New Maya God
Ix Chel
The Light Weaver
Passive – Rainbow Weaver
- Every time Ix Chel hits an enemy god or provides an allied god with a beneficial effect she gains one color of the rainbow. On obtaining all 6, her next basic attack has no movement penalty, is increased in size and deals bonus damage.
- Bonus damage: 40% of your Magical Power
Ability 1 – Gleaming Blast
- Ix Chel fires a blast of gleaming light ahead of her dealing damage, piercing minions, and stopping on the first enemy god hit. Minions and Jungle Camps take an extra +40% damage. Hitting an enemy causes this ability to change.
- Max Range: 70
- Damage: 60/80/100/120/140 (+40% of your Magical Power)
- Cost: 40/45/50/55/60
- Cooldown: 6s
Ability 1 alternate – Threads of Light
- Ix Chel weaves together strands of light which fully illuminate after a short delay damaging enemies in their path. Enemies facing the strands as they illuminate are Blinded for 1s. Enemies hit by the tip of the field, where all the strands meet, take bonus damage. On fire, this ability turns back into Gleaming Blast and the cooldown begins.
- Range: 65
- Damage: 70/115/160/205/250 (+55% of your Magical Power)
- Bonus Damage: 30%
- Cost: 50/55/60/65/70
Ability 2 – Lunar Invocation
- Ix Chel marks an area on the ground invoking it with lunar energy. After a short delay the energy explodes Knocking up and dealing damage to enemies while Healing allies.
- Range/Radius: 55/20
- Damage: 95/145/195/245/295 (+70% of your Magical Power)
- Heal: 50/85/120/155/180
- Cost: 65
- Cooldown: 15s
Ability 3 – Rainbow Crash
- Ix Chel sends out an arcing, weaved rainbow towards a location while gaining a small burst of Movement Speed. On landing the crashing rainbow deals damage and Roots enemies, splitting into smaller orbs of light. These orbs can be picked up by Ix Chel and her allies for increased Movement Speed.
- Range/Radius: 55/15
- Damage: 80/120/160/200/240 (+75% of your Magical Power)
- Root Duration: 1.25s
- Movement Speed on cast and from orbs: 20% for 3s
- Cost: 50/55/60/65/70
- Cooldown: 14/13.5/13/12.5/12
Ultimate – Great End
- Ix Chel becomes CC immune and channels all of her energy into a single intense beam of light. The beam deals damage to enemies and heals allies every 0.2s for 3s, increasing in duration if Ix Chel can do both at the same time. Enemies take increasing damage per tick which decays rapidly if not hit recently. Healing an ally also heals Ix Chel. Ix Chel gains 6 stacks of Rainbow Weaver on firing.
- Range: 70
- Damage per tick: 14/23/32/41/50 (+7.5% of your Magical Power)
- Heal per tick: 2% Missing HP
- Subsequent damage increase: 5%
- Maximum Damage Increase Per Target: 100%
- Maximum Duration: 6s
- Cost: 90
- Cooldown: 90s
Crimson Light Ix Chel
Standard Recolor
Ascended Ix Chel
Unlimited | Year 10 Pass
Ix Chel Mastery
Mastery Skins
Baroness Neith
Crossover | G.I. JOE
Scarlett Neith
Crossover | G.I. JOE
Snake Eyes Susano
Crossover | G.I. JOE
Storm Shadow Susano
Crossover | G.I. JOE
Cobra Commander Hou Yi
Crossover | G.I. JOE
Duke Hou Yi
Crossover | G.I. JOE
Baba Beans Baba Yaga
Exclusive | Baked Beans Chest
Oni Adventurer Athena
Normal | Hope Reborn
Spectral Shifter The Morrigan
Normal | Hope Reborn
Mischief Maker Charybdis
Normal | Hope Reborn
Meowi Maui
Unlimited | Hope Reborn
Wallpapers can be found in the Community Resource Bank
G.I. JOE Crossover Event Welcome to the G.I. JOE event in SMITE! Get ready to join the iconic heroes and villains of the beloved franchise in an action-packed adventure like never before. During this special event, players will have the chance to acquire 6 unique skins inspired by classic G.I. JOE characters. In addition to the skins, there will be 2 cosmetic bundles available to roll from the G.I. JOE chest. If you manage to acquire all of the items from the event, you will unlock a special G.I. JOE cosmetic bundle that is only available to the most dedicated G.I. JOE fans!!!- Crossover Skins and Cosmetics
- Baroness Neith
- Scarlett Neith
- Snake Eyes Susano
- Storm Shadow Susano
- Cobra Commander Hou Yi
- Duke Hou Yi
- Cobra Avatar
- Cobra Player Title
- RETREEEAT! Death Stamp
- G.I. JOE Avatar
- G.I. JOE Player Title
- G.I. JOE Recall Skin
- Versus Level Up
- G.I. JOE Loading Screen
- Yo JOE! Jump Stamp
- The Maya Pantheon Icon
- has been Updated to be a more accurate symbol of Maya Mythology – it references the famous Maya civilization Chichen Itza.
- Leaps vs Persistent CC
- Leaping into a persistent CC area will now deal damage or apply any other effects of the leaps landing effect
- Previously, leaping into these areas would CC the leaping god and negate any damage or other effects from their leap ability
- Root Cripples
- This effect is now its own unique type of CC
- This effect now has a unique CC Debuff Bar Icon
- This effect applies 1 stack of DR
- This fixes a variety of issues where roots or cripples applied at the same time could last different durations and create mismatching CC effects
- Roots Immune to DR are now a possible CC effect
- At this time this only applies to Persephone’s Ultimate direct hit target, but could be used in future designs
- HUD Update
- We do plan to bring back and re-enable the New HUD for all platforms with 10.4, with a few big changes and extra criteria:
- Going forward, all players will have access to both the Old HUD and the New HUD – which can be toggled via the User Interface Settings
- No new HUD features will be available in the Old HUD, including the Console HUD editor
- PC Players will default to New HUD
- Console Players will default to the Old HUD, with option to opt into the new HUD if they are interested.
- More Navigation and Design improvements for the New Console HUD will be the top priority in future updates.
- Multiple issues affecting performance related to FPS or Network lag have been implemented, and will be monitored closely at launch. If performance still struggles in 10.4 we might disable the HUD again
- HUD Bug Fixes
- Fixed an issue where multiple HUD elements would move together while editing
- Removed the Ability Icon border flash that occurs at 1s remaining cooldown time
- Fixed an issue where some kill accolade popups would be overwritten by more recent kills. These will now queue up and show all kills, as the old HUD used to
- Fixed a variety of localization issues
- Increased the size of the font for the console abilities screen and abilities pop-up
- UI
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- Fixed an issue where the Pick Your Own Chest Boosters could only be claimed once per Login
- Fixed an issue with the Auto Filter by Class Guide setting preventing players from selecting Gods in the Pre-Match Lobby outside of their assigned role
- Fixed an issue where Clan Admins were unable to change their Clan Avatar Loadouts
- Fixed an issue where Shard relic cooldowns could be reset in fountain for multiple uses
- Fixed an issue with God abilities appearing Undefined in the God Builder
- Fixed an issue where Spectator was showing incorrect wall geometry
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- Localization
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- Fixed an issue where Gladiator’s Shield Item tooltip displayed an incorrect word for Protections in French
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- General Gameplay
- Conquest
- Fixed an issue where the lighting in the Gold Fury pit would flash on the floor
- Conquest
- Gods
- Gilgamesh
- Fixed an issue where his ultimate ability could sometimes permanently slow enemies
- Tiamat
- Fixed an issue where the tornado from her ultimate ability could sometimes permanently tick damage enemies
- Skadi
- Fixed an issue where her Permafrost ability could sometimes permanently slow and cause enemies to slide until death
- Yemoja
- Fixed an issue where she could target allies with Axe of Animosity
- Camazotz
- Fixed an issue where his Devour ability still had power scaling
- Olorun
- Fixed an issue where his Consecration ability still had healing scaling for allies
- Nemesis
- Fixed an issue where Root abilities did not remove her Retribution shield when applied
- Hercules
- Fixed an issue where the second heal from Mitigate Wounds wasn’t providing Vital Amplifier stacks
- Baba Yaga
- Fixed an issue where her ultimate was allowing her to trigger item on-hit effects twice from the landing damage and projectiles
- Danzaburou
- Fixed an issue where his ultimate didn’t cost mana when riding inside the rocket
- Rama
- Fixed an issue with his Berserker Bow skin where the ultimate FX were hard to see for enemies
- Athena
- Fixed an issue with Absolution passive not proccing after her ultimate ability
- Fixed an issue where she could land in geometry when targeting Surtr over walls with her ultimate ability
- Cabrakan
- Fixed an issue with his Gecko Taverner skin voice lines being swapped for Take this Jungle Buff and I need the Jungle Buff
- Chang’e
- Fixed an issue where her Crescent Moon Dance ability audio was connected to Low and Min World Detail on multiple skins
- Gilgamesh
- Items
- Teleport Relic
- Fixed an issue where Root abilities did not interrupt users during use
- Fixed an issue where this relic wasn’t working on Phoenixes for the Season of Hope Conquest map
- Brawler’s Beatstick
- Fixed an issue where the FX Aura could float in the air if an Enemy God died mid-air
- Drowned Ankh
- Fixed an issue where non-ability heals were triggering the miasma pools
- Horn Shard
- Fixed an issue where cooldowns weren’t working on alternate stance abilities (Tiamat, Tyr, King Arthur etc.)
- Fixed an issue where this shard was providing Yemoja with more Omi regeneration and cooldown reduction than intended
- Teleport Relic
Game Modes
- General
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The shifts made to XP in 10.3 definitely had an impact on shape of a game. In fact, these made such a big swing that we are toning the effect down a bit. We are walking back both aspects to someplace in between the previous values. So the snowball effect from kills should still be noticeably less than it was in 10.2, but we want to create a little more economic impact from gaining a lead than was present in 10.3.
- Kill Bounty
- Increased the amount of XP for killing lower level players by reducing the penalty modifier from 0.2 to 0.15
- Decrease from 0.4 to 0.30 XP bonus modifier for killing a higher level player
- Kill Bounty
- Conquest
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Solo Lane has been a major point of discussion, and we have an additional map change to give this role some additional impact. Blue Buff will now have a new component that gives bonus damage to lane minions. This little boost to lane clear will help smooth out the early game builds for a variety of Solo Laners, especially Warriors. We are also giving the buff more late game value by giving it bonus damage to Jungle Bosses.
- Blue Buff
- Blue Buff
- Enemy Lane Minions hit by your damaging Abilities take an additional 5 True Damage
- Enemy Jungle Bosses hit by your damaging Abilities take an additional 3% of their current health in True Damage
- Subsequent hits on the same target do half the bonus damage for the next 3s
- Blue Buff
- Blue Buff
Items
- % Penetration Nerfs
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Today we are introducing the first big change to address late game burst damage and excessive anti-tank stats. We are going to be doing this through a game-wide decrease in % Penetration. There will be a 20% decrease in the cap of this stat and the amount provided by items. This will also have a noticeable effect on burst damage vs other DPS users, so we do expect to see late game kill speed slow down across the board. 10.1 started with a very powerful tank meta, and the perception that Hunters were nearly useless. It took us multiple rounds of changes to swing this back in favor of DPS gods. We are considering this just the first step, as we will need to monitor the results and adjust from there. We expect this change and the other nerfs in today’s update will have significant impacts, but we are going to keep a close eye on these issues and continue to make adjustments as needed.
- Decreased cap from 40% to 32%
- Decreased % Penetration from 20% to 16% on all of these items
- Titans Bane
- Serrated Edge
- Obsidian Shard
- Charon’s Coin
- Typhon’s Fang
- Dominance
- Decreased % Penetration on the passive from 20% to 16%
- Dominance is not bound by the cap
- Decreased % Penetration from 10% to 8% on all of these items
- The Crusher
- Hydra’s Lament
- Heartseeker
- Silverbranch Bow
- Fail-Not
- Demon Blade (passive)
- Spear of the Magus
- Warlock’s Staff (and Evolved)
- Rod of Tahuti (and Glyphs)
- Staff of Myrddin
- Doom Orb
- Elixir of Power
- Decreased % Penetration from 5% to 4%
- Warriors Bane (t2)
- Spell Focus (t2)
- Executioner (and Glyphs) Nerf
- Decreased %Protection Decreased per stack from 7 to 6 (max 4 stacks)
- (decreased max % from 28% to 24%)
- Decreased %Protection Decreased per stack from 7 to 6 (max 4 stacks)
- Heavy Execution
- Decreased %Protection Decreased per stack from 17.5 to 15 (max 2 stacks)
- (decreased max % from 35% to 30%)
- Decreased %Protection Decreased per stack from 17.5 to 15 (max 2 stacks)
- Demonic Grip Nerf
- Decreased %Protection Decreased per stack from 10 to 9 (max 3 stacks)
- Soul Eater (and Evolved Soul Eater) Shift
- Removed 10% Penetration
- Added 10 Penetration
- Atalanta’s Bow Shift
- Removed 10% Penetration
- Added 10 Penetration
Healing Items
There were just a few items with lifesteal or self healing that got missed in 10.3. These are all getting the same shifts that we did at that time. Healing or lifesteal will be decreased, and the other stats will be increased to compensate. Serrated Edge Shift- Decreased Lifesteal from 15% to 10%
- Increased Physical Power from 30 to 35
- Decreased Passive Lifesteal per stack from 3% to 2%
- Increased Physical Power per stack from 8 to 10
- Decreased Cost from 2300 to 2200
- Decreased the immediate heal and heal over time from 15% of each god’s max health to 10% of their max health
- Decreased the Lifesteal on the item’s Passive trigger from 30% to 20%
- Increased the Movement Speed on the item’s Passive trigger from 10% to 15%
- Decreased the Healing on the trigger from being hit by a Knockup, Knockback, Pull, or Grab from 8% to 5% of your max health
- Decreased the Passive Healing from 0.5% of your max health every second to 0.35%
- Decreased Internal Cooldown of heal from 45s to 20s
Tank Buffs
We don’t just have some key DPS nerfs in this update, we also have some various tank buffs, especially for Warriors. First, some anti-heal items are getting buffed to make sure the newly adjusted healer mages have clear counters in the lane. Next we have some smaller adjustments to T1 and T2 items to smooth out the early builds. Finally, we have buffs to the aggressive tank items. Gladiator’s Shield and Archdruids Fury are seeing costs decreases, as well as other buffs. (Starter) Tainted Steel Buff- Increased the healing reduction from 15% to 20%
- Increased the healing from the passive 100% to 120% of the healing prevented
- Increased the healing from the passive 100% to 120% of the healing prevented
- Decreased Cost from 700 to 650
- Increased Cost of T2 by 50g so all T3 remain at same cost
- Increased the healing from the passive 100% to 120% of the healing prevented
- Increased Physical Protection from 5 to 10
- Decreased Cost from 2300 to 2250
- Increase Health from 150 to 200
- Decreased Cost from 2500 to 2400
- Increased Passive Trigger Damage from 30 (+ 1.5 Per Level) Magical Damage per stack to 40 + (2 Per Level)
Hunter Nerfs
Bloodforge was long forgotten (except maybe in Assault) but now is the most popular item in the entire game. Adding a small amount of Attack Speed opened up this item to a huge god pool. When this combined with previous buffs that failed to get the item any attention, we saw a multiplicative effect leading to a very powerful item. Due to the % Pen nerfs and the fact that Hunters have only recently climbed back up to a reasonable position, we are taking a somewhat light nerf on this item today, but are certainly open to nerfing it more after seeing how the changes of 10.4 shake out. Bloodforge Nerf- Decreased Physical Power from 75 to 65
Mage Nerfs
Although Hunters seem to be dominating the discussion, Mages are still dominating the stats. Even when a couple outliers, like Aphrodite, are removed from the equation, we see Mages performing very well. The % Pen nerfs will certainly have a big effect on them, but we wanted to introduce a few additional nerfs just in case. Book of Thoth is one of the single highest sources of power in the game, and Tablet is premier bonus damage item. Nerfing both of these hits a huge array of Mage builds. We are aware that some newly buffed Mage items are quickly rising in popularity, and that build will be nerfed as soon as possible if the % Pen nerfs do not bring it down enough. Book of Thoth Nerf- Decreased mana gained per stack from 10 to 7
- (effectively nerfs the item by 225 mana and 18 Magical Power when fully evolved)
- Evolved Book of Thoth
- Decreased mana from 1000 to 775
- Decreased Damage Per Trigger from 0.12% of your mana per stack to 0.10%
- Fixed an issue where this item was dealing the incorrect amount of damage. This item will now increment stacks and then deal damage, in that order, on each trigger.
Gods
Aphrodite Nerf The premier healer of 10.3 has put up a clearly powerful performance. The goddess had a huge amount of shifts that changed her core playstyle, but clearly those shifts resulted in a more powerful Aphrodite. We are nerfing this goddess in a variety of ways across the kit. Our goals for her are unchanged. We want Aphro to remain viable in Support, or even Solo. We want to keep her utility high, but keep her healingin check. Her cooldowns were simply too fast to allow for counterplay, and the buffs she was providing to allies were too intense. These changes should have a big impact on the goddess, but as usual, if more are needed we will be closely watching and prepared to act. Kiss- Decreased Protections given to her Soul Mate from 20% to 15%
- Decreased Movement Speed from 8/11/14/17/20% to 6/8/10/12/14%
- Increased Cooldown from 14s to 16s
- Decrease CDR to allies and self from 0.25 to 0.2 per tick
- Decreased Base Heal per Tick from 9/12/15/18/21 to 7/10/13/16/19
- Decreased Healing from 30/50/70/90/110 to 20/40/60/80/100
- Autumn Decay will now only reduce Physical Protections, not both types
- Decreased Autumn Decays Physical Protection Debuff from 10/14/18/22/26 to 5/10/15/20/25
- Decreased Bonus Damage from 8/13/18/23/28 to 5/11/17/23/29
- Increased Base Damage from 80/140/200/260/320 to 90/150/210/270/330
- Enemy gods within the area of effect now have their Physical or Magical Power decreased by 10% for the duration
- Enemy Gods hit by this effect are now revealed to Camazotz’s entire team, instead of just him for the 15s duration
- Increased Slow from 30% to 40%
- Decreased Cooldown from 15s to 13s
- Increased the Power debuff to enemies while in light stance from 8% at max attunement to 12%
- Increased Base Damage from 60/110/160/210/260 to 70/120/170/220/270 for both stances
- This ability now deals 25% increased damage to Lane Minions only on the initial pulse area of effect
- Increased Protection Reduction debuff per hit from 3% to 4%
- Decreased max Stacks of this effect from 5 to 4
- Decreased Cooldown from 14s to 14/13/12/11/10s
- Increased Splinter Tide from 2% Tide per hit to 3%
- This ability now has a passive component – Serqet Gains Additional Critical Strike Chance per rank equal to 10/15/20/25/30%
- This ability now has a passive component – Janus Gains Additional % Magical Penetration per rank equal to 8/10/12/14/16%
- This will count as Item Power and contribute toward the cap
- Ix Chel: Pilar Uribe
- Baroness Neith: Marianna Black
- Scarlett Neith: Elizabeth Maxwell
- Storm Shadow Susano: Jonathon Ha
- Cobra Commander Hou Yi: Frank Todaro
- Duke Hou Yi: Sean Chiplock
- Baba Beans Baba Yaga: Timothy Banfield
- Oni Adventurer Athena: Crystal Lee
- Spectral Shifter The Morrigan: Amanda Hufford
- Mischief Maker Charybdis: Analesa Fisher
- Meowi Maui: Hunter Peterson