Nuclear Thunder
After the destruction of the main airfield the mission points of the losing team are now deducted gradually, and not all at once, to let players watch the effect of the last bomb.
B-52H, Tu-95M — the ECM jammers have been made more powerful.
The base damage in the in-battle statistics window is now displayed in kilotons of TNT.
Sessions in the event are now split to 2 Battle Rating ranges: “pre-top” 10.3-12.0 and “top” 11.7-13.0.
F-14 IRIAF — has been added to the list of prohibited vehicles for the event.
Aircraft
A bug that sometimes caused bombs with a fuse delay to clip and fall through the ground has been fixed.
B-52H, Tu-95M — it’s now possible to look at the aircraft in the hangar and take them out for a test flight.
Ground Vehicles
A bug that sometimes caused parts of destroyed ground vehicles to chaotically fly around in replays has been fixed.
Locations and Missions
Golden Quarry, Red Desert — a bug that caused the trees to duplicate when destroyed has been fixed. All missions on these maps have been returned to the Ground Battles matchmaker.
Graphics
A bug that caused trees not to render in at long distances when looking through targeting optics has been fixed.
A bug that caused tanks to become low-poly on GPUs with 6GB of VRAM when Ray Tracing was enabled has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service[community.gaijin.net], forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
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