Minor Features
- Assemblers circuit allows to choose if items in crafting should be included by read contents.
- Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
- Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
- Nightvision is less orange.
- Moved the "Any quality" option into the comparison dropdown.
- Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
- Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more[forums.factorio.com]
- Added an error message when manually trying to launch a rocket to a full space platform.
- Changed space platforms to not delete items on the ground when deconstructing them. more[forums.factorio.com]
- Added back a simple version of the Sandbox scenario. Improved the behavior of god controller.
Optimizations
- Improved asteroid chunk creation and movement performance.
- Improved chart overlay performance in several cases.
Bugfixes
- Fixed that undo tooltips could show the wrong surface. more[forums.factorio.com]
- Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. more[forums.factorio.com]
- Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
- Fixed selector combinator using the old quality dropdown UI.
- Fixed a desync when holding blueprints with spidertrons. more[forums.factorio.com]
- Fixed "option" key name on macOS. more[forums.factorio.com]
- Fixed modifier key order on macOS.
- Fixed that reaching inventory transfer limit didn't cancel additional item requests. more[forums.factorio.com]
- Fixed performance issue when long transport line sequence is remerging while having active belt reader. more[forums.factorio.com]
- Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled more[forums.factorio.com]
- Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. more[forums.factorio.com]
- Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. more[forums.factorio.com]
- Fixed drawing of quality conditions in entity/blueprint preview in GUI. more[forums.factorio.com]
- Fixed screenshot command crash when passing zoom of 0. more[forums.factorio.com]
- Fixed it was not possible to copy settings between artillery wagons. more[forums.factorio.com]
- Fixed another script issue in orbital logistics tips. more[forums.factorio.com]
- Fixed that undoing a module upgrade didn't update the GUI. more[forums.factorio.com]
- Fixed missing technology dependencies in quality technologies when playing base+quality. more[forums.factorio.com]
- Fixed stack inserter would start dropping partial held stack when waking up by control behavior. more[forums.factorio.com]
- Fixed an issue with obtaining achievements after loading a save file in some cases. more[forums.factorio.com]
- Fixed construction robots not delivering items to an entity marked for upgrade. more[forums.factorio.com]
- Fixed rocket silos requesting more items than their inventory size. more[forums.factorio.com]
- Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. more[forums.factorio.com]
- Fixed a crash when interacting with ghost tanks in some scenarios. more[forums.factorio.com]
- Fixed persistent working sounds remaining silent after fading out on pause. more[forums.factorio.com]
- Fixed that you could exit the rocket while landing on space platforms. more[forums.factorio.com]
- Fixed a crash when your inventory was full and robots were trying to store items in your inventory. more[forums.factorio.com]
- Fixed that infinite item resources would not produce if the yield went below 100%. more[forums.factorio.com]
- Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. more[forums.factorio.com]
- Fixed cargo pod didn't have transparent background when landing on Fulgora. more[forums.factorio.com]
- Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. more[forums.factorio.com]
- Fixed surface list being too tall when loading into a game in remote view. more[forums.factorio.com]
- Fixed generic interrupt logic not replacing station names in wait conditions. more[forums.factorio.com]
- Fixed that modded custom cameras would always show fog of war. more[forums.factorio.com]
- Fixed a crash when pinning resource patch results that had been fully mined. more[forums.factorio.com]
- Fixed that clicking the "delete blueprint book" button in the same tick auto-save started as a multiplayer host would crash the game. more[forums.factorio.com]
- Fixed that the display panel would lose its settings when fast-replaced. more[forums.factorio.com]
- Fixed that the bonus GUI did not show recyclers benefiting from belt stack size research. more[forums.factorio.com]
- Fixed that space platforms could get stuck waiting for rockets which became frozen. more[forums.factorio.com]
- Fixed spidertron inventory sort interfering with item pickup requests. more[forums.factorio.com]
- Fixed problems with incorrect setting of allowTipActivationFlag. more[forums.factorio.com]
- Fixed robots attempting to enter a roboport which had all slots reserved for robots of a different type. more[forums.factorio.com]
- Fixed trains and logistics map views would not preserve their settings. more[forums.factorio.com]
- Fixed the tips and tricks window on small screens.
- Fixed on screen keyboard appearing when some tips and tricks were shown. more[forums.factorio.com]
- Fixed renaming all trains stops wouldn't rename the stops in wait conditions or interrupts. more[forums.factorio.com]
- Fixed that slow-moving asteroid chunks didn't collide with space platform tiles. more[forums.factorio.com]
- Fixed a crash when the game tried to unlock Steam achievements in minimal mode.
- Fixed a crash when trying to open tips and tricks from chat. more[forums.factorio.com]
- Fixed that cancelling entity upgrade didn't remove invalid requests. more[forums.factorio.com]
- Fixed choppy fog animation in saves with 300+ hours of play time. more[forums.factorio.com]
- Fixed a consistency issue when script inserts items at the back of a stopped transport belt. more[forums.factorio.com]
- Fixed requested robots failing to cross a gap in the network. more[forums.factorio.com]
- Fixed that space platform included thrusters marked for deconstruction in "can produce enough thrust" calculation. more[forums.factorio.com]
- Fixed death messages for players with no username. more[forums.factorio.com]
- Fixed stack inserters would not drop held items if they became incompatible due to filter change.
- Fixed Quick Panel Panels tab missing next/previous page labels. more[forums.factorio.com]
- Fixed a crash when opening assembling machines with a fixed recipe in latency. more[forums.factorio.com]
- [space-age] Fixed that some recipes could not be crafted by god controller. more[forums.factorio.com]
Modding
- Corpses used by entities with health automatically use the collision box of the parent entity. more[forums.factorio.com]
- Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
Scripting
- Added LuaEntityPrototype::auto_setup_collision_box read.
- Events::on_cargo_pod_finished_ascending Lua event added.
- 'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
- removed property 'player_index' from Events::on_rocket_launched data.
- Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
- Changed all instances of get_item_count to support quality.
- Changed LuaPlayer::get_quick_bar_slot to include quality.
- Changed LuaEquipmentGrid::get_contents() to include quality.
- Changed LuaEquipmentGrid::count() to support quality.
- Changed LuaEntity::storage_filter read to include quality.
- Added quality to selected_prototype during custom input events.
- Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.