Pick up a SMITE 2 Founder’s Edition on Steam, Epic Games, Xbox, or PlayStation coming next Monday, April 15 to guarantee game access for our Closed Alpha Weekend Test Events this May along with a TON of other in game loot including Cross-Gen Skins in SMITE 1 and 2, Avatars, Badges and more!
Don’t forget, purchasing a Founder’s Edition will also DOUBLE your Legacy Gems in SMITE 2 alongside unlocking all of the SMITE 2 Gods that will be released, Forever!
We can’t wait for you all to get your hands on SMITE 2 and to start building the game alongside you during Closed Alpha. Get ready to join us with a Founder’s Edition starting next Monday, April 15!
For more information, check out the official blog HERE
New God Skins Cross-gen Pass | Dapper Denizens- Cross-Gen Pass: Dapper Denizens (600 Gems)
- Cross-Gen Pass: Dapper Denizens Plus (1200 Gems)
- You can also choose to BUY ALL to own all of the content from Day 1!
- Paid Track Items:
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- Dapper Catter Bacchus
- Vizier Eggbert Beakington Ra
- Dapper Mousey Avatar
- Dapper Mousey Global Emote
- Esquire Title
- Vizier Eggbert Beakington Avatar
- Dapper Catter Announcer Pack
- Vizier Eggbert Beakington Jump Stamp
- Dapper Denizens Level Up
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- Free Track Items
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- Dapper Catter Avatar
- Charcuterie Death Stamp
- Fancy Pipe Recall Skin
- UI
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Loading Frames
- Fixed several Loading Frames from Year 10 that had recently developed issues loading the correct art. Any recently disabled Loading Frames will be re-enabled upon the release of this patch.
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Loading Frames
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General Gameplay
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Domination
- Fixed an issue where Domination was not counting towards First Win of the Day, and was not showing correctly in Match History.
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Multi-queue
- Resolved an issue where Players had been able to Multi-queue for Ranked modes, and not able to undo those preferences. Multi-queue should now be restricted to the displayed normal modes only.
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Domination
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- Gods
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Zhong Kui
- Fixed an issue where Zhong Kui could stop gaining stacks of his passive (Demon Bag) after being revived by Alternate Timeline.
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Vamana
- Fixed an issue regarding the order of which his stat gains from Sleeping Giant are applied. This ordering corrects behavior that prevented Power from his Passive being increased by effects such as Spartan Flag, or Attack Speed from his Passive increasing Silverbranch Bow stacks.
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Nut
- Fixed an issue where Nut’s “Event Horizon” achievement progress was only counting the inner circle of her ultimate.
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The Morrigan
- Fixed an issue with Changeling (The Morrigan Ultimate) impacting how Ranked Matchmaking Rating gains and losses were calculated. The Morrigan will be unbanned in Ranked modes upon the release of this patch.
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Zhong Kui
Game Modes
General
We have seen frequent feedback around the state of snowball, and we agree that at the moment, it is very difficult for players to meaningfully leverage their leads. Over the past few years, we have made several small adjustments to anti-snowball mechanics that have added up to the state we are in now, and we agree that it’s time to walk some of those back. There will be a few small adjustments across several mechanics in order to test the waters and gather critical data, and if we need to make further changes, we plan to do so swiftly in future patches.- Kill Rewards
- Decreased bonus XP for low level players killing higher level players from 0.3x to 0.2x
Conquest
In line with adding more early game agency, we are adding a brand new early game oriented neutral objective on the Solo side of the map. This objective is designed to be solo-able by Junglers over a long period, but will be much more efficiently done if split between 2-3 players. Much of the early game is slowed down by the predictability of ganks, so our goal is to create a point of contention away from the lanes that will also allow the victorious team to have a much easier time controlling their jungle paths and vision. Even if the enemy players don’t care to ward (which they should!), this objective grants global Gold and XP, so it’s an excellent way to contribute to your team’s coffers!- New Objective: The Bull Demon King
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The Bull Demon spawns from 2 minutes until 15 minutes in the Fire Giant Pit
- The Fire Giant now spawns at 15 minutes, moved from 10 minutes
- The Flaming Speed Achievement has been adjusted from 10:30 to 15:30
- Killing the Bull Demon awards global Gold, global XP, and a team-wide buff, Bull Demon’s Sight, for 60 seconds
- Bull Demon’s Sight reveals all enemy wards on the map for the duration of the buff, making them killable
- The Bull Demon respawns 2 minutes after being defeated
- Jungle starter items can be used against the Bull Demon
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Stats
- Health: 2350 + 350 every 3 minutes from match start
- Physical Power: 100 + 10 every 3 minutes from match start
- Physical Protection: 38 + 8 every 3 minutes from match start
- Magical Protection: 26 + 6 every 3 minutes from match start
- Gold: 55 + 5 every 3 minutes from match start
- XP: 110 + 10 every 3 minutes from match start
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The Bull Demon spawns from 2 minutes until 15 minutes in the Fire Giant Pit
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Gold Fury
- Gold, Oni, and Primal Fury debuffs have been reduced from 5% per stack to 4% per stack (30% at max stacks to 24% at max stacks)
- Mid Harpies
- Reduced Physical Power from 20 to 16
- Nagas
- Base Gold increased from 45 to 55
- Base XP increased from 80 to 90
- Shield Buff
- Base Gold reduced from 45 to 35
- Base XP reduced from 70 to 60
- Shield Buff’s small guards have been removed, leaving only the Scorpion
- Gold and XP between the Shield and Cooldown Buffs now match
- Cooldown Buff
- Base Gold reduced from 45 to 35
- Base XP reduced from 70 to 60
- Now grants an additional effect: Every 5s, subtract 0.5s from all of your abilities currently on Cooldown
- Invade Penalty
- Reduced the base invade penalty from 75% to 70%
- Note: This penalty linearly reduces to 0% by 10 minutes
Assault
Assault is a mode all about the randomness, but for many players, it feels extra nice to get a god you like! With 130 gods in the game, we felt like it was time to allow players a bit of extra flexibility with their rerolls, especially when it can be difficult to organize rerolls and swaps amongst other random players in the lobby.- God Select
- Players can now re-roll twice!
- Re-roll and trading time increased by 15s
- Tier 1 Towers
- Stat Adjustments
- Health decreased from 2100 to 1750
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Physical Power increased from 215 to 235
- Note: Scaling per shot is unchanged
- Protections decreased from 150 to 125
- Added 50% Damage Mitigation
- Bastions
- Two bastions have been added to the Tier 1 Towers’ outer edges
- Destroying a Bastion removes 25% Damage Mitigation from the Tier 1 Tower
- Stats
- Health: 1500
- Physical Protections: 60
- Magical Protections: 45
- Global Gold: 50
- Stat Adjustments
- Health Orbs
- The central two Health Orbs’ initial spawns have been staggered
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- The center lane Health Orb spawns at 1:00 (unchanged)
- The side-lane Health Orb spawns at 2:30
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Fountain Movement Speed
- When leaving the Fountain, players are now granted a temporary Movement Speed boost with a variable duration depending on how many Towers are still alive
- When the Phoenix is down, players will no longer have the Movement Speed buff out of the Fountain
- Note: The pre-match Movement Speed buff remains unchanged
Domination
- Ticket count raised from 500 to 600 – a 20% increase
Duel
In the last Duel banlist, we said goodbye to all the older gods from SMITE’s early years. Now we’re taking the reverse – out with the new and in with the old! Every god from Season 5 onward is banned!- Unbans
- All Gods currently banned are unbanned
Bans
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Nerfs
Sphinx’s Baubles As mentioned in the 11.3 Bonus Balance notes, we have seen much discussion over this game-warping item. From our data, we have noted that, while it isn’t specifically overperforming to an extreme, it has caused much frustration across a number of characters. Even if we adjusted every offender, it felt like a much cleaner solution to slow down how soon Bauble could be bought by really pushing it into the luxury price range.- Increased Cost from 2450 to 2900
- Decreased Minion Damage per stack from 2 to 1
- Decreased Inner Damage from 70/115/160/205/250 to 60/105/150/195/240
- Decreased Outer Damage from 140/180/220 to 130/170/210
Items
NEW – Stormseeker This brand new bow is designed for players who are willing to start fighting early and often, or for those who are confident in their aim. The more accurate a player is, the faster the storm will build, growing in strength (in this case, Attack Speed) until it is an unbridled force of nature!- Builds off of Hunter’s Bow
- 1900g
- +15 Physical Power
- +20% Attack Speed
- PASSIVE – When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.15% Attack Speed for a max of 999 stacks.
- Golden Blade has been removed from the game
- Builds off of Thousand Fold Blade
- 2200g
- +25 Physical Power
- +20% Attack Speed
- +7% Movement Speed
- PASSIVE – When you hit an enemy with a Basic Attack from the front, you heal for 2 + 1 Health per level, doubled against gods. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.
- Decreased Cost from 2600 to 2500
- Increased Buff duration from 8s to 10s
- Increased Passive Damage from 20 to 30
- Decreased Passive Cooldown from 5s to 2.5s
- Decreased Passive Cooldown from 5s to 3s
- Decreased Damage Taken debuff per level from 0.25% to 0.1%
- Decreased Damage Dealt buff from 6% to 5%
- Increased Deploy Range from 20 units to 30 units
- Reduced Cooldown from 110s to 100s
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Greater Divine Barrier
- Increased Deploy Range from 20 units to 30 units
- Reduced Cooldown from 90s to 80s
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Blessed Barrier
- Increased Deploy Range from 20 units to 30 units
- Reduced Cooldown from 90s to 80s
- Increased Basic Attack Damage buff from 10% to 15%
- Increased Vision Radius from 35 to 45
- Increased Movement Speed from 10% to 15%
Gods
Izanami Since the Jungle XP and Spawn Timer changes that came with Patch 11.1 that made Supports and Hunters reach Level 2 before the first wave, Izanami’s key strength of quickly clearing the wave and leveling up quicker has been essentially nullified. To compensate for this, we’re buffing her in ways that will help her fight in the moments that she does have that lane clear advantage, even if she doesn’t have a level advantage. Spectral Projection- Increased Base Slow from 18% to 20%
- Increased Slow per stack from 6% to 10%
- Decreased Cooldown from 17/16.5/16/15.5/15s to 15s
- Decreased Stack time from 6s to 3s
- Increased Burn Damage per tick from 5/6/7/8/9 to 5/7/9/11/13
- Increased Projectile Damage Scaling from 35% to 40%
- Increased AoE Damage Scaling from 50% to 60%
- Increased Attack Speed per level from 1.2 to 1.4
- Increased Stun Duration from 1.1/1.2/1.3/1.4/1.5s to 1.5s at all ranks
- Decreased Mana Cost from 70/75/80/85/90 to 60 at all ranks
- Decreased Max Stack Count from 60 to 40
- Increased Movement Speed per stack from 0.3% to 0.45%
- Increased Basic Attack Damage Reduction per stack from 0.3% to 0.45%
- Increased Shield Damage from 40/70/100/130/160 to 45/80/115/150/185
- Decreased Cooldown from 4s to 2s
- King Arthur may now proc Basic Attack items with his Basic Attacks
- Increased Rabbit Movement Speed from 3.5x Chang’e’s Movement Speed to 5x Chang’e’s Speed
- Increased Movement Speed while dancing from 25% to 40%
- Increased Damage Taken Debuff Duration from 4s to 5s
- Heimdallr’s sword now spawns 55 units in front of him
- Heimdallr’s sword’s landing time is now consistent no matter how far away the sword is spawned
- On Quick Cast, the targeter will no longer automatically appear unless the ability key is held
- On Instant Cast, the targeter will no longer automatically appear
- Stacks increased from 200 to 999
- Surtr gains 1 stack when hitting an enemy non-god
- Surtr gains 2 stacks when killing an enemy non-god
- Surtr gains 3 stacks when hitting an enemy god
- Surtr gains 5 stacks when killing an enemy god
- Damage per stack decreased from 5 per stack to 1 per stack
Quality of Life
Nut Convergence- Nut can now cancel this ability while firing to put it on cooldown and refund any leftover ammo
- Cupid’s hearts now spawn closer together
- Cabrakan’s Protection buff no longer wears off while he continues to take damage
- The camera is now unlocked while Hercules is casting this ability
- Hercules may re-aim the boulder while he is in his prefire state
- The camera is now unlocked while Hercules is casting this ability
- On Quick Cast, the targeter will no longer automatically appear unless the ability key is held
- On Instant Cast, the targeter will no longer automatically appear
Ability Timing Pass
In 11.3, we did a few small fidelity adjustments to particular abilities that felt slow, sluggish, or were otherwise mismatched from their animations. In 11.4, we are now making adjustments over a game-wide pass to improve the feel of casting and firing abilities in general. Every single ability and passive was evaluated, but adjustments have only been done for abilities that are coming out “late” in comparison to their animation, as it would be an unnecessary nerf to characters with “early” firing abilities when they have almost certainly been this way since release. Many of these adjustments are also fractions of fractions of a second, so it’s okay to not notice much of a difference on every ability. Altogether, we are hoping that players will feel and appreciate the overall improvement in responsiveness!
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- Vizier Eggbert Beakington Ra: David Autovino
- Dapper Catter Bacchus: George Ledoux
- Nurse Nightmare Izanami: Cat Protano
- Phantom Seas Poseidon: Daniel Van Thomas
- Trash Goblin Scylla: Courtney Lin