This is an archive of patch notes originally posted on 08 Nov 2024.

Factorio

Version 2.0.15 released as stable

Posted by Sanqui on

Minor Features

  • Cars and tanks will auto-refuel. more[forums.factorio.com]
  • Relation between offshore pump and fluid tiles added to Factoriopedia.
  • Statistic GUI precision is preserved across instances.
  • [space-age] Space platforms can be built with quality starter packs. more[forums.factorio.com]

Changes

  • Increased spidertron walking sound volume.
  • Using the "craft all" hotkey on free recipes queues 1 stack of the results. more[forums.factorio.com]
  • Changed the simulated mouse cursor appearance to match the system default on macOS.
  • [space-age] Added pollution value to heating tower.
  • [space-age] Show recycler output arrow in "Alt-mode". more[forums.factorio.com]
  • Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more[forums.factorio.com]
  • Removed support for 8 bit audio depth.
  • Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.

Bugfixes

  • Fixed IME Pad input not working on screens with visible simulations. more[forums.factorio.com]
  • Fixed that the browse-games GUI header labels were not clickable. more[forums.factorio.com]
  • Fixed that kills with chained effects did not count towards statistics or achievements. more[forums.factorio.com]
  • Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more[forums.factorio.com]
  • Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
  • Fixed a crash when rendering display panel text after loading a save file. more[forums.factorio.com]
  • Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more[forums.factorio.com]
  • Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more[forums.factorio.com]
  • Fixed cargo pod with satellite not despawning after launching to orbit. more[forums.factorio.com]
  • Fixed a crash when teleporting a crafting machine ghost with fluid connections. more[forums.factorio.com]
  • Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more[forums.factorio.com]
  • Fixed that the production GUI title wouldn't update when viewing different planets. more[forums.factorio.com]
  • Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more[forums.factorio.com]
  • Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more[forums.factorio.com]
  • Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more[forums.factorio.com]
  • Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more[forums.factorio.com]
  • Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more[forums.factorio.com]
  • Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more[forums.factorio.com]
  • Fixed that remote view while in the map editor did not ignore fog of war. more[forums.factorio.com]
  • Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more[forums.factorio.com]
  • Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more[forums.factorio.com]
  • Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
  • Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more[forums.factorio.com]
  • Fixed fast replacing loaders would not preserve filter mode. more[forums.factorio.com]
  • Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more[forums.factorio.com]
  • Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more[forums.factorio.com]
  • Removed long delay at start when no audio devices are found. more[forums.factorio.com]
  • Fixed that result_is_always_fresh was ignored for hand crafting. more[forums.factorio.com]
  • Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
  • Fixed that removing cargo bays while the inventory limit was in place did not work correctly. more[forums.factorio.com]
  • Fixed that inserters could get stuck loading cargo wagons in some cases. more[forums.factorio.com]
  • Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. more[forums.factorio.com]
  • Fixed a crash when removing equipment that was in equipment ghosts. more[forums.factorio.com]
  • Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
  • Fixed endlessly pending asteroid collector calculation when navigation was not changed more[forums.factorio.com]
  • Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
  • Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. more[forums.factorio.com]
  • Fixed that some color signals were not given lamp color. more[forums.factorio.com]
  • Fixed that recipe parameter would not allow productivity effect. more[forums.factorio.com]
  • Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. more[forums.factorio.com]
  • Fixed that sync-mods-with-save did not show load-save as an option. more[forums.factorio.com]
  • Fixed captive biter spawner was able to connect to logistic network. more[forums.factorio.com]
  • Fixed that clearing assembler recipe would not clear invalid item requests. more[forums.factorio.com]
  • Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. more[forums.factorio.com]
  • Fixed asteroid collector description not listing minimum energy consumption. more[forums.factorio.com]
  • Fixed recycling time of recipes with default crafting time was twice as long. more[forums.factorio.com]
  • Fixed space platforms and cargo landing pads losing items when merging forces. more[forums.factorio.com]
  • Fixed that item pickup requests weren't invalidated after making an automatic trash request. more[forums.factorio.com]
  • Fixed environmental sounds needlessly reloading when entering/leaving remote view. more[forums.factorio.com]
  • Fixed rough ice thawing to volcanic tiles. more[forums.factorio.com]

Modding

  • [space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
  • Added option to surface.pollute() for recording the pollution change in statistics.
  • Fixed on_entity_damaged.source not behaving according to the 2.0 specification.

Scripting

  • Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.