This is an archive of patch notes originally posted on 23 Jan 2025.

Factorio

Version 2.0.32 released as stable

Posted by Sanqui on

Changes

  • Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more[forums.factorio.com]
  • Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.

Optimizations

  • Improved performance when removing roboports in large active networks by 60%. more[forums.factorio.com]

Graphics

  • Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more[forums.factorio.com]

Bugfixes

  • Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more[forums.factorio.com]
  • Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more[forums.factorio.com]
  • Fixed that inserters could grab items from belts that crafting machines no longer wanted. more[forums.factorio.com]
  • Fixed taking screenshot could crash in some cases. more[forums.factorio.com]
  • Fixed that select list background drawing was incorrect for the first row. more[forums.factorio.com]
  • Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. more[forums.factorio.com]
  • Fixed that reset technology effects would clear in-progress research triggers. more[forums.factorio.com]
  • Fixed that writing "nil" to storage_filter did not work correctly. more[forums.factorio.com]
  • Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. more[forums.factorio.com]
  • Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. more[forums.factorio.com]
  • Fixed that upgrading pairs of underground belts could transform one end of the belt. more[forums.factorio.com]
  • Fixed visualisation of asteroid collector range sometimes being drawn wrong. more[forums.factorio.com]
  • Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. more[forums.factorio.com]
  • Fixed clicking space connections in factoriopedia would not update selected items. more[forums.factorio.com]
  • Fixed that on_equipment_removed did not fire for robots removing equipment. more[forums.factorio.com]
  • Fixed that some hidden items would show in Factoriopedia. more[forums.factorio.com]
  • Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
  • Fixed pentapod eggs default import surface. more[forums.factorio.com]
  • Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. more[forums.factorio.com]
  • Fixed trunk of a specific tree flickered when moving while zoomed out. more[forums.factorio.com]
  • Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. more[forums.factorio.com]
  • Fixed a desync related to cliffs and deleting multiple chunks in the same tick. more[forums.factorio.com]
  • Don't auto-focus blueprint parameter fields when using a controller. more[forums.factorio.com]
  • Fixed a crash when interacting with GUIs while auto-save runs. more[forums.factorio.com]
  • Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. more[forums.factorio.com]
  • Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. more[forums.factorio.com]
  • Fixed crash when clicking a shortcut rich text link in controller input method.
  • Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests more[forums.factorio.com]
  • Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
  • Fixed a crash when building entities with linked pipe connections in multiplayer latency. more[forums.factorio.com]
  • Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. more[forums.factorio.com]
  • Fixed that map rendering would wrongly show your player as on the map when paused. more[forums.factorio.com]
  • Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
  • Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
  • Fixed offshore pump underwater patch was not rendered under water.
  • Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them more[forums.factorio.com]
  • Fixed loading of scenarios when entities were configured with difficulty settings. more[forums.factorio.com]
  • Fixed biters and pentapods getting frozen mid-attack. more[forums.factorio.com]
  • Fixed infinity container parametrization could set empty filters causing crash on saving.
  • Fixed rocket silo GUI not fitting on small screens. more[forums.factorio.com]
  • Fixed a crash when writing LuaItem::entity_filters. more[forums.factorio.com]
  • Fixed that blueprint preview rendering did not work correctly. more[forums.factorio.com]
  • Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. more[forums.factorio.com]
  • Fixed upgraded blueprint entities would have their flip reverted more[forums.factorio.com]
  • Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. more[forums.factorio.com]
  • Fixed that labs could try to research trigger based technologies. more[forums.factorio.com]
  • Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. more[forums.factorio.com]
  • Fixed selector combinator was using wrong open and close sounds. more[forums.factorio.com]
  • Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. more[forums.factorio.com]
  • Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. more[forums.factorio.com]
  • Fixed that assembler input slots could exceed stack limits. more[forums.factorio.com]
  • Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. more[forums.factorio.com]
  • Fixed shooting actions missing vibrations when playing with a controller.

Scripting

  • ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
  • Added connection_category to LuaFluidboxPrototype::pipe_connections.

Modding

  • Added FluidStream::target_initial_position_only. It's used by worm acid spit.