This is an archive of patch notes originally posted on 02 Oct 2025.

The Finals

Update 8.3.0

Posted by Lootfisk on

NEW LIMITED-TIME MODE: HEAVEN OR ELSE

Get ready to shine in HEAVEN OR ELSE, a limited-time, 5v5 showdown where Contestants will fight for their lives (and their afterlives!) armed with a Spear and a few extra tools fine-tuned for the competition! Sweep, spin and poke players to knock them off the celestial surfaces of the Final Stage Arena! 

Pierce the competition and secure your glory! Keep your health and your spirits up or you’ll be sent plummeting down through the clouds. You won’t turn into coins here, but the lower your health, the farther you’ll fly, so keep your feet on the ground or you’ll head for the clouds! 

Complete contracts to earn up to 12 free rewards over the next two weeks. Play with fire but don’t get burned!

Sponsored by HOLTOW Pearly Gates Insurance, your key to eternity. 

STORE UPDATE

This week’s store update asks you to choose between good or evil! Pick your side with the two new companions Quill and Cinder! But we all know Nama Tama is the cutest, Double Yolk earrings oblige. Prove a point with the Mandate Javelin, or two more with the Malebolge’s notice trident.

If you are feeling patriotic, the Poland and Greece bundles are now in store. As the competition is heating up sooner than later, The Grand Major 25 Prime selection is the perfect fit for all your tournament needs! 

Speaking of tournaments…

ESPORTS BUNDLES HAVE ARRIVED

It’s never too early to show your champions some love! The Grand Major 2025 is still a few weeks away, but the first collab bundles are coming in NOW! No efforts were spared from our Sponsors and their signed up teams:

ALLIANCE x ENGIMO

ENVY x OSPUZE

PULSAR x ISEUL-T

KCP x ALFA ACTA

NTMR x VOLPE

SSG x HOLTOW

Support your favorites by wearing their colors, and by buying their bundles! When purchasing a set, its team will get a share of each sale, with another portion going to a common pot that will be split across the board for all qualified organizations (the rest goes to platform fees and Embark).

Not seeing the Qualified Team you are rooting for? More bundles will be coming in future updates!

TWITCH DROPS

Tune in to your favorite stream and earn Twitch Drops items. The Broadcast Blaze set is now available on all streams with Twitch Drops enabled until October 16th 2025. Watch for 4 hours, and go get those free cosmetics for the M26, Cerberus, and ShAK-50! Don’t miss your chance!

AND MORE

No more one size fits all! The Revive statues just received an upgrade with a Light and Heavy format! Know who’s who at a glance.

And for the patient S3 Ruby players, a S3 player card badge just dropped in your inventory.

Now let’s get into the details:

Balance Changes

Gadgets 

Breach Drill 

  • Decreased activation sequence duration from 3s to 2.5s, making it faster to trigger after deployment

  • Decreased cooldown from 25s to 20s 

Smoke Grenade

  • Decreased the duration of smoke from 15s to 9s, meaning it stays in the world for less time after deploying

  • Decreased the amount of ammo from 3 to 2

    Dev Note: We’re aware that cashout steals using smoke have become an increasing frustration for many players, due to their frequency and limited counters. We have several long-term improvements on the way in the coming months for smoke, but in the short term we hope these nudges to Smoke Grenades will make them a little more balanced.

Game Modes

Cashout (World Tour & Ranked Tournament)

  • Updated how respawn positions are decided after team wipes, reducing the chances that teams spawn very close to each other

    Dev Note: Related to Cashout in World Tour and Ranked, but not to the direct change above, we want to acknowledge that we’re aware of community sentiment around ‘doubling’ cashouts, especially in tier three, and its ability to ‘grief’ out the second placed team and we’re working towards a solution for it. Our hope is to be testing some changes in the live game relatively soon, but we have no set timeline. We wanted to let you all know so you’re aware that it’s being worked on.  

Weapons 

BFR Titan

  • Decreased damage from 98 to 90

    Dev Note: This change is mostly aimed at removing the Winch Claw plus BFR headshot attack combo on Lights which, now that the data is in, has proven to be more rapid and easier to execute than we expected. The change shouldn’t negatively impact most other ‘shots to kill’ breakpoints, so for the most part the weapon should feel as it did before.

Content and Bug Fixes

Animation 

  • Fixed inspect animations blending badly together with interacting animations in 3rd person

  • Fixed a small inconsistency when going from aim down sight to sprint in first person

  • Fixed deploys and inspects breaking when activated while climbing off a ladder

  • Fixed an issue where the Weapon sometimes disappeared for a short while after using Charge N’ Slam in the air

Audio 

  • Fixed an issue that caused double respawn sounds when exiting a replay

  • Fixed an issue where incorrect introduction voiceovers were sometimes played in Cashout

  • Minor tweak to the P90 firing sequence to make it sound less suppressed 

Contracts

  • Daily Club Contracts now display the total number of contracts that can be accepted/completed instead of showing the number of contracts available to be accepted

Controller

  • Fixed an issue that caused controller input to be processed while the game was not in focus

  • Changed the buttons used to back out of a pop-up notification to prevent the accidental canceling of matchmaking 

Customization & Cosmetics

  • Fixed an issue where the Player Card displayed wouldn't match the eliminated contestant

  • Your pet will now play its audio when you Emote in game

  • Improved the colliders on punk-style outfits to reduce the erratic movements of shoelaces and chains

  • Fixed issue with Visible Line in Solar Safeguard, Blazing Guarantee, Radiant Protection and Blinding Warranty skins on certain AMD graphics cards

  • Addressed issue causing an artifact near Dale the Whale's mouth

  • Pets now play sounds in the Store and Battle Pass

  • Fixed the Sensorveil Bomber jacket clipping with Emblems and upper back items

  • Fixed the clipping of head and ears on the Impact Unit V3000 mask

  • The item descriptions now show the correct origin of items from Battle Passes

  • Fixed visual glitches on Mischief League heads when viewed in third person \[909001] Reduced clipping and added physics simulation to the necklace in the Sick Trick Rick outfit

  • Headband will now have a better fit and less clipping when combined with multiple facewear items

Game Modes

  • Updated the scoreboard in Ranked Cashout in private matches to hide certain info, such as scores, so that it matches the functionality of the scoreboard in Ranked Tournaments

  • Fixed an issue where it was possible to change your loadout mid-round in private match ranked cashout games.

  • Powershift platform path should now properly display in replays

  • Fixed issue where you started with 4 respawn tokens in a private match ranked Cashout.

Gameplay

  • Fixed an issue where weapon audio could get stuck while in a replay

  • Fixed issue with hand getting stuck when interacting with an object, also called the hand-gun bug. Interactions have now been improved and should appear smoother and more correct than before

  • Fixed FOV setting affecting the visibility of the Dematerializer's first-person vfx

  • Fixed an issue where objects picked up just as you launched on a jumppad would trail behind and eventually fail to be picked up. With this change the failed pickup in this situation will happen much sooner to reduce frustration

  • Revive statues will now have a unique look for Lights, Mediums and Heavies!

  • Address doors, ziplines and platforms being in the wrong locations in replays in some situations

  • Fixed a corner case that could leave players stuck in a replay

  • It's now again possible to use the back key to leave the drafting screen

  • Fixed so respawn markers doesn't block interaction line of sight validation which could for example interrupt steals

  • Fixed an issue that made it harder to place down deployables

  • Increased aiming accuracy for Grapple Hook and Winch Claw

  • Fixed so the revive effect plays in the correct position if the respawn statue was moved from its original spot

  • Fixed an issue where Grenades and projectiles would trigger effects twice when used simultaneously with another of the same type

Game Show Events

  • Flying saucers now spawn near the closest active Cashout Station during the Alien Invasion game show event

  • Alien Invasion is now enabled again on SYS$Horizon, Fortune Stadium, and Nozomi/Citadel 

Maps

General

  • Fixed players being able to go outside of certain maps when spectating

  • Reduced planter beds so that they are now a set height across multiple maps

  • Fixed issue where tree stumps wouldn't destroy properly on destructible ground, leading to visual and gameplay issues

Bernal

  • Temporarily disabled the Suspended Sponsor Structures map variant due to a lighting bug that caused them to be completely dark

Fortune Stadium

  • Added out-of-bounds border to prevent players using Gadgets to access unreachable areas

Kyoto

  • Fixed step up height for temple pillar stones

  • Fixed an issue with the Kyoto pagoda roof causing unexpected destruction behaviour

Monaco

  • \[Fixed issue with cannon collision not matching visuals[/p][/*][/list]

    Nozomi/Citadel

    • Replaced the zipline between the corner of Apartments and Cybercafe with Jump Pads

      Dev Note: Taking out this zipline and forcing enemy teams to approach Cybercafe head-on made it hard to cross The Rift unscathed. This change now provides a reliable option to flank from the side.

    • Slightly moved a player spawn in the corner of the Research Facility that was next to the underpass

    SYS$Horizon

    • Increased the health of the large cubes from 1000 to 2000 so they're more consistent with other large/sturdy geometry

    • Campus cube garden corner:

      • Split some of the extra large cubes into multiple

      • Added a few cubes for extra cover

      • Raised a part of the ring surrounding the ball for extra cover

      • Reduced the size of the ‘Big Cube’ next to the rooftop to make it less of a dominating vantage point

    • Campus voxel bridge corner:

      • Added a secondary voxel bridge underneath that connects with a vent to the classroom

      • Added extra cover on and around the street

        Dev Note: The cashouts at the two outer corners of Campus have been tricky to contest. With these changes we aim to give players more ways to approach and play around these areas, and reduce the speed at which these areas become too empty.

    Seoul

    • We have reduced the length of the exposed hospital roof by 8 meters, and added a 16 meter overhang at the end. Effectively shortening the exposed area from 60 meters down to 36 meters

      • These changes also enable a host of new gadget and movement opportunities both for approaching teams and teams that defend/spawn in the back wing

    • An additional doorway and vent were added to the side of the back wing, to allow for quicker exits and new flanking opportunities.
      Dev Note: We’ve wanted to address this particular pain-point for a while. Our challenge was to address it in a way that maintained the original design intent, since a lot of the surrounding area was built to support that. We have some smaller changes planned for the future to help with jump pad placement, but didn't want to delay these larger adjustments. As always, we will be monitoring the effectiveness of these updates and will make further adjustments where needed. Thank you so much for all your feedback :)

    Skyway Stadium

    • Added soil ground meshes to planter beds above Medical Center to help player flow 

    Private Matches & Spectator

    • Fix for back input closing the team customization modal instead of dropdown menu 

    Settings

    • Added descriptions to explain why certain Video settings are grayed out

    • Unify size and opacity of all option buttons

    Social

    • Fixed so that the chat is scrollable using the scroll-wheel anywhere in the chat window

    • Added support for official clubs

    Specializations

    Winch Claw

    • Increased how much visibility is needed for Winch Claw to successfully hook an enemy player

    Stability & Performance

    • Optimize memory usage by showing simplified characters on the tournament overview screen on systems with 16GB RAM or less

    • Improve reliability of Embark systems during platform outages (e.g. if steam is down, game is still playable)

    • Improve performance when browsing the customization screens

    • Potential fix for one of our most common animation related client crashes

    UI

    • Improved the pacing of the Player Card sequence to better fit the Instant Replay flow

    • Fixed various input hints not updating correctly when keybindings are changed

    • Updated the emote list to be name-based rather than icons for easier overview

    • Fixed an issue where badges was incorrectly rendering over the transition screen in the winners’ sequence

    • Fixed an issue where hitmarkers could appear after respawning

    • Fixed an issue causing the incorrect name to be displayed on weapon animations in the customization menu

    • Updated overview stats on a some Weapons (Famas, CB-01, KS-23, Model, XP-54) to fix inconsistencies and incorrect reload durations on single-bullet reload weapons

    • You can now set your preferred color to reticules!

    • Added playername to the Match report

    • Fixed an issue that caused the current ammo count to not be displayed in the inventory for certain weapons

    VFX

    • Fixed an issue that would cause all in-flight visual effects to restart when changing Effects quality in the Video Settings

    Weapons

    Melee Weapons

    • Fixed an issue where the damage from melee weapons could be incorrectly blocked by the world even though the enemy player was hit

    • Fixed an issue where Dome Shields and Mesh Shields would incorrectly block melee attacks

    Riot Shield

    • Improved collision alignment 

    • Fixed an issue where moving in front of a Cashout Station could cancel steals

    Spear

    • Fixed the secondary attack not showing properly in 3rd person when being winched

    • Fixed an issue where the primary attack animation could go missing in 3rd person

    .50 Akimbo

    • Fixed an issue that caused bullet dispersion to grow slightly faster than intended