Pick up a SMITE 2 Founder’s Edition on Steam, Epic Games, Xbox, or PlayStation coming soon to guarantee game access for our Closed Alpha Weekend Test Events this Spring along with a TON of other in game loot including Cross-Gen Skins in SMITE 1 and 2, Avatars, Badges and more!
Don’t forget, purchasing a Founder’s Edition will also DOUBLE your Legacy Gems in SMITE 2 alongside unlocking all of the SMITE 2 Gods that will be released, Forever!
We can’t wait for you all to get your hands on SMITE 2 and to start building the game alongside you during Closed Alpha. Get ready to join us with a Founder’s Edition!
For more information, check out the official blog HERE
New God Skins Cross-Gen Pass: Oni Slayer- Cross-Gen Pass: Oni Slayer (600 Gems)
- Cross-Gen Pass: Oni Slayer Plus (1200 Gems)
- You can choose to BUY ALL to own all of the content from Day 1!
- Paid Track Items:
- Wandering Blade King Arthur
- Dark Supreme Nu Wa
- Dark SupremeAvatar
- Cutesy Dark Minion Avatar
- Curse of Darkness Global Emote
- Spirit Title
- Dark Supreme Announcer Pack
- Wandering Blade Jump Stamp
- Oni Slayer Level Up Skin
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Free Track Items
- Wandering Blade Avatar
- K.O. Death Stamp
- Dark Crystals Recall Skin
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Event Items
- Bellona B-Day Avatar
- Thor B-Day Jump Stamp
- SMITE B-Day Loading Frame
- With a brand new Embalmed Anubis Skin for FREE!
Welcome to the Netherbeasts Event!
You are able to direct purchase the new event Skins or roll them from the Netherbeast chest! Any three Netherbeasts event purchases will unlock the Death’s Rain Chaac Reward Skin!
Bug Fixes-
UI
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Celestial Syndicate Loading Frame
- Fixed an issue where this Loading Frame was displaying incorrectly.
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Celestial Syndicate Loading Frame
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General Gameplay
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Rejuvenating Heart
- Resolved an issue where this item could sometimes heal unintended targets. Note: It is expected, and intended, that this item may heal the Titan.
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Rejuvenating Heart
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Gods
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Nut
- Corrected several VGS lines that were misconfigured.
- Fixed an issue where Crashing Comet could not hit targets that it could not predict (eg. invisible targets).
- Fixed an issue where Convergence could hit a target multiple times from the initial shot if they were standing at a very specific angle and distance from Nut.
- Fixed an issue where the Sound Effects and Animation of Convergence could double up at the end of the cast.
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Janus
- Fixed an issue where Through Space and Time would be immuned by targets standing in a Secret Shop.
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Bastet
- Fixed an issue where hitting a Lancelot who is mounted on his horse with Huntress of Bast would not correctly pull him to Bastet.
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Nut
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Items
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Stacking Items
- Fixed an issue where Gods that cannot proc items such as Telkhines Ring or Death’s Toll with their basic attacks, could also not properly stack the updated stacking items such as Transcendence, Book of Thoth, and more.
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Stacking Items
Game Modes
Ranked
- Nut is now available in all ranked modes
- All ranked modes have been soft reset
Domination
- Domination is making a return to SMITE!
- Domination has received a scoring rework and numerous changes to make the mode better than ever!
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Scoring Revamp
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Old
- Tickets were subtracted from the enemy team when minions made it to their goals on the other side of the map
- This method of scoring was unintuitive for many players and did not justly reward teams that held many capture points
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New
- Each capture point held subtracts 1 ticket from the enemy team every 3 seconds
- Holding all 3 capture points now gives Total Domination to the team holding them, and subtracts 4 points each scoring interval from the enemy team
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Kills subtract 2 tickets from the enemy team
- Shutdowns subtract 5 instead
- Minions now give 3 Global Gold and 1 XP per minion for entering their goals
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Old
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Capture Point Revamp
- Capture points are neutralized once a Sand Guardian is defeated, so players need to stick around to capture it after you clear a Sand Guardian
- Standing on the capture point will follow the same rules as the Stygian Beacon capture point, i.e. the number of players standing on the point affects the rate it is captured
- Once the capture point is taken, a Sand Guardian allied to the captors spawns
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Speed Orbs
- We wanted players to be able to get to the action more quickly, so we added new pickups across the map: Speed Orbs
- These pickups give additional Movement Speed for 5 seconds
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Collision Pass
- All of the collision on the map has received a tune up and should much more closely align to the visuals
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Balance Changes
- Gold Spooling has is now 7 per second
- Sand Guardians received a balance pass to make them more durable as the match wears on, scaling up every minute from start, up to 15 minutes for max scaling
- Now uses Wave Spawning (like Arena)
Joust
- The pre-match time has been increased from 45 seconds to 60 seconds
Duel
Out with the old and in with the new! For this patch’s Duel banlist, we’ve banned every god from SMITE’s alpha and beta phases! We’re excited to see how these gods face off head to head, and we’re also interested in observing how a slightly larger ban pool affects the mode.-
The following gods are now unbanned:
- Amaterasu
- Ao Kuang
- Baron Samedi
- Bellona
- Cernunnos
- Danzaburou
- Erlang Shen
- Heimdallr
- Hera
- Izanami
- Maman Brigitte
- Morgan Le Fay
- Olorun
- Pele
- Ravana
- Set
- Skadi
- Sol
- Tsukuyomi
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The following gods are now banned:
- Anhur
- Anubis
- Aphrodite
- Apollo
- Ares
- Athena
- Bacchus
- Bakasura
- Bastet
- Chaac
- Chang’e
- Cupid
- Eset
- Fenrir
- Freya
- Geb
- Guan Yu
- Hel
- Hun Batz
- Kukulkan
- Mercury
- Neith
- Nemesis
- Nu Wa
- Odin
- Ra
- Scylla
- Sobek
- Sun Wukong
- Thanatos
- Thor
- Tyr
- Ullr
- Vulcan
- Xbalanque
- Ymir
- Zeus
- Zhong Kui
Conquest
- Conquest’s Jungle Shop is receiving a color change to differentiate it from another existing effect further
Items
Envenomed Executioner With its arrival onto the battleground, this Executioner Glyph definitely made its mark. While we are happy that hunters feel like they are more readily able to opt into antiheal should they need it, the speed at which it provides a strong debuff was too high.-
The antiheal and antishield effects now stack
- 4 stacks
- 10% antiheal per stack
- 12.5% antishield per stack
- Now always heals when killing jungle monster, regardless of if the burn was applied
- Decreased Cooldown from 120s to 90s
- Decreased Cooldown from 120s to 90s
- Increased Physical Power from 25 to 30
- Increased Physical Power on evolve from 15 to 20
- Decreased Magical Power from 70 to 60
- Added 5 Penetration
- Increased Magical Power from 70 to 80
- Increased Magical Power from 70 to 75
- Removed 5% Penetration
- Added 5 Penetration
- Increased Magical Power from 90 to 95
- Removed 10% Penetration
- Added 10 Penetration
- Increased Magical Power from 110 to 115
- Increased Magical Power from 65 to 75
- Increased Magical Power from 70 to 80
- Increased Magical Power from 75 to 85
- Increased Magical Power from 65 to 75
- Removed Protection and healing self debuff
Gods
Standard God Balance
Chronos While magical items are receiving a significant bump, Chronos was falling the furthest behind his magical ADC peers in terms of his potential. A small bump to his early game, where he lost a good deal of power due to the removal of class passives, will help him better transition into the late game powerhouse he was once known to be. Stop Time- Decreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14s
- Decreased Cooldown from 14s to 12s
- Increased Protection reduction from 5/7.5/10/12.5/15 to 5/10/15/20/25
- Increased Healing from 20/40/60/80/100 to 40/60/80/100/120
- Increased damage from 90/130/170/210/250 to 90/135/180/225/270
Quality of Life God Adjustments
One of our goals for 11.3 is to give a large number of gods quality of life or otherwise exciting updates. Our number one priority is that the adjusted characters have a more exciting loop, a new tool for their kit, or just generally feel better to play! Some of these changes are intentionally vague or subtle, so we highly recommend trying out the changes on PTS and comparing them to the live client to get a better jist of them. We completely understand that some of these changes will have big impacts on balance, or that some of these gods are perceived to already be good and don’t need more “buffs.” We are keeping a very close eye on these changes and are fully prepared to be more heavy-handed with nerfs if some gods need them for bonus balance. We also plan to continue to do periodic QoL passes like this in the future, so we would love to hear community suggestions and what YOU are most excited about! Chiron Chiron can fire Basic Attack arrows during Giddyup, so why not his Masterful Shot arrows as well! Giddyup!- Chiron may now fire Masterful Shot while charging
- The firing timing of each shot now better matches the animation
- Kali may now move while her passive UI is up
- Reduced the time Heimdallr is locked out of performing any action on missing this ability, allowing him to act sooner
- The firing timing now better matches the animation
- Max Health gain per match increased from 350 to 998
- The firing timing of this ability now better matches the animation
- Sobek may now pass through player-made walls while this ability is active
- The time to activate now better matches the FX
- The firing timing now better matches the animation
- The time to activate now better matches the FX
- Decreased scaling per tick from 17% to 15%
- Increased Cooldown from 7s to 8s
- The camera is now unlocked while Ymir is firing this ability
- The camera is now unlocked while Ymir is firing this ability
- The firing timing now better matches the animation
- Kaldr can now take 5 instances of damage from any minion source before losing Health
- This does not include jungle bosses
- Cupid now gains two stacks when hitting enemy gods
- This ability now knocks Jing Wei up less than enemy gods
- Fafnir’s lockout time while landing has been reduced
- Also affects his transformed ability
- Tiamat will always respawn in Flying stance no matter which stance she died in
- Bastet may now cancel this ability while it is active to put it on cooldown
- Freya may now cancel this ability while it is active to put it on cooldown
- Decreased Cooldown from 11s to 8s
- Improved teleport responsiveness
- The firing timing of this ability now better matches the animation
- Artemis may now spawn traps slightly faster
- The damage and stun timing now better matches this ability’s animation
- The firing timing of this ability now better matches the animation
- The firing timing now better matches the animation
- The firing timing of this ability now better matches the animation
- The firing timing now better matches the animation
- The firing timing of this ability now better matches the animation
Major God Changes
Eset The Goddess of Magic has upped her spellcasting efficiency! Her iconic Wing Gust, while powerful, is often her downfall, as many channeled abilities have a fine line when it comes to keeping up in DPS and safety compared to traditional burst abilities. A slight increase in her animation speed has done wonders to make her feel much more fluid, and like her damage is able to stack up in comparison to her rivals. Basic Attacks- The firing timing now better matches the animation
- This ability animates and fires approximately 25% faster
- The projectile speed of this ability has increased by approximately 5%
- Terra now has access to this ability from level 1
- This ability deals no damage unless Terra has a point in it
- This ability has a 20s cooldown unless Terra has a point in it
- The mana cost between ranks is unchanged
- Cthulhu no longer channels this ability, meaning the portal will grow and fire on its own
- Cthulhu’s cast time has been reduced by approximately 75%
- The firing timing now better matches the animation
- Agni is no longer rooted while casting this ability
- Instead, he is slowed by 50% for the duration
- The firing timing of this ability now better matches the animation
- Zeus may now refire this ability while it is active to put it on cooldown
- Any enemies hit by the initial shield damage now also gain a charge
- This ability no longer deals bonus damage if the shield is full, instead always dealing the bonus damage if it is active when Odin lands from Lunge
- This ability no longer has the second rune, which would cause Odin’s spear to home onto enemy gods
- This ability now only pulses twice, which either provides the Attack Speed buff or the Stun when the spear is thrown
- The total damage from the pulses has been split evenly among the two
- The spear throw now provides minion knockback
- The firing timing of the spear throw now better matches the animation
- Arachne no longer needs to hit consecutive Basic Attacks to Stun an enemy
- Now requires 3 successful Basic Attacks on a single target to Stun
- Xing Tian now gains 5 + 1 per level temporary Maximum Health per stack
- Xing Tian now inherently has uncapped HP5
- The first part of this ability functions like a regular dash, allowing Shiva to slide along walls but no longer stop short
- Shiva now gains the Damage Mitigation while dashing in addition to when he is inside the pillar
- Hitting an enemy no longer grants a block stack, instead granting a stack of 60% Damage Mitigation against the next instance of enemy Basic Attack damage
- Reach also grants a Damage Mitigation stack when hitting an enemy god, once per attack
- Decreased Slow from 20% to 15%
- Dark Supreme Nu Wa: Chantelle Barry
- Slasher Loki: Jack Ayers
- Death’s Rain Chaac: Alastair Murden
- Shadow Sentry Cerberus: Oliver Smith
- Headhunter Cernunnos: Erik Braa
- Nightstalker Neith: Jenna Sharpe
- The Fallen Zeus: Karem Erdinc
- Cosmic Executioner Thanatos: Jonathan Cox
- Bionic Overlord Odin: Oliver Smith