Aircraft
- Now when landing on an enemy aircraft carrier, a player will surrender just like it happens when landing on an airfield.
Ground vehicles
- A bug that caused the button for launching an UAV to change to the button for deploying an UGV activation of which was spawning a tank has been fixed. (Report[community.gaijin.net]).
- A bug that caused shells replenished on a capture point to be damaged if they were lost in an ammo rack fire has been fixed.
- A synchronization bug that caused the destroyed reactive armor to appear functional for the player who has spawned in after the destruction of said armor has been fixed.
- A synchronization bug that caused the player to be visually shooting for other players if the player was holding down the firing key with a broken down autoloader has been fixed.
Interface
- Following the Roadmap: a notification of when a reported player got banned has been added. More details on this here.
- A bug that caused the reloading values for the top crew in the X-ray view to not display or display wrongly for ground vehicles with multiple cannons has been fixed. (Report[community.gaijin.net]).
- A bug that caused the reloading values for the top crew in the X-ray view of some ships to not reflect the actual values has been fixed.
- A bug that prevented the research window from closing if after researching all vehicles a player had some extra research points left has been fixed.
- A bug that caused the icon-tooltip informing about the possibility to remove a vehicle from the crew slot just by dragging it to not fit into the “Remove from the preset” button, located in the “Change vehicle” menu has been fixed.