This is an archive of patch notes originally posted on 29 Oct 2024.

Factorio

Version 2.0.12 released as stable

Posted by Sanqui on

Bugfixes

  • Fixed rocket silos requesting more items than necessary. more[forums.factorio.com]
  • Fixed a crash when reading owner_location on simple item stacks. more[forums.factorio.com]
  • Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
  • Fixed that LuaControl::opened write did not work for several GUI types. more[forums.factorio.com]
  • Fixed that elevated rail entities would still work without owning space-age. more[forums.factorio.com]
  • Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more[forums.factorio.com]
  • Fixed a crash related to quickbar interaction with any-quality spawnable items. more[forums.factorio.com]
  • Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
  • Fixed game state GUIs being automatically closed when the game was paused. more[forums.factorio.com]
  • Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
  • Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. more[forums.factorio.com]
  • Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
  • Fixed that alert icons were rendered into the galaxy of fame.
  • Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
  • Fixed ribbon world preset having too many cliffs on Nauvis. more[forums.factorio.com]
  • Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. more[forums.factorio.com]
  • Extended blueprint parametrisation to work on fluid recipe parameters.
  • Fixed lua deconstruct_area crashing when deconstructing a ghost more[forums.factorio.com]
  • Fixed inserter status showing "Target full" when swinging towards a belt more[forums.factorio.com]
  • Fixed that drag building context was not carried properly between normal view and remote view. more[forums.factorio.com]
  • Fixed combat robots bobbing. more[forums.factorio.com]
  • Fixed a crash when defining a recipe that does not always produce an item. more[forums.factorio.com]
  • Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. more[forums.factorio.com]
  • Fixed that re-bound crafting keys did not work correctly. more[forums.factorio.com]
  • Fixed that chat icons didn't include layered icons. more[forums.factorio.com]
  • Fixed a crash when super-force-building electric poles in latency state. more[forums.factorio.com]
  • Fixed a debug visualization render crash when the given force no longer exists. more[forums.factorio.com]
  • Fixed visual noise caused by parameter recipes drawing as not researched. more[forums.factorio.com]
  • Fixed selector combinator's constant index was not covered by blueprint parameters. more[forums.factorio.com]
  • Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. more[forums.factorio.com]
  • Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits more[forums.factorio.com]
  • Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
  • Fixed loading save files with some entities on planets with lighting when those entities were removed.
  • Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
  • Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. more[forums.factorio.com]
  • Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. more[forums.factorio.com]
  • Fixed that asteroid collectors could get stuck if the inventory limiter was used. more[forums.factorio.com]
  • Fixed a missing value in the prototype explorer. more[forums.factorio.com]
  • Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. more[forums.factorio.com]
  • Fixed rail ramp health bar position. more[forums.factorio.com]
  • Fixed wait condition "station is full" and "station is not full" would report incorrect progress. more[forums.factorio.com]
  • Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. more[forums.factorio.com]
  • Fixed lamp would keep using color when circuit wire was disconnected. more[forums.factorio.com]
  • Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. more[forums.factorio.com]
  • Fixed that the map editor couldn't set filters in some cases. more[forums.factorio.com]
  • Fixed that LuaRecord methods did not work correctly. more[forums.factorio.com]
  • Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. more[forums.factorio.com]
  • Fixed missing blueprint parametrisation logic for the loader. more[forums.factorio.com]
  • Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. more[forums.factorio.com]
  • Fixed that items could be put into ghost inventories. more[forums.factorio.com]
  • Fixed playing too many sounds at once at the start of certain tips and tricks simulations. more[forums.factorio.com]
  • Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. more[forums.factorio.com]
  • Fixed generic interrupt false positives with certain interrupt conditions. more[forums.factorio.com]
  • Fixed main-menu music mode not working correctly in-game. more[forums.factorio.com]
  • Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. more[forums.factorio.com]
  • Fixed clipping that could occur in some variable music tracks. more[forums.factorio.com]
  • Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. more[forums.factorio.com]
  • Fixed inconsistency in belt power replace through corner when going backwards and forwards. more[forums.factorio.com]
  • Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
  • Fixed space platform losing its paused state when it arrived to a planet drifting backwards. more[forums.factorio.com]

Modding

  • Added LoaderPrototype::frozen_patch_in and frozen_patch_out.