, new modified creatures and new expanses to explore.
This will be an extremely hardcore area of the map with very limited resources, intense weather patterns and volatile volcanic and blizzard biomes. This will be for the players who want to push themselves to survive with all the cards stacked against them.
Next Week: Kiwi & Kiwifruit
Next week is a special week here in New Zealand, as on Friday we celebrate Matariki.
Matariki is the Māori new year, symbolized by the appearance of the Matariki constellation of stars in the sky. According to Māori tradition, the god of the wind, Tāwhirimātea, was so angry when his siblings separated their parents, Ranginui the sky father, and Papatūānuku the earth mother, that he tore out his eyes and threw them into the heavens.
To celebrate this, we’ll be doing a New Zealand-themed update that includes the new ‘Kiwi’ that will spawn on Olympus and Styx, the new Kiwifruit seed you can purchase from the orbital workshop and a special Matariki mission DLC that will be granted to all players who own Styx.
https://store.steampowered.com/app/1995690/Icarus_Styx_Expansion/
Your support makes these updates possible.
https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
Changelog v2.2.8.123948
New Content
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- New Operations Merge
- Cryogenic: Research (Oly_Omni_research_2) - Changes the string 'matching' to 'machining' in quest DT. Destroyed spawn locations on mission complete. Reduced lifespan of crates after mission complete
- Remnant: Extraction (Styx_E_Extraction) - Fixed completing a scan and then going back to menu, when you come back the mission isn't complete anymore. Fixed on reset map icons coming back
- Removed Return to Dropship in Station to Station: Extended Survey
- Adjusted some mission objectives to include crafting location
- Fixing Common Quest Collect Equipment Text so its more readable
- Fixing Radar & Faction Mission Laser Interaction Collision, so you can more reliably interact with it when required
- Cryogenic Research (Oly_Omni_Research_2) - Fixed issue where you had to be standing right next to the ice wall for the travel mission to complete. Increased size of this missions travel_large child sphere collider by 50% for the formation travel mission
Fixed
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- Fixed a typo and corrected a few instances of Pneumonia to Cave Sickness
- Fixed typo in workshop stone
- Update modifier duration to show in minutes if over 2 minutes
- Update bed buff duration tooltip to show in minutes
- Added the ability to feed tamed creatures many more foods by hand
- Prevented non-animal feed from giving buffs to tamed creatures
- Minor item description whitespace change
- Add translatable text to food bowl whitelist UI and bag Inventory
- Updated meshes and LODs for Exposed wall and ceiling lights
- Removed the 'drop' button in loadout screen in hab
- Removed 'Disable context menu' button for orbital exchange so you can delete/drop items
- Temporarily re-enabled the 'disable context menu' bool as the 'destroy' button doesn't currently save from the orbital exchange.
- Added logic in place when orbital exchange context menu is active to only allow destroy and repair
- Fixed corner stairs icon assignment
- Added sheep carcass icon
- Adjusted meshes to eliminate clipping with Interior Wood Half Pitch Angled wall pieces
- Added stone and interior wood corner stair descriptions
- Fix Typo in 'It is recommended that new players start on Olympus'
- Fixed Refined Wood half stairs destructible mesh
- Fixed flammability settings of wood half pieces, half pitches and some deployables to be flammable
- Removed duplicate dirt corner ramp asset
- Tested and fixed multiple issues for both Clay and Stone Brick Tiers, including setting proper Material Overrides, as well as assigning correct/missing textures for a number of destructible meshes
- Improved Session Browser UI. Fixed offsets/spacing and show open world session name in session browser
- Increased turret max pitch to 50
- Fixed CHAC Pistol being unable to be repaired at the repair bench
- Increase non-basic pistol round damage to match base pistol round increase
- Fixed incorrect Bestiary reward for Antelope damage resistance
- Fixed compass icons for search areas and the highlight that were broken for the new component search areas
Future Content
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- Added BPs, setup and recipes for new railing gates (dev locked)
- Added New Building Piece Icons
- Updated BLD_Railing Gate destructibles for all
- Added railing gate animations and blueprint updates
- Added BLD_Railing_Brick_Gate with animations
- Added updates and new animations for Railing gates as well as new BLD Railing Brick Gate with animations
- Commit D_Buildable
- Added stone brick building tier implementation
- Add ice frame pillar to pillars dev test blueprint
- Add Ice building pieces for roof peak connectors and caps to dev testing blueprint
- Hooked up new Scoria Building Pieces to Building Pieces data table and Itemable Icons onto Itemable datatable
- Hooked up new Ice Building Piece icons to data table
- Added more Building Piece Icons
- Added stone CornerStairs BP / setup
- Added APEX DM meshes for BLD_Stairs_Corner_Stone
- Added APEX DM meshes for BLD_Stairs_Corner_Wood_INT, including BPs
- Added first pass of textures and materials for Stone Brick building tier skin
- Added New Building piece icons for Ice, Scoria and Stone Advanced Beams, Curved Walls, Diagonal Curved Walls, Curved Roof Angles Sets.
- Hooked up some of the stone icons into the building pieces data table
- Fix material slot assignment on new railing gate destructible meshes
- Added missing Ice Building Piece icons and corner stairs icons to building pieces data table
- Added New Railing Gate Icons and hooked up to itemable data table
- Added Stone Brick building tier recipes
- Added Concrete Railing Gate Icon
- Adding audio and events for all gates open and close
- Adjusted destructible material overrides for BLD_Stairs_Corner_Stone_R
- Hooked up Ashlands and Icesheet audio logs to mission steps
- Removed DNT from Ashlands and Icesheet quest steps
- Fixing Settings for Tau map Icon
- Adding New Map Icons for the Greek Alphabet
- Adding new Kiwi Map Icon
- Adding initial Steps in Kiwi Repopulation Mission
- Added remaining textures and materials for Stone Brick Building tier
- Setting up Deployable Kiwi Nest for Mission
- Setting up Kiwifruit, Kiwifruit Seeds, Kiwifruit Shop Pack and growth states
- Added kiwi nest and destroyed variant art assets to the project
- Progress on the Kiwi Quest, Sub Objective 1 is complete (Clear Area / Boss / Release Kiwis Into Wild)
- Progress on Kiwi Quest, Sub Objective 2 is 1/2 Done (Dens / Craft / Placement)
- Progress on Kiwi Quest, Optional Objective 3 is Done (Predators & Rewards)
- Finished Setup of Kiwi Nests for Deployment & Setup up Forest Wolf Den and Spawner
- Adding mission recipes for Kiwi related items and added feature levels where appropriate
- Adjusted Kiwi Carcass Loot
- Adjusted Kiwi Nest Recipe to include dirt as an ingredient
- Matariki Quest is now fully playable, with quest markers placed in level
- Setting up DLC Lock for Matariki Quest
- Setting up Kiwi Trophy Item, Icon, Deployable, Mesh etc
- Adding new Matariki Mission art and description
- Fixed many Matariki mission issues to do with Moa and Wolf Spawning
- Setup up new Wolf Spawning Den which can be destroyed