This is an archive of patch notes originally posted on 06 Aug 2024.

War Thunder

Update 2.37.0.111

Posted by War Thunder Commander on



Ground Vehicles

  • Khrizantema-S — a bug where the second launched missile was not controlled in semi-automatic (SACLOS) mode has been fixed.
  • A bug where the exhaust from a vehicle’s engine that was turned off was still visible to other players has been fixed.

Aircraft

  • A-10A, A-10A Late — a bug where the sight mark when pressing the “Weapon lock (air-to-ground)” button did not correspond to the position marked in the HUD has been fixed. (Report[community.gaijin.net]).

Interface

  • A bug where the enemy marker in Air Realistic Battles could disappear if it flew through transparent and small clouds has been fixed. This bug could also lead to the loss of IRST capture.
  • A bug where a context menu symbol flashed next to the cursor in the window for placing a vehicle into a crew slot has been fixed.
  • A bug where the indication and direction of the LWS remained on the screen after respawning with another vehicle that did not have a LWS has been fixed. (Report[community.gaijin.net]).

Graphics

  • A bug where light reflections on surfaces appeared too bright for AMD GPU users on Linux has been fixed. (Report[community.gaijin.net]).

Sound

  • A sound message for the crew when the Fire Control System is damaged has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.