Ultra Lancer Lancelot
Exclusive | Role Playing Chest
Wallpapers can be found in the Community Resource Bank
Bonus Balance – Live June 27General
With the introduction of this new seasonal mechanic we have heard the feedback that the minions that spawn from the Soul Surges can sometimes lead to undue frustration. Making these spirits easier to kill is the first step and the team is going to continue monitoring this feature for heavier shifts if necessary.- Soul Surge
- Decreased Soul Surge Spirit Health Scaling from 100 to 70
Items
Relic Nerfs
Sundering Spear- The increased damage debuff now no longer stacks
- The increased damage debuff now no longer stacks
- The increased damage debuff now no longer stacks
- Decreased damage dealt from 15% of Current Health to 10%
- Decreased the Damage Dealt Debuff from 15% to 10%
- Decreased the Damage Dealt Debuff from 15% to 10%
- Decreased the Damage Dealt Debuff from 15% to 10%
- Decreased the Debuff Amplification per stack from 10% to 5%
Tank Bonus Damage Item Nerfs
Flameforged Hammer- Decreased Bonus Damage on the passive from 5+10% of your protections 5+7% of your protections
- Decreased Duration of the DoT after leaving the area from 3s to 2s
- Decreased Bonus Damage from 4% or 8% of the owner’s max HP to 3% or 6%
Mage Item Shifts
“The latest season has brought about a lot of shifts regarding DPS vs Tanks and while there are more changes coming with the main patch we wanted to use this opportunity to fix the issues with certain Tier 2 items as well as provide a few targeted buffs for mage itemization. Obsidian Shard- Increased the Bonus Penetration on the Item’s Passive from 10% to 20%
- Decreased Magical Power from 65 to 55
- Increased Magical Power from 50 to 60
- Increased Magical Power from 50 to 60
- Decreased Magical Power from 65 to 55
- Increased Magical Power from 60 to 65
- Decreased Magical Power from 55 to 45
- This item now states that it provides an additional 25HP when evolved
Gods
Bakasura Nerf Eat Minion- Decreased Active cooldowns reduction from 2s to 1.5s
- Decreased Physical Power from 20/35/50/65/80 to 15/25/35/45/55
- Decreased Physical Power per level from 2 to 1.5
- Decreased Magical Power from per level to 3 to 2
- Cooldown increased from 13s to 14s
- Decreased Base Damage per Hit from 20/30/40/50/60 to 17/27/37/47/57
- Decreased stun duration from 1.5s at all ranks to 1.1/1.2/1.3/1.4/1.5s
- Decreased Protection Debuff from 4% per stack to 3% per stack