With 140 degrees of area coverage and 85% damage resistance, this is one of our strongest defensive item to date but will require a high cost of resources to craft.
Jump in and have a read.
This week: Titanium Tower Shield
This week's update introduces our newest powerful shield, the Titanium Tower Shield.
This shield has a 140-degree block radius, with 85% damage blocking, making it a powerful asset.
This is craftable on the foundry and requires an extensive list of materials, including Titanium Plate, Epoxy, Cured Leather and Steel Screws.
When attached to your back, the shield provides a strong defense against damage from behind, giving it multi-purpose use, even when not equipped.
We are Back
We are back in the office this week with most of the team returning from their holidays after a well deserved break. We are looking at all the bugs / comments / feedback from everyone. This patch is the last of our holiday patches so be ready for longer change logs again from next week. These holiday patches were isolated pieces of content that could be done safely without affecting the stability of our larger piece of ongoing work on power networks, further detailed below.
Battery & Networks Update
As mentioned in previous weeks we are nearing completing of the batteries and networks system. It all is functional and we are working on bug fixes we find during the testing process. We are also working on the QoL and will start a balance pass shortly.
We are wanting to get this into your hands as quick as possible but due to some issues with the build machines it was unfortunate that we weren't able to provide a build before the holiday period. We are working on these issues now while others are still cleaning up the new system.
Optimization and Missions
A common request we see on every single update is for more work on optimization. Work in this area continues indefinitely, however due to the nature of the work release timeframes can be unpredictable. It relies heavily on analysis and testing and some optimizations simply don't achieve a good enough result to be worth mentioning, or don't improve performance at all and need to be revisited. Rest assured there are several aspects to this that are still works in progress, and when/if they yield good results we'll make sure you hear about them!
Another common question is regarding additional mission content. These are pieces of work that have longer lead-times as they involve coordinating recording time with voice actors which we usually do batches of at once rather than on a per-mission basis. These had been on hold so we could finish up the open world integration, but as that work has wrapped up for now we're well positioned to author entirely new mission content again. Expect to see more of these in future updates.
Next Week: New Smoker and Recipes
Next week we are adding a new charcoal powered smoker at T3 which will include all the drying rack recipes as well as 10 new recipes to go along with which provide different food buffs.
Stationeers: The Rocket Update
https://store.steampowered.com/app/544550/Stationeers/
Stationeers is another game from RocketWerkz that inspired a lot of the approaches to in-world interaction and other aspects of Icarus and they've just completed a large piece of work on a new Rocketry system. If complex atmospherics and logic systems sound like fun to you, definitely take a look at Stationeers and the update post below.
https://store.steampowered.com/news/app/544550/view/3897365840790049455
Stationeers is an early access game that we are very passionate about, but note that our current build does still contain some recent bugs. We have done two hotfixes now however there is still issues with our tutorials that we are working on over the weekend. If you feel like trying the game out instead of the tutorials, we recommend hitting up our kind community on discord until we get a tutorials hotfix out
Support Our Development
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/While expansions are where we vastly extend gameplay, our Outposts and Content Packs were made to provide a way for those who enjoy the project to further support it, and in return receive some simple new content. This content is not essential for the game or to benefit from most of our weekly content updates. Consider purchasing the 'complete the set' pack if you continue to enjoy Icarus and want to further provide support to its ongoing development.
https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/