This is an archive of patch notes originally posted on 14 Dec 2023.

Icarus

Icarus Week 106 Update | Biomore Backpack for the team medic with 3 active auras

Posted by Shamm on

Week 106 is here, and with it comes the Biomore Backpack, our second role-specific backpack, this one being for the medic.

This comes with a bunch of unique team-buff auras and other perks, making it perfect for the support role in your group.

We’ve also got an update on Bees for you to sink your teeth into.

Jump in and have a read.



This week: Biomore Backpack


This week, we’re adding a new backpack, for the medic of your crew.

The Biomore Backpack is purchasable in the workshop. It provides six inventory slots, along with 3 active auras where the prospector and nearby allies having increased physical resistance, quicker healing from bacterial, parasitic and poisons, and additional health regeneration. It also has some buffs for the wearer, reducing the stamina impact from using tools, and providing more health to downed prospectors when revived.

This is the second of our role-specific backpacks, and we’ll keep looking to add more items such as this with a more focused use case so you can personalize your playing experience even more.



It's been pointed out that the Biomore Backpack shipped in the game this week featured a Red Cross, which is actually a protected emblem under the Geneva Convention! We take this seriously. We've fixed this in our artwork here and we will update the backpack in our very next update.

Where are Batteries & Networks?


As we’ve mentioned in previous weeks, a huge portion of our ongoing development focus has been on batteries and networks.

We’ve been doing a lot of internal testing, which has led us to find some flaws in the usability and one key system that we aren’t happy with. This means the system needs more work before we release it, which isn’t ideal but is important as the impact of this new system is substantial.

We are currently making changes to how this system presents itself to players, so it’s easier to diagnose faulty networking systems and remedy them, in a style and experience familiar to other Icarus systems.

This does unfortunately mean that the system will have to wait until the new year, as we can’t risk pushing this out, right when our team is going away on the holiday break for some well-deserved time off.

However, if you can’t wait to test it out, we will hopefully have a special experimental branch up on Steam if we deem it ready before Christmas, for you to experience and break in all its unstable glory.




Coming Soon: Bees


Bees will be one of the next creatures added to Icarus, with Wild Bee Hives that spawn aggressive bees appearing around the map.

These bees are territorial, so they will only attack when you venture into their space. Destroyed hives can be looted for queen bees and honeycomb.

Domestic beehives will be crafted at Tier 2 and expanded upon up to Tier 4 with improvements adding layers of automation to the management process.

Honeycomb, as an ingredient, can be turned into honey or beeswax which can be used in various new recipes. Bees will be added in 2024, so keep your eye out in the new year for your new neighbors.



Next Week: New Animal Rugs


Next week's update will add two new animal rugs to expand the existing set. These will be Jaguar and Snow Leopard, so remember to gather vestiges, fur, leather and pelts in advance this week so you can craft them right away.

If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.9.118433


New Content
[expand type=details]
  • Unlocking Medic's Backpack in the workshop
  • Fix for aura component manager that now takes into account auras 'effects self' flag
  • Adjusting stats on the Biomore Backpack
[/expand]

Fixed
[expand type=details]
  • Fixed a number of typos
  • Fixed SMPL3 quests granting the old glassworking bench, instead of the updated model
  • Updated textiles bench icon
  • Ignore object collisions when spawning meteor deposits. Immediately end recording when cleaning up deposits
  • Updated Landshark item rewards to grant some ore, in addition to poison sacks. Additionally no longer drops caveworm scales
  • Fixed Landshark dropping caveworm vestige
  • Removing back button in the field guide as it was accessing an unfinished field guide feature
[/expand]

Future Content
[expand type=details]
  • Updated spawn groups for cave templates
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Cliff Polish Pass and Decal Pass, Ashlands, Prometheus
  • Adding chicken idle audio, event and data table entry
  • Added text for the water purifier items
  • Added destructible and mesh to supporter flag and sign
  • Resave stats DT
  • Modified text for Ice building pieces
  • Added text for biolab consumables
  • Added text for biomass items
  • Turret Prototype Expose Min/Max Pitch and Yaw as Stats
  • Updated no foliage cave templates
  • Fur Curtain Door implementation
  • Cliff polish pass, Ashlands, Prometheus
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Added DEP_Battery_Small and DEP_Battery_Large
  • More backend for fieldguide: Small refactor to the way some one off items are hidden
  • Cliff Polish Pass and Landscape Sculpting Pass, Ashlands, Prometheus
  • More backend for fieldguide: Knives corpse can be skinned with
  • More backend for fieldguide: Corpse skinning knife rewards, corpse skinning bench rewards, corpse vestige
  • More backend for fieldguide: Ammo for item, Workshop cost for item, Items requiring same talent
  • Field Guide begin UI refactor. Componentize FieldGuide Itemable. Add Workshop Cost Widget
  • Field Guide reparent pages to page class, items to item class
  • Field Guide Ammo subpage
  • Added DEP_Battery_Rack_Small and DEP_Battery_Rack_Large
  • Field Guide Food/Trophies subpage
  • Field Guide Ranged subpage
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Cliff Polish Pass and Landscape Sculpting Pass, Ashlands, Prometheus
  • Field Guide fix typo in variable and layout names before it spreads to (vestage => vestige)
  • Field Guide corpse sub page
  • Field Guide begin UI refactor. Componentize FieldGuide Recipe or workshop cost. Componentize Uses. Add Resource Network widget
  • Added first pass of mount talent trees
  • Updated cave worm groups & spawns for NF templates, Ice Sheet in Yellow Quad on Prometheus
  • Update costs on Larkwell Tachyon armor set
  • Cliff Polish Pass and Landscape Sculpting Pass, Ashlands, Prometheus
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
[/expand]