Changes from 2.0.29 and 2.0.30
Minor Features
- Added smart pipette for items on the ground.
Graphics
- Improved graphics of Recyclers.
- Added corpse graphics for Asteroid Collectors.
Changes
Bugfixes
- Fixed a crash when mods define heat pipes with heating_radius of 0.
- Fixed that deleting a surface with global electric network would leak an electric network. more[forums.factorio.com]
- Fixed blueprint could be configured with invalid set of grid size and absolute grid position. more[forums.factorio.com]
- Fixed that the space map would not show when unlocking space-locations. more[forums.factorio.com]
- Fixed map artifacts on space platforms when removing in-progress builds. more[forums.factorio.com]
- Fixed that frozen radars still worked. more[forums.factorio.com]
- Fixed that instant blueprint over-building would not auto fulfill item requests. more[forums.factorio.com]
- Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. more[forums.factorio.com]
- Fixed statistics would not include values from a newest sample that is still being created. more[forums.factorio.com]
- Fixed an issue with memory management in some cases when rotating entities. more[forums.factorio.com]
- Fixed a crash related to modded triggers on spider legs. more[forums.factorio.com]
- Fixed that hidden mining drills would still show in "mined by" in resource tooltips. more[forums.factorio.com]
- Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. more[forums.factorio.com]
- Fixed LuaTransportLine::get_line_item_position would return incorrect positions. more[forums.factorio.com]
- Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. more[forums.factorio.com]
- Fixed pumps were setting filter when given negative fluid signals. more[forums.factorio.com]
- Fixed a crash related to merging forces and gui. more[forums.factorio.com]
- Fixed trains could switch to manual when due to interrupts the schedule became empty. more[forums.factorio.com]
- Fixed math expressions were not accepting numbers with positive exponent and + sign. more[forums.factorio.com]
- Fixed a desync related to worker robots charging when force has worker robot battery bonus set.
- Fixed a crash when installing mods with almost-cyclic dependencies. more[forums.factorio.com]
- Fixed that changing surface::localised_name did not update the surfaces list in remote view. more[forums.factorio.com]
- Fixed that quality could add a supply area to an electric pole without one. more[forums.factorio.com]
- Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. more[forums.factorio.com]
- Fixed a crash related to cargo pods when loading older save files. more[forums.factorio.com]
- Fixed bad rendering logic for space platform trash slots. more[forums.factorio.com]
- Fixed that flying robots did not render quality indicators correctly. more[forums.factorio.com]
- Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. more[forums.factorio.com]
- Fixed solar panels bonus description didn't display correctly. more[forums.factorio.com]
- Fixed copy source was cleared when source entity was built from ghost or destroyed leaving ghost. more[forums.factorio.com]
- Fixed that tesla turret chain bolts could damage protected biter spawners. more[forums.factorio.com]
- Fixed that some actions would still be processed while the game was paused. more[forums.factorio.com]
- Fixed a latency armor related crash. more[forums.factorio.com]
- Fixed that some remote view GUI elements did not align correctly. more[forums.factorio.com]
- Fixed that Factoriopedia would claim some recipes as exclusive to a given planet/location when they weren't. more[forums.factorio.com]
- Fixed that the blueprint GUI didn't render vehicles correctly. more[forums.factorio.com]
- Fixed that you could launch yourself to a platform in flight. more[forums.factorio.com]
- Fixed that changing loader direction through script could cause transport lines to become inconsistent. more[forums.factorio.com]
- Fixed that plants would show the wrong expected amount in deconstruction planner totals. more[forums.factorio.com]
- Fixed that map pipeline rendering would show other forces pipes. more[forums.factorio.com]
- Fixed that pipette over tiles would always override other actions bound to the same hotkey. more[forums.factorio.com]
- Fixed that vehicles would get stuck as 'reserved by remote driver' if they died while being remote driven. more[forums.factorio.com]
- Fixed inserters would keep using filters after migration when new prototypes disallowed usage of filters. more[forums.factorio.com]
- Fixed that item request proxies would show bad "missing materials for construction" counts. more[forums.factorio.com]
- Fixed a crash when creating a ghost assembling machine with a pre-set recipe through script. more[forums.factorio.com]
- Fixed a multiplayer latency related crash when deleting surfaces. more[forums.factorio.com]
- Fixed crash due to division by zero when line_length of sheet definition of SpriteVariations was 0. more[forums.factorio.com]
- Fixed quality filter comparators did not dim at night. more[forums.factorio.com]
- Fixed ammo turrets with target leading would undershoot ammo with range modifier. more[forums.factorio.com]
- Fixed opening a train stop on another surface from a tag would show the wrong trains. more[forums.factorio.com]
- Fixed only pings from last message in a given tick were being recognized. more[forums.factorio.com]
- Fixed circuit condition signal selection title was "Set the filter" instead of "Select a signal". more[forums.factorio.com]
- Fixed asteroid collector could fail to grab some chunks if there were no other chunks nearby. more[forums.factorio.com]
- Fixed a crash when interacting with ghost assembling machines after migrating recipes. more[forums.factorio.com]
- Fixed crash when using the same sprite as both decal and decorative. more[forums.factorio.com]
- Fixed that cycling quality did not work while the mouse was over scrollable widgets. more[forums.factorio.com]
- Fixed that logistic groups could get broken when mining and un-doing ghost logistic containers. more[forums.factorio.com]
- Fixed long custom ending text would not fit in the victory screen. more[forums.factorio.com]
- Fixed that hidden surfaces would show in the evolution command. more[forums.factorio.com]
- Fixed a crash when hovering some widgets at very small resolutions. more[forums.factorio.com]
- Fixed that orbital request weight tooltips wouldn't show any decimal values. more[forums.factorio.com]
- Fixed a crash when quitting abnormally in multiplayer while the menu was visible. more[forums.factorio.com]
- Fixed that labs would consume power for one tick when not working. more[forums.factorio.com]
- Fixed that the mods GUI did not fit on small screens such as the Steam Deck. more[forums.factorio.com]
- Fixed crash when frame count of animation layer definition using stripes didn't match frame count of previous layer. more[forums.factorio.com]
- Fixed hovering cursor over undo button could change rail planner start location. more[forums.factorio.com]
- Fixed missing Ў character in the game font. more[forums.factorio.com]
- Fixed yet another issue with flow statistics. more[forums.factorio.com]
- Fixed script rendering objects targeting an entity didn't draw at render position of the entity. more[forums.factorio.com]
- Fixed issue of incorrect undo of deconstruction of multiple tile ghost with common dependent entity ghost more[forums.factorio.com]
- Fixed macOS Game Mode not activating for the non-Steam version of the game.
- Fixed that items would end up in crafing machine trash slots when it wasn't desired. more[forums.factorio.com]
Scripting
- Added LuaEntity::inserter_spoil_priority read/write.
- Added LuaRecord::get_active_index.
- Added LuaEntityPrototype::science_pack_drain_rate_percent read.
- Added LuaEntityPrototype::get_fluid_usage_per_tick. LuaEntityPrototype::fluid_usage_per_tick is deprecated and should not be used.
- Added LuaEntityPrototype::get_max_power_output. LuaEntityPrototype::max_power_output is deprecated and should not be used.
- LuaEntity::combinator_description supports ghosts of combinators.
- Added LuaDefines::car_trash read. more[forums.factorio.com]
- Added asteroid collector support to LuaEntity::get_filter, set_filter, and filter_slot_count.
- Added LuaPlayer::clear_recipe_notification().
- Changed LuaEntity::get_passenger() to give the character in cargo pods. more[forums.factorio.com]
- Added LuaControl::hub read.
- Changed LuaEntity::cargo_pod read into LuaControl::cargo_pod read and made it work for players in cargo pods.
- Changed LuaEntity::get_logistic_point() and LuaEntity::get_logistic_sections() to work with ghosts.
Modding
- Added CargoWagonPrototype::quality_affects_inventory_size.
- Added FluidWagonPrototype::quality_affects_capacity.