This is an archive of patch notes originally posted on 18 Apr 2024.

Factorio

Version 1.1.107 released as stable

Posted by Twinsen on

Changes from 1.1.105 to 1.1.107

Gui

  • Added Paste button to exchange string import GUIs
  • Scrolling is smoother when using scrollbars with a controller.
  • Hotkey hints GUI will try to move out of the way of chat messages.

Modding

  • Added an optional "mods" to simulation definitions.
  • Added StorageTankPrototype::show_fluid_icon.

Scripting

  • Disabled the majority of the lua "debug" library due to security issues.
  • Added LuaEntityPrototype::vector_to_place_result.
  • Added LuaRendering::move_to_back.
  • Added LuaItemStack::is_ammo read.

Bugfixes

  • Fixed LuaEntity::set_request_slot would not accept count of 0. more[forums.factorio.com]
  • Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more[forums.factorio.com]
  • Fixed mods sorting order by last highlighted and by last updated. more[forums.factorio.com]
  • Fixed a crash when watching a replay when other player looks into blueprint library. more[forums.factorio.com]
  • Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more[forums.factorio.com]
  • Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more[forums.factorio.com]
  • Fixed a desync related to changing in-progress infinite research levels. more[forums.factorio.com]
  • Fixed a crash when quitting to the main menu while non-blocking saving is running. more[forums.factorio.com]
  • Fixed a rare crash when switching audio devices. more[forums.factorio.com]
  • Fixed copying train stop settings could cause some trains to arrive. more[forums.factorio.com]
  • Fixed a save corruption issue related to large amounts of overlapping small electric poles. more[forums.factorio.com]
  • Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
  • Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
  • Fixed entity status icons being visible in simulations. more[forums.factorio.com]
  • Fixed that the game window was missing decorations when using Gnome on Wayland. more[forums.factorio.com]
  • Fixed a crash related to XDG cursor themes on Wayland. more[forums.factorio.com]
  • Fixed a crash when giving NaN values to some lua APIs. more[forums.factorio.com]
  • Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more[forums.factorio.com]
  • Fixed a rendering issue with pumpjack arrows when holding some items. more[forums.factorio.com]