This is an archive of patch notes originally posted on 23 Jan 2026.

Factorio

Version 2.0.73 released as stable

Posted by Sanqui on

Gui

  • Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.

Bugfixes

  • Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more[forums.factorio.com]
  • Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more[forums.factorio.com]
  • Fixed a crash when reading LuaPlayer::blueprints in a simulation.
  • Fixed a crash related to give-item modifier not rejecting count of 0. more[forums.factorio.com]
  • Fixed that the default config.ini file would not be written on first startup. more[forums.factorio.com]
  • Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more[forums.factorio.com]
  • Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more[forums.factorio.com]
  • Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. more[forums.factorio.com]
  • Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. more[forums.factorio.com]
  • Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. more[forums.factorio.com]
  • Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. more[forums.factorio.com]
  • Fixed inserter control behavior not updating stack size when selecting different signal. more[forums.factorio.com]
  • Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. more[forums.factorio.com]
  • Fixed a crash when ammo spoils in cars or spider vehicles. more[forums.factorio.com]
  • Fixed a crash when mods would create surfaces during built events on space platforms. more[forums.factorio.com]
  • Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. more[forums.factorio.com]
  • Fixed a crash when migrations remove a lighting attractor. more[forums.factorio.com]
  • Fixed a crash when mods error during ghost revival. more[forums.factorio.com]
  • Fixed transparent tile sprites on aquilo.
  • Added missing Lua defines for cargo landing pad logistic points. more[forums.factorio.com]

Scripting

  • Added LuaEntity::send_to_orbit_automatically read/write.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.