Aircraft
The point of interest and aiming points set by the player now persist after respawning.
Su-30MK2 AMV (USSR), Su-30MKK (China), J-11A, MiG-29N (Japan) — the designations for the RVV-AE missiles on the HUD and MFD have been added.
B-25J (all variants) — a bug that caused the fuel to be distributed unevenly, causing the plane to roll to the left has been fixed. (Report[community.gaijin.net]).
Ground Vehicles
A bug that caused vehicles to move backwards much faster than they should has been fixed. (Report[community.gaijin.net], Report[community.gaijin.net], Report[community.gaijin.net]).
Naval Battles
A bug where the shell impact point indicator was tied to guns that had not yet aimed at the target, causing it to appear only after all guns had finished aiming, has been fixed.
Graphics
A bug that caused trees to disappear from the scope view when zooming in has been fixed.
A bug that occurred when playing aircraft that caused some shadows at medium distances to be missing on the “Very High” Shadow Quality setting has been fixed.
Infantry mode graphics settings are now separate from the general settings.
A bug causing visual artifacts during Naval Battles on Macs with Intel and AMD graphics cards has been fixed.
Interface
A bug that caused the “Attention to the map” command to stop working when clicking on the minimap if the show cursor button was different from the default one (Alt) has been fixed. (Report[community.gaijin.net]).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service[community.gaijin.net], forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
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