This is an archive of patch notes originally posted on 11 Dec 2023.

Factorio

Version 1.1.100 released as stable

Posted by Twinsen on

Changes from 1.1.94 to 1.1.100

Changes

  • Technology researched message does not play chat notification sound.
  • Pressing "Regenerate map" in the map editor will open the map generator.
  • "Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.

Bugfixes

  • Fixed that the prototype explorer and CustomInputEvent::selected_prototype did not work on crafting machine fluid slots.
  • Fixed LuaEntity::disconnect_neighbour called on electric pole would disconnect left side of power switch when requested to disconnect right side. more[forums.factorio.com]
  • Fixed that cloning rails in the map editor could lead to corrupt saves in some instances. more[forums.factorio.com]
  • Fixed offset of circuit connector sprites for inserters
  • Fixed a desync related to manual crafting large recipe counts.
  • Fixed that Arm builds of the game would not render cliff previews correctly. more[forums.factorio.com]
  • Fixed train fulfilled fraction was always showing full green background. more[forums.factorio.com]
  • Fixed a desync when mods cause resources to generate with 'infinite' richness.
  • Fixed a desync when mods change character interaction distance to super large values.
  • Fixed a desync when technology prices would grow beyond 18~ quintillion.
  • Fixed a desync when related to mods and custom map generation.
  • Fixed a desync when mods define corpses with very long lifetimes.
  • Fixed a crash when entering large values for train wait times.
  • Fixed crashes when putting super large numbers in number input fields.
  • Fixed a desync when putting super large numbers in the map editor brush size fields.
  • Fixed that the website link in the about GUI did not work on Linux. more[forums.factorio.com]
  • Fixed a crash when changing the technology price multiplier while research is in progress.
  • Fixed a crash when mods would swap character armor with armor in the player inventory that only existed due to the worm armor inventory size bonus. more[forums.factorio.com]
  • Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
  • Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
  • Fixed a crash when loader entity is migrated into loader-1x1. more[forums.factorio.com]
  • Fixed that reset technology effects would advance infinite research in some cases. more[forums.factorio.com]
  • Fixed loader would not connect to belts in preview in some cases. more[forums.factorio.com]
  • Fixed bad pumpjack drain logic related to yield. more[forums.factorio.com]
  • Fixed recipes with ingredients craftable for free could not be crafted. more[forums.factorio.com]

Scripting

  • Added PrintSettings::sound_path, volume_modifier and game_state.
  • Replaced PrintSettings::skip_if_redundant with PrintSettings::skip. Added defines.print_skip.
  • Added LuaEntity::belt_shape read.
  • Added LuaEntity::gps_tag read.