Changes
- [space-age] Changed self-recycling recipe statistics to be ignored in production graph.
- Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
- Changed cargo landing pad mining time to 1.
- Moved the mods GUI search to be with the content it is searching.
- Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. more[forums.factorio.com]
- Added an option to disable animated ghosts to aid performance on integrated GPUs. more[forums.factorio.com]
- [space-age] Added a confirmation box when deleting space platforms.
Bugfixes
- Fixed that having multiple key bindings could cause some keys to get stuck. more[forums.factorio.com]
- Fixed that it wasn't possible to parametrised item filter to any quality. more[forums.factorio.com]
- Fixed a crash when killing segmented units attached to a segmented controller. more[forums.factorio.com]
- Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. more[forums.factorio.com]
- Fixed that shortcuts marked as not toggleable still allowed being toggled. more[forums.factorio.com]
- Fixed that lua shortcuts ignored unavailable_until_unlocked. more[forums.factorio.com]
- Fixed that teleporting certain entities would delete their fluid contents. more[forums.factorio.com]
- Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. more[forums.factorio.com]
- Fixed that some errors related to prototypes would report coming from the wrong prototype. more[forums.factorio.com]
- Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. more[forums.factorio.com]
- Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. more[forums.factorio.com]
- Fixed that mods were able to create item stacks without quality which crashed the game. more[forums.factorio.com]
- Fixed rocket silo requesting more items even if another rocket wasn't ready yet. more[forums.factorio.com]
- Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one more[forums.factorio.com]
- Fixed vehicle sounds not playing in some menu simulations. more[forums.factorio.com]
- Fixed a crash when reading repair state of a character not assigned to a player. more[forums.factorio.com]
- Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. more[forums.factorio.com]
- Fixed consistency issue when removing a turret that was connected to logistic network. more[forums.factorio.com]
- Fixed a crash when prototype data changes and roboports are requesting specific robots. more[forums.factorio.com]
- Fixed combinators could get stuck after cancelling deconstruction order. more[forums.factorio.com]
- Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. more[forums.factorio.com]
- Fixed a crash when trying to recycle blueprint books with contents. more[forums.factorio.com]
- Fixed being able to enter a frozen rocket.
- Fixed flames not updating on a frozen or deconstructed rocket silo.
- Fixed a crash when viewing players in the players GUI when they disconnect from the server.
- Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. more[forums.factorio.com]
- Fixed that the space map GUI would not show until you had visited at least 1 other planet. more[forums.factorio.com]
- Fixed loader energy source buffer size computation. more[forums.factorio.com]
- Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. more[forums.factorio.com]
- Fixed that character_mining_speed_modifier was not handled in latency state.
- Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. more[forums.factorio.com]
- Fixed pinning other players did not work correctly. more[forums.factorio.com]
- Fixed demolishers getting disturbed by vehicles and other non-building entities. more[forums.factorio.com]
- Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. more[forums.factorio.com]
- Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. more[forums.factorio.com]
- Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. more[forums.factorio.com]
- Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. more[forums.factorio.com]
Modding
- Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
- Added LoaderPrototype::per_lane_filters.
Scripting
- Added LuaEntity::loader_filter_mode (read/write).