The New World
This update covers the next major chapter of Sunkenland: a full main questline, additional side missions, several new locations, and new shops and NPCs.
The main story for this chapter runs across nineteen missions, carrying you from the earliest days of survival — scavenging, securing food, and unlocking crafting tech — through escalating conflicts with hostile neighbors, mutants, and pirates, and eventually into a larger struggle against slave traffickers and a militarized faction. The later missions take you beyond the known waters to the coastal edge of the New World: a true continent of forests, mountains, and rivers, lined with ports, artillery batteries, and fortresses built into the coastline. Reaching its heart means capturing a string of strongholds before the final push toward the campaign’s conclusion.
The New World introduces several new locations. The Military Port is an offshore salvage platform of cargo containers, fuel tanks, and crates that serves as the staging ground for the assault on the continent.
Deeper in lies the Elevator Room, a large interior chamber of concrete and steel with a central watchtower and sandbag fortifications that opens the route to the campaign’s final stage.
There’s also the Coastal Citadel, a ruined fortress of stone towers, overgrown cages, and toppled statues surrounded by windmills — one of the larger environments we’ve built for this chapter.
Rolling Stone Fortress is a walled harbor carved into the coastline, with stone ramparts ringing a flooded inner basin and waterwheels along the lower walls.
Winding Mountain Fortress is a bunker complex built into the rock face, marked by windmills along the ridge and concealing sealed entrances and hidden interiors.
Beyond that, some settlements you liberate gradually open up as friendly trading posts, with vendors offering ammunition, salvaged tech, and crafting components, along with the NPCs who hand out the chapter’s side content. One of these is a florist’s parlor — an unexpectedly peaceful room of potted flowers, paintings, and furnishings tucked inside a steel shelter.
That side content rounds out the world with optional objectives, for example, tracking down the source of a distress signal and discovering a crashed helicopter.
That covers the main work for this chapter. More details will follow closer to release. Thanks for playing!
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