This is an archive of patch notes originally posted on 25 Jun 2024.

Smite

11.6 Bonus Notes - Live June 25

Posted by TitanDandy on

Bonus Balance – Live June 25
Items
  • Description Fixes
    • Cloak of Concentration
      • Removed mention of “ICD” and replaced it with “This can only occur once every 5 seconds.”
    • Book of Souls
      • Adjusted buff bar text to correctly state that it has 4 stacks.
Nerfs
Staff of Myrddin We are very happy with the performance of mages in the early game, but a common complaint that has been raised is that their burst damage scales very well throughout the midgame. We want to address this issue with a light hand, only providing a slight nerf to an item that enables a high level of burst.
  • Decreased Damage Dealt Buff from 20% to 15%
Cudgel Because we adjusted a number of item power spikes over the last few patches, it has come to our attention that Cudgel outmatches its other Tier 1 competition. Generally, we are okay with it being slightly more efficient, especially because for many players, the value is made back later in the power of the Tier 3s they purchase.
  • Decreased Health from 75 to 50
Blackthorn Hammer Within the last few patches, Blackthorn has become more popular than ever! Especially alongside the TTK changes, many players are concerned with the level of tankiness and power that this item provides.
  • Decreased Health from 350 to 300
Evolved Prophetic Cloak With the decrease in Protections across the board, it felt fair to slightly reduce the threshold for Prophetic Cloak. However, because this item is already a mainstay in many supportive builds, we must give it a slight nerf to compensate.
  • Decreased 1st Protection threshold from 325 to 300
  • Decreased 2nd Protection threshold from 525 to 500
  • Decreased 1st threshold Mitigation from 7.5% to 6%
  • Decreased 2nd threshold Mitigation from 7.5% to 6%
Bronze Mail Though this Tier 2 item may not be perceived as particularly strong, it had some unintended interactions with gods like Jormungandr who Basic Attack very frequently. This cooldown will help to prevent these circumstances while not strongly affecting many other characters.
  • Added a 1s Cooldown to the Passive
Warrior’s Axe With the decrease in Base Health, early game skirmishes have been swinging surprisingly hard in the Solo lane for Warrior’s Axe purchasers. Just a slight decrease in damage and healing will bring it more in line with the new TTK.
  • Decreased passive base Damage from 30 to 25
  • Decreased Health and Mana heal from 30 to 25
Buffs
Gilded Arrow Hunters have been back and forth between the more sustain-oriented Starter Items, but we wanted to mix it up by giving more opportunities to micromanage their economy in the early game.
  • Decreased ICD from 10s to 8s
Sentinel’s Gift We have noticed an uncharacteristic uptick in early Support deaths compared to other classes, so we are slightly adjusting the two less popular Starter Items to provide just a hair of extra tankiness early.
  • Increased Health from 75 to 100
Benevolence Benevolence is another item that was adjusted lower than the point of balance when hit by the Maximum Health decrease.
  • Increased Health from 75 to 100
  • Increased Heal from 0.6% to 1% of your Maximum Health
Sorcerer’s Staff With the decrease in Max Health, we wanted to provide a bit more benefit to those opting into this Health-oriented Magical tree.
  • Increased Health and Mana Heal from 10% to 15%
Gods
Nerfs
Bastet Especially in this bursty meta, Bastet is a character that has been running the show lately. With our recent adjustments to some of the utility around Ensnaring Claw, it is only fitting for it to be the recipient of additional nerfs. Ensnaring Claw
  • Decreased Root Damage from 60/95/130/165/200 + 65% to 55/90/125/160/195 + 60%
  • Decreased Slow from 25% to 20%
  • Increased Cooldown from 12s to 14/13.5/13/12.5/12s
Chang’e Chang’e has a surprising amount of burst, and her popularity has risen quite a lot over the last patch. Because she is relatively new to the spotlight, we don’t want to nerf her too hard. Jade Rabbit
  • Decreased Damage Taken Debuff from 5% to 4%
Buffs
Jing Wei Perhaps the most late game Hunter of all, Jing Wei is struggling to get through the early stages of the match. With slight buffs to her clear and her escape, we hope to ease the path to late game for her so that she can reach her full potential. Persistent Gust
  • Increased Damage per tick from 15/25/35/45/55 to 20/30/40/50/60
Agility
  • Shifted Cost from 75/70/65/60/55 to 60 at all ranks
  • Decreased Cooldown from 18/18/17/17/16s to 18/17.5/17/16.5/16s
The Morrigan The Morrigan relies heavily on getting close to her enemies, and the TTK changes have made that quite a bit more difficult! We’re adding just a bit more tankiness to her base stats; hopefully just enough to alleviate some of her issues. General
  • Increased Base Health from 400 to 450
  • Increased Base Physical Protections from 12 to 14
Mercury The Jungle has become largely dominated by ability-based Assassins, leaving the late-game Mercury in the dust. We intend to catch Mercury back up to speed with some moderate changes across the board. Maximum Velocity
  • Decreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14s
Special Delivery
  • Increased Damage per tick from 10/15/20/25/30 to 15/20/25/30/35
Sonic Boom
  • Decreased Cooldown from 100s to 90s
Hera Shorter TTK times means less time in actual God combat, which has made it more difficult for Hera to trigger her Passive. Reducing the cooldown of Royal Assault should make up for this, as well as buff her wave clear, which is another area she has fallen behind other top mages. Royal Assault
  • Decreased Cooldown from 10s to 8s
Argus, The Defender
  • Increased Item Proc Damage from 50% to 100% Damage and Healing