This is an archive of patch notes originally posted on 20 Nov 2024.

The Finals

Update 4.8.0

Posted by Embark | Oscar on

Shred, forge, and fix your way to victory!


This week’s update cranks the volume to 11 with store items that bring the noise and some much-needed fixes to The Arena.

Take center stage with Death by Rhodents! Smash your foes in style with the Wrath of Rats Set, complete with a sledgehammer electric guitar that riffs on inspect, or embrace your inner fan with the Thrash Rat Bundle. Prefer a more refined edge? The Synthronium Forge Set lets you channel futuristic craftsmanship in every encounter.

On the technical side, we’ve tuned up a whole bunch of bugs and included some much needed quality of life changes with everything from fixing the interrupt steal contract not rewarding players properly, to a new accessibility option that replaces flashbang whiteouts with blackouts.

Looking ahead: Tomorrow kicks off Week 3 of the ISEUL-T Cup, alongside a brand-new community event. Stay tuned for all the details in tomorrow’s notes!

Check out this week’s store update:

https://youtu.be/ZoraoYX2CLA

And now, let’s dig into the fixes!

Content and Bug Fixes


Animation
  • Fix for rare cases where animations could get stuck in the charge and slam pose
  • Fix for animations looking wrong when quickly inspecting after throwing a carriable

Audio
  • Added a potential fix to audio issues that caused weapon sounds to loop or not make any sounds

Contracts
  • Fixed a bug with the contract for interrupting steals that would sometimes not reward players properly

Game Modes

Cashout Gamemodes
  • The flashing indication on the cashout station marker now plays for everyone, regardless of which team is stealing the cashout
  • Fix for vaults no longer spawning when two cashouts are completed in the exact same frame

Gameplay
  • Fixed the bug that turned leaking gas canisters into shields when picked up
  • Fixed an issue that caused gamemode objects (Cashboxes, Transfer stations, etc.) to “bounce” up and down in situations where they think they are out of bounds

Maps

Monaco
  • Fixed an issue near the park shed that allowed the cashbox to fall out of the gameplay space

Kyoto
  • Re-fractured wall destruction into larger chunks to reduce the amount of small-scale debris and make destruction more consistent with other maps
Kyoto, Seoul & Skyway Stadium
  • Objective spawns have been added back to moving platforms and elevators

Movement
  • Fixed an issue where input could become locked when using the Mesh Shield and inverted vertical camera control

Performance & Stability
  • Fixed an issue that caused the contestant selection portion of the pre-round not to show

Security
  • Added a new cheating detection rule

Settings
  • Fixed characters being stretched in strange ways when using an aspect ratio narrower than 16:9
  • Added an accessibility option to make the flashbang blackout the screen, instead of a whiteout
  • Added input hints to the settings menu

Specializations

Grapple Hook
  • Added improved targeting, to solve the recurring bug where the hook would hit invisible targets
Dash
  • Fixed an issue that allowed players to interrupt dashes by emoting, making them lunge further than intended

UI
  • Fixed an issue where explosive damage in the damage log would show the weapon that triggered the explosion instead of the explosion itself
  • Gameplay UI is hidden while in the settings menu so that it's not visible while in the Video settings
  • Made sure the Matchmaking information widget snaps to the correct location in ultra-wide resolutions
  • Added input hints to all items when equipping
  • Added the emerald rewards on the World Tour info screen
  • Fixed an issue where the wrong sponsor might be shown in the map introduction sequence