This is an archive of patch notes originally posted on 06 Feb 2024.

War Thunder

Update 2.33.0.111

Posted by magazine2 on



Aircraft

  • Tornado F.3, Tornado ADV — a bug where the HUD was missing the target range scale and launch success zone for missiles has been fixed. (Report[old-forum.warthunder.com])
  • MiG-29, Yak-141 — CCRP for bombs has been restored in the HUD. (Report[community.gaijin.net])

Ground Vehicles

  • A bug that caused an explosion after an ammunition burnout has been fixed.

Naval Vessels

  • A bug that incorrectly displayed the reload time on turrets that had multiple types of ammunition when the ammunition type was changed on only one turret has been fixed. (Report[community.gaijin.net])

Other changes

  • A bug where the aiming circle and azimuth scale moved during a pause in a test drive has been fixed.
  • A bug that caused the corners of some destructible buildings and objects on some maps such as Spaceport to have incorrect collisions when tracing projectiles has been fixed. For example, firing at a tank that was visible on the corner of a building would cause the projectile to hit an invisible wall. (Report[community.gaijin.net])
  • A bug that caused the respawn point cost of armor-piercing belts to remain even after unequipping them has been fixed. (Report[community.gaijin.net])
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.