Bugfixes
- Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316
- Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314
- Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087
- Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field.
- Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385
- Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters.
- Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888
- Fixed another bug related to smart underground belt building.
- Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. https://forums.factorio.com/127414
- Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost https://forums.factorio.com/119776
- Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). https://forums.factorio.com/127375
- Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. https://forums.factorio.com/119806
- Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. https://forums.factorio.com/124048
- Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. https://forums.factorio.com/119628
- Fixed rail signal selection box when selection box is off-center. https://forums.factorio.com/119778
- Fixed splash screen progress bar size not scaling with the UI.
- Fixed that beacon fast-replace would allow modules the beacon did not accept. https://forums.factorio.com/125352
- Fixed that building vehicles with pre-configured equipment grids did not always work correctly. https://forums.factorio.com/123758
- Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. https://forums.factorio.com/122006
- Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. https://forums.factorio.com/127071
- Fixed that some frozen rocket silos could get stuck. https://forums.factorio.com/126779
- Fixed that the can't-reach wire sprite would get drawn under some entities. https://forums.factorio.com/124590
- Fixed that the chart drag hotkey did not work. https://forums.factorio.com/127287
- Fixed that the infinity cargo wagon showed in Factoriopedia. https://forums.factorio.com/127394
- Fixed that water cane had the wrong icon. https://forums.factorio.com/123473
- [space-age] Fixed some recipes would recycle to wrong items when playing with quality only. https://forums.factorio.com/127370
Modding
- Added ElectricPolePrototype::rewire_neighbours_when_destroying.
- Moved the agricultural tower growth area radius to the prototype as growth_area_radius. https://forums.factorio.com/127340