This is an archive of patch notes originally posted on 23 Oct 2024.

Factorio

Factorio Version 2.0.9 now stable

Posted by Sanqui on

Changes

  • Achievement logistic-network-embargo updated with different condition for base game and space age.

Bugfixes

  • Fixed a crash when viewing the production statistics GUI while switching surfaces. more[forums.factorio.com]
  • Fixed unstable global grid position when re-assigning blueprint. more[forums.factorio.com]
  • Fixed that individual segmented units parts were in the kill statistics.
  • Fixed a crash when opening the technology GUI focused on disabled technology. more[forums.factorio.com]
  • Fixed migration of rails in blueprints in 1.1 version of blueprint library. more[forums.factorio.com]
  • Fixed a crash when trying to use unsupported audio depth. more[forums.factorio.com]
  • Fixed a crash when loading some blueprint library contents with mods changed. more[forums.factorio.com]
  • Fixed a crash when clicking "upgrades" in the wave defense scenario. more[forums.factorio.com]
  • Fixed Spidertrons receiving up to 8 times extra damage from explosives. more[forums.factorio.com]
  • Fixed that unpowered inserters could grab items.
  • Fixed that some GUIs could be opened behind the technology GUI. more[forums.factorio.com]
  • Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
  • Fixed it was not possible to open loader gui for input loader. more[forums.factorio.com]
  • Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
  • Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. more[forums.factorio.com]
  • Fixed build sound of huge ghost entities not being ghostly enough. more[forums.factorio.com]
  • Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. more[forums.factorio.com]
  • Fixed that the runtime server config GUI did not fit on some screen sizes. more[forums.factorio.com]
  • Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. more[forums.factorio.com]
  • Fixed a crash when setting cursor_ghost of a character not assigned to a player. more[forums.factorio.com]
  • Fixed a crash when reading opened GUIs of a character not assigned to a player. more[forums.factorio.com]
  • Fixed PvP Scenario unlocking all the trigger technologies. more[forums.factorio.com]
  • Fixed a crash when changing the force of cargo landing pads.
  • Fixed tools items and ammo items could be refilled during cursor split interaction. more[forums.factorio.com]
  • Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. more[forums.factorio.com]
  • Fixed that the Fulgora starting island could have no breaks in the cliffs. more[forums.factorio.com]
  • Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
  • Fixed crash when running out of disk space when saving preview for a save file.
  • Fixed that passive provider and active provider logistic points could have sections added through the Lua API. more[forums.factorio.com]
  • Fixed that space platform schedule changes didn't update last user of the space platform hub. more[forums.factorio.com]
  • Fixed a crash when enabling snap-to-grid when a blueprint had no contents. more[forums.factorio.com]
  • Fixed that filter inserter was visible in technology icon for fast inserters.
  • Fixed that a buffered rocket would briefly render lights south of the rocket silo. more[forums.factorio.com]
  • Fixed commas and quality icons not allowed in save file names. more[forums.factorio.com]
  • Fixed crashes when viewing alerts for entities that then die. more[forums.factorio.com]
  • Fixed incorrect surface condition of a space platform hub. more[forums.factorio.com]