This is an archive of patch notes originally posted on 26 May 2023.

Smite

10.5 Bonus Update Notes - Live May 30

Posted by TitanDandy on

New God Skins

Chop Chop Osiris

Normal | Hope Reborn

Cosmic Traveler Cliodhna

Normal | Hope Reborn

Wallpapers can be found in the Community Resource Bank
Bonus Balance – Live May 30
Items
  • General
    • Year 10’s Multi-Season structure brings sweeping change at more regular intervals than we have ever seen before, and we are just about to reach our next Season in 10.6.
    • Because so much change is on the horizon, it might feel like a few things are missing from this bonus update. 10.6 will include sweeping item changes to decrease stat values game-wide, with heavier decreases on power, therefore buffing tanks. There will also be many other new gameplay features and balance changes in that update. 
    • For 10.5 Bonus we aimed to nerf the top SPL meta gods in meaningful ways in order to encourage some shifts in the meta for the upcoming SPL playoffs. 
  • Damage Mitigation Cap and Stacking Rules Change:
We are continuing to work through this concept to make it easier to understand and more favorable for tanks. Our goal here is to future proof this stat, not outright nerf tanks. This update should be a big improvement!
  • Damage Mitigation from Items and from Gods will now stack normally in an additive way
    • Ex: 10% from and item and 35% from a god = 45% total
  • Damage Mitigation Cap and Stacking Rules Reminders:
    • Damage Mitigation from god based sources have no cap, and therefore total Damage Mitigation also has no cap 
    • Only Damage Mitigations from items is capped at 25%
    • This includes all effects that come from an item based source, regardless of the duration or conditional nature of the effect. Any number of items working together will not provide more than 25% Damage Mitigation. The only exception is Aegis Amulet and its alternate forms. The following items are affected:  
      • Elixir of Defense – 10%
      • Spirit Robe – 15% 
      • Oni Hunters garb – 9% Max 
      • Berserker’s Shield – 5%
      • Evolved Prophetic cloak – 15% Max
      • Sigil of the Old Guard – 12% Max
      • Lono’s Mask – 15% Max 
    • Effects that Increase or Decrease enemy Gods’ damage outputs are not capped
    • Effects that increase or decrease specific damage from specific sources, such as basic attack damage mitigation, are not capped
    • “Increased Damage Taken” is negative Damage Mitigations, and does counteract the effect by subtraction.
      • 25% Damage Mitigation – 10% Increased Damage Taken = 15% Damage Mitigation
Lotus Sickle Nerf This change serves as a functional nerf to all healer-mage-supports, who are still performing especially well at the SPL level. Some of the higher performing gods in this category are still receiving direct nerfs in addition to this item nerf.
  • Decreased the Protections gained from the item’s passive from 15 increased Physical and Magical Protection to 10 Physical and Magical Protection
Death’s Toll Buff
  • Increased healing on the passive from 0.2% of your Maximum Health to 0.3%
Leather Cowl Nerf Hunters have been building this item 99% of the time, so it is getting a power nerf to help its competitors stand out better. Death’s Toll is also getting a buff at the same time to make it even more appealing.
  • Decreased Physical power from 18 to 15
Gods
Cernunnos Some new Hunters like Hachiman are starting to push Cernunnos down the priority list, but this god has been clearly dominant for many months. Hachiman’s strength is brand new and will likely get some more adjustments, and we don’t want Cern just taking over again at that point. These nerfs should position Cern still toward the top of Hunters, but out of the top 5 for SPL. Heavy Glaive
  • Decreased Damage from 30% to 25% of his basic attack damage
The Wild Hunt
  • Decreased Polymorph Duration from 2s to 1.5s
Guan Yu Nerf Solo lane is showing both hyper-aggression and 2nd-Support playstyles. Top gods in both categories will be getting nerfs today. Guan Yu’s healing, protection shred, and CDR for his allies makes him the top support-style Solo Laner, so we are reverting the max stacks of protections he can steal. Taolu Assault
  • Decreased max stacks from 4 to 3 on the protection steal
  • Decreased boosted max stacks from 4 on 3 of the protection steal
Hel Nerf The premier mage-healer-support is quite persistent. We had never really seen these gods stick in the support meta until 10.3, and we are glad that its more possible to play them there now. After multiple weeks of this performance though, its clear that Hel is a bit too overtuned. We want to keep her new supportive features strong, but her aggressive utility is now too strong, so Hinder is seeing a noticeable nerf to its intensity of the protection reduction. Hinder (Cleanse)
  • Decreased the Protection Reduction Debuff on Hinder from 5/10/15/20/25 +10% to 5/7.5/10/12.5/15 + 5%
Hercules Nerf Now its time for one of the top aggressive-Solos. Hercules got some new tools in 10.3 that helped the god out, he’s had some nerfs but is still holding up, so we are nerfing his self heal, which has potential to be huge. Mitigate Wounds
  • Decreased Damage Returned as Healing from 20/28/36/44/52% to 20/26/32/38/44%
Martichoras Nerf Thats a lot of damage! This is the newest addition to the roster of the “Ability Hunter” subclass, and he is putting up numbers. Marty is going have to wait a bit longer before he can root enemies, and his Ultimate’s peak damage is coming down as well. Poisoned Barb
  • Increased Cooldown from 12/11.5/11/10.5/10 seconds to 13/12.5/12/11.5/11s
Death from Above
  • Decreased Physical Power Scaling per Hit from 20% to 18%
  • (Max 12 ticks)
Nox Nerf This goddess hasn’t had any direct changes in a long time, but that hasn’t stopped her from gradually rising up the SPL Support tier list. This goddess can be frustrating and powerful for casual players as well, so a targeted nerf is warranted. Her Ultimate is actually a powerful debuff, which really helps enable her in the Support Role. This nerf should bring down her value while still allowing her to continue to play Support. Night Terror
  • Decreased the Damage Dealt Debuff this ability places on enemies from 40% to 30%
Serqet The passive crit chance was certainly an impactful buff, and it also led to a lot of community discussion. Serqet seems to clearly perform her best when she has some Crit, so getting some for free helps her out regardless of her build. Serqet has been building bruiser again, which we are excited to see, but we want to be careful of her taking over the entire league. These nerfs are not intended to restrict her flexibility, but about her overall extremely high pick/ban% in SPL. She is getting nerfs to multiple aspects of her kit to bring down her bruiser and burst at similar levels, with an extra focus on making sure she doesnt get free Crits too early in the game, or in too large of quantity. Although we had tried to remove low% and ability based Crit chance in the past, this situation is quite different. The new proposal gates this behind at least level 9, and Crit has had fundamental changes to how much damage it deals and how often crits can trigger at low %. Deathbane
  • Decreased the Protection Reduction Debuff from 10% to 5%
Cobra’s Kiss
  •  Decreased Madness duration from 1.4s to 1.2 at all ranks
Last Breath
  • Decreased Passive Crit Chance from ranking up this ability from 10/15/20/25/30% to 0/5/10/15/20%
Vamana Nerf Last but certainly not least, this little guy is a GIANT in the SPL. We are hitting him with 3 different stat based nerfs that will impact him across all parts of his gameplay. Vamana was struggling before 10.3, so the buffs were hefty, and its now clear the nerfs need to be hefty too. If these arent enough we will be prepared to nerf again in 10.6, but we also wanted to be careful about removing the premier aggressive Solo Laner in a meta that has been hostile to Warriors. Sleeping Giant
  • Decreased the amount of Physical Power gained from Physical Protections from 25% to 20%
  • Decreased the amount of Attack Speed gained from Physical Protections from 15% to 10%
Colossal Fury
  • Decreased Physical Power gained from 45/55/65/75/85 to 35/45/55/65/75