This is an archive of patch notes originally posted on 13 Jan 2024.

Sunkenland

Public Test Branch: Update v0.200 testing is Out!

Posted by maximummax on

This update is not compatible with old saves.


Please note, that if you want to continue playing with your saves from the previous game build, you need to select 'None' in the beta testing options. Ensure that you back up your old save files.

!This update will not be compatible with old saves!

The version 0.200 has been released to the Test Branch! We're making significant progress with the upcoming major update, and it's now available for you to try. Following a period of further development, bug fixes, and enhancements, we plan to release it to the main build later this month.

To switch to version 0.200, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu.

(To switch back, just follow the same procedure and select 'None - opt out of all beta programs'.)"

About the update:



    This version does not include the dedicated servers feature. We still need more time for the implementation of dedicated servers, as we are currently facing some technical issues. However, it will be available soon.
  • Improved Game Balance: We are working on making the game smoother by rebalancing the overall progression. We've also clarified the technology stages and the materials needed to advance, preventing any unexpected leaps in technology.
  • Gun Assembly: We've introduced a new gun assembly system where you'll need to recycle broken guns to obtain components like barrels, magazines, and stocks, which you can then use to assemble new firearms. Please note that this feature is still experimental and will evolve in the future.




  • Improved Underwater Biomes: Explore the underwater world with more visually distinct biomes. Our new volcano region is an example, offering a unique visual experience and providing valuable materials like sulfur. This is the beginning of our efforts to enhance exploration and set the stage for future stories, lore, and puzzles.




  • New Items: Added a range of new items, including large scuba air tanks, fishing nets, batteries, gun display boards, portable repair tools, and even a bird-catching net.




  • New Building Structures: Added new structures like roofs, triangular walls, hall walls, diagonal walls, and more.





  • Updated Missions: We've added several missions, mostly focused on combat, to keep the action going.
  • Balanced Economy: We've revisited all prices and item stack sizes to ensure a fair and balanced in-game economy.
  • Weapon and Enemy Adjustments: Expect changes to weapon damage, enemy damage, and health for a more engaging gameplay experience.

In the next update, we will focus on improving late-game gameplay. After that, we will enhance the exploration experience by continuously improving the underwater biomes, introducing more unique locations to explore, and adding additional missions.

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