This is an archive of patch notes originally posted on 26 Oct 2024.

Factorio

Version 2.0.11 released as stable

Posted by Sanqui on

Features

  • [space-age] Asteroid collector filters can be modified by blueprint parametrisation.
  • Programmable speaker can be modified by blueprint parametrisation.
  • When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched.

Changes

  • [space-age] Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start.
  • [space-age] The "Custom minimum payload" slider for orbital logistics now offers more sensible values.
  • [space-age] Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter.
  • [space-age] Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.

Optimizations

  • Improved performance of technology GUI when viewing only essential technologies. more[forums.factorio.com]

Bugfixes

  • Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. more[forums.factorio.com]
  • Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. more[forums.factorio.com]
  • Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442)
  • Fixed that the map editor couldn't change the spawn point of a force after it was set. more[forums.factorio.com]
  • Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. more[forums.factorio.com]
  • Fixed incorrect pump speed reporting when pumping into a fluid wagon. more[forums.factorio.com]
  • Fixed that pumps could not pump into a fluid wagon at full speed. more[forums.factorio.com]
  • Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. more[forums.factorio.com]
  • Fixed a performance issue with ghost building. more[forums.factorio.com]
  • Fixed achievement nucear-power to require building nuclear reactor. more[forums.factorio.com]
  • Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. more[forums.factorio.com]
  • Fixed that players in remote view were unable to open menu when the game was paused. more[forums.factorio.com]
  • Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding.
  • Fixed position of car driven by local player would be delayed on minimap in multiplayer.
  • Fixed a crash related to rocket silos when adding and removing mods. more[forums.factorio.com]
  • Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values.
  • Fixed a crash when reading cursor record of a character not assigned to a player. more[forums.factorio.com]
  • Fixed that building with modded items did not work correctly in all cases. more[forums.factorio.com]
  • Fixed a crash when merging forces related to chart tags. more[forums.factorio.com]
  • Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings more[forums.factorio.com]
  • Fixed a crash when setting roboport requests to a negative value. more[forums.factorio.com]
  • Fixed RecipePrototype::maximum_productivity was allowed to be negative. more[forums.factorio.com]
  • Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. more[forums.factorio.com]
  • Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right)
  • Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. more[forums.factorio.com]
  • Fixed reading LuaTechnologyPrototype::research_trigger could throw an error. more[forums.factorio.com]
  • Fixed modules technology icon when quality mod is disabled. more[forums.factorio.com]
  • Fixed MapGeneratorGui would not enable reset to defaults button when changing technology price multiplier. more[forums.factorio.com]
  • Fixed PVP scenario not having starting area protection enabled when the last player of that force logged out. more[forums.factorio.com]
  • Fixed use-item-groups had no effects. more[forums.factorio.com]
  • Fixed a crash when trying to render a surface which doesn't exist in a simulation. more[forums.factorio.com]
  • Fixed crashes caused by calling missing library symbols on older macOS versions. more[forums.factorio.com]

Modding

  • Added AssemblingMachinePrototype::disabled_when_recipe_not_researched.

Scripting

  • Added LuaEntity::insert_plan and LuaEntity::removal_plan read/write.
  • Added removal_plan parameter to LuaSurface::create_entity for item request proxies.