Changes from 1.1.94 to 1.1.100
Changes
- Technology researched message does not play chat notification sound.
- Pressing "Regenerate map" in the map editor will open the map generator.
- "Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.
Bugfixes
- Fixed that the prototype explorer and CustomInputEvent::selected_prototype did not work on crafting machine fluid slots.
- Fixed LuaEntity::disconnect_neighbour called on electric pole would disconnect left side of power switch when requested to disconnect right side. more[forums.factorio.com]
- Fixed that cloning rails in the map editor could lead to corrupt saves in some instances. more[forums.factorio.com]
- Fixed offset of circuit connector sprites for inserters
- Fixed a desync related to manual crafting large recipe counts.
- Fixed that Arm builds of the game would not render cliff previews correctly. more[forums.factorio.com]
- Fixed train fulfilled fraction was always showing full green background. more[forums.factorio.com]
- Fixed a desync when mods cause resources to generate with 'infinite' richness.
- Fixed a desync when mods change character interaction distance to super large values.
- Fixed a desync when technology prices would grow beyond 18~ quintillion.
- Fixed a desync when related to mods and custom map generation.
- Fixed a desync when mods define corpses with very long lifetimes.
- Fixed a crash when entering large values for train wait times.
- Fixed crashes when putting super large numbers in number input fields.
- Fixed a desync when putting super large numbers in the map editor brush size fields.
- Fixed that the website link in the about GUI did not work on Linux. more[forums.factorio.com]
- Fixed a crash when changing the technology price multiplier while research is in progress.
- Fixed a crash when mods would swap character armor with armor in the player inventory that only existed due to the worm armor inventory size bonus. more[forums.factorio.com]
- Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
- Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
- Fixed a crash when loader entity is migrated into loader-1x1. more[forums.factorio.com]
- Fixed that reset technology effects would advance infinite research in some cases. more[forums.factorio.com]
- Fixed loader would not connect to belts in preview in some cases. more[forums.factorio.com]
- Fixed bad pumpjack drain logic related to yield. more[forums.factorio.com]
- Fixed recipes with ingredients craftable for free could not be crafted. more[forums.factorio.com]
Scripting
- Added PrintSettings::sound_path, volume_modifier and game_state.
- Replaced PrintSettings::skip_if_redundant with PrintSettings::skip. Added defines.print_skip.
- Added LuaEntity::belt_shape read.
- Added LuaEntity::gps_tag read.