Hello everyone! To celebrate the Lunar New Year, a new update! Some extra goodies, new cosmetic DLC, and a lot of fixes. Check it out!
To start with the festivities, we have the new sword!
The Zhan Ma Dao sword is a two-handed beast that will make a statement and cleave your enemies clean. Made for cutting cavalry, you can imagine what it can do to your enemies. Not only that, but also looking stylish on your back with its special scabbard when carried on the island, you are sure to be the envy of others carrying it.
Next up, we have a brand new female model for your character creation!
And as you can see, a brand new style of clothes is available to accompany the new character.
There is a huge pass of item decay rebalance. We reviewed your feedback and took another look at the numbers, and we saw that there was a lot we could do here. So we did a bit of rebalancing of all items and how they decay. Until now, for the majority of items, there has been a flat 1.4% per day decay rate on items. For clarity's sake, all values will be expressed per day.
Category
Old Decay % per Day
New Decay % per Day
FISH
14
12.4
ANIMAL PARTS
60
10.2
PRISONER
1.4
4
Fish and animal products had their values decreased to better represent how it would decay, human and puppet flesh however got an increase for the same reason.
Category
Old Decay % per Day
New Decay % per Day
WOODEN MATERIAL
1.4
2.2
BONE
1.4
2
Wooden materials like planks, logs etc and bones also saw an increase in decay.
Category
Old Decay % per Day
New Decay % per Day
PET BOTTLE
10
0.4
PACKAGE
1.4
0.4
MISC
1.4
1.2
Plastic materials had their decay rate reduced however, as we are all reminded plastic is not biodegradable.
Category
Old Decay % per Day
New Decay % per Day
IN CONTAINER (AMMOBOX)
7
0.6
PURE STACK
7
1.2
CRAFTED
7
2.6
Ammo now has difference between boxed, unboxed and crafted decay rate.
Category
Old Decay % per Day
New Decay % per Day
FABRIC
1.4
1
Fabric military
1.4
0.7
SYNTETIC
1.4
0.8
ARMORS
1.4
0.6
LEATHER
1.4
0.65
GLASSES
1.4
0.85
RUBER
1.4
0.45
IMPROVISED
1.4
3
Clothing has been adjusted across the board depending on what kind of material the clothes are made off. So do not expect that a rag tunic will last the same as a premium leather jacket.
Category
Old Decay % per Day
New Decay % per Day
FABRIC
1.4
0.95
BOOTS
1.4
0.55
RUBBER
1.4
0.55
SLIPPERS
1.4
1.2
FANCY
1.4
0.6
IMPROVISED
1.4
2.8
Footwear as well.
Category
Old Decay % per Day
New Decay % per Day
VINTAGE HAZMAT
1.4
0.2
HAZMAT
1.4
0.25
PUPPET IMPERONATOR SUIT
14
14
As do the special suits as well.
Category
Old Decay % per Day
New Decay % per Day
MILITARY HELMETS
1.4
0.5
MOTORCYCLE HELMETS
1.4
0.4
PLASTIC HELMETS
1.4
0.8
METAL HELMETS
1.4
0.45
ANIMAL HEADS
1.4
1.6
EARMUFFS
1.4
0.4
Masks halloween
1.4
1.2
Masks balaclava
1.4
1.1
Head gear,
Category
Old Decay % per Day
New Decay % per Day
WOODEN
1.12
0.4
METAL
1.12
0.2
PLASTIC/RUBBER
1.12
0.3
IMPROVISED
1.12
2.4
PARTS
1.12
0.4
And weapons too.
Category
Old Decay % per Day
New Decay % per Day
MOTORCYCLES
1.4
0.6
CARS
1.4
0.5
TIRES
1.4
0.8
TRACTOR
1.4
0.4
Lights
1.4
0.95
ARMOR
1.4
0.3
IMPROVISED
1.4
2.2
Vehicle parts depend on the vehicle and if they are stock or improvised. Lights and armor are the exception.
Category
Old Decay % per Day
New Decay % per Day
CLOTH
1.4
0.55
RUBBER
1.4
0.5
Metal
1.4
0.45
Stone
1.4
0.1
Plastic
1.4
0.4
LEATHER
1.4
0.525
Papper
1.4
1.6
Lead
1.4
0.15
Crafting materials go with the material formula as well. They are divided by material but it follows the same logic, example metal scraps being metal so they get the metal decay rate.
Category
Old Decay % per Day
New Decay % per Day
BOX
1.4
0.6
TABLE
1.4
1
SINGLE PILL
1.4
2.4
PLASTIC PACKAGE
1.4
0.3
Meds follow the same logic as ammo does.
Category
Old Decay % per Day
New Decay % per Day
MECHANICAL
1.4
0.55
NON MECHANICAL
1.4
0.5
Repair kits/toolboxes/sawing kit
1.4
0.2
Tools have been divided as well, according to what their purpouse is.
And finally we have items that do not really fall into any of these categories and will be listed 1 by 1.
Category
Old Decay % per Day
New Decay % per Day
Remote door key
1.4
0.4
Radio
1.4
0.4
Portable electric/gas stove
1.4
0.6
Paddles
1.4
1
Sentry minigun
1.4
0.8
Phoenix tears
1.4
0.3
Pipe Bomb
1.4
2
Pressure cooker bomb
1.4
2.8
Wine Cork
1.4
2.1
Smoke/EMP/Tear Grenades
1.4
0.8
Frag Grenades
1.4
1.2
Soap
1.4
0.7
WheelBarrow_Improvised_CraftedItem
1.4
0.95
WheelBarrow_Metal_CraftedItem7
1.4
0.55
Rope
1.4
0.45
Salt Bag
1.4
0.35
Screwdriver small
1.4
0.65
Screwdriver
1.4
0.2
Sandbag
1.4
0.4
Refrigerator portable
1.4
0.2
Organic fertilizer
1.4
0.4
PortableWorkLight
1.4
0.8
PracticeTrap
1.4
2
Pressure_Dressing
1.4
0.35
Vehicle storage rack
1.4
0.3
Smartphone_Battery/Batteries
1.4
0.4
Splif/tobacco rolled
1.4
1.4
TNT
1.4
1.1
Silent alarm
1.4
0.6
Pot/Pan
1.4
0.4
Prom Trap
1.4
1.5
Cal_40_OG-7V/M
1.4
0.4
Emergency Bandage raw
1.4
1.2
Fireworks Big
1.4
1.05
Fishing Rod
1.4
0.38
Base expansion kit
1.4
0.2
Memory module
1.4
0.1
INT ampules
1.4
1.5
Binaculars
1.4
0.5
CookBooks
1.4
0.2
Christmas presents
1.4
0.2
Christmas decoration
1.4
0.6
Impro ghillie suit
1.4
2
Ghillie suits
1.4
1.1
Medical Glove
1.4
5.5
RH arm guard
1.4
0.4
Hazmat modern
1.4
0.25
Hazmat vintage
1.4
0.2
Bamboo hat
1.4
1.2
Birthday cap
1.4
3
Disposable mask
1.4
4
Ear plugs
1.4
2.25
Gas mask
1.4
0.4
Head Bag
1.4
1.25
Nigh vision googles
1.4
0.2
K6-3 helmet
1.4
0.175
HeadLamp
1.4
0.25
Utility Belt
1.4
0.9
Parachute
1.4
0.6
ColorCan
1.4
0.2
Cards
1.4
0.2
Teeth Necklece
1.4
2.25
Ear necklace
1.4
4
Banjo
1.4
1
Depleted uranium container
1.4
0.2
Car Jack
1.4
0.4
Generators
1.4
0.4
Cigarettes
1.4
2
Charcoal
1.4
0.6
Feather
1.4
2.5
C4 Pack
1.4
0.2
Flare items
1.4
1.6
Gas Lantern
1.4
0.2
Gun Powder
1.4
2.2
Hand Drill
1.4
12
Hand fan
1.4
2.5
Improvised rope
1.4
3.2
Improvised sewing kit
1.4
3.2
Improvised tool box
1.4
0.8
Jack o Lantern
1.4
1.4
Car battery cables
1.4
0.4
Car battery
1.4
0.35
Candle
1.4
1.2
Break Oil
1.4
0.6
Bolts/Nails Package Box
1.4
0.3
Lighter
1.4
1.95
Bobby pin package
1.4
0.3
Battery charger
1.4
1.2
Matches
1.4
2.1
Saw
1.4
0.45
Compas
1.4
0.6
Thread
1.4
1.9
Herbi/fungi/pesti
1.4
0.475
BCU lock item
1.4
0.1
Dial Lock
1.4
0.2
Improvised lockpick
1.4
1.6
Lock basic/medium/advanced
1.4
1.5/1/0.5
Lockpick advanced
1.4
0.2
Lockpick item
1.4
0.6
Lockpicking board
1.4
2.3
Padlock
1.4
0.4
Anti burn gel
1.4
0.4
Anti burn gel improvised
1.4
1.2
Improvised metal detector
1.4
2.2
Claymore
1.4
2.2
Impro claymore
1.4
3.95
Improvised mine
1.4
4.4
Mine 01/02
1.4
2.2
Car Radio
1.4
0.2
Car lights
1.4
0.95
Alternators
1.4
1.55
Introducing the SCUM Eastern Furniture Pack! Inspired by the style of the Far East, these new furniture skins provide an iconic look to your base interior. Sofas, shelves, lights, and so much more:
https://store.steampowered.com/app/4369750/SCUM_Eastern_Furniture_Pack/
Included are 29 new skins for base-building elements:
Kitchen counter skins.
Stove skin.
Bed skin.
Table skin.
Sofa skins.
Chair skins.
Gas and electric light skins.
All 3 chest variation skins.
Shelf storage skins.
Wardrobe skins.
Rug skin.
Fixed the issue where weapons would not get wet when in back holsters or in hands.
Fixed the issue where the "Wash all" action would consume all water from wells.
Fixed the issue where the Squad emblem banner and wall flag could only be destroyed with an axe item.
Fixed the issue where the brick and cement window wall BB element could be destroyed by sharp tools.
Fixed the issue where the air pump could not be repaired.
Fixed the issue where mobile phones could not be repaired.
Fixed the issue where bottle weight would reset on relog.
Fixed the issue where the sidecar bike could not reverse.
Fixed the issue where Laika would not stabilize itself fast enough on end service action.
Fixed the issue where driving over certain terrain would cause too much damage to vehicles.
Fixed the issue where it was possible to place floating flags.
Fixed the issue where unusable items could be spawned through commands.
Fixed the issue where entering combat mode while in a vehicle would recentre the view.
Fixed the issue where the Sidecar bike weapon station would sometimes point in the wrong direction.
Fixed the issue where the Sidecar bike engine blueprint would appear offset on the service lift.
Fixed the issue with animations when switching seats in the back of the Rager.
Fixed the issue where, on knockout, players would keep their items in their hands.
Fixed the issue where puppets would sometimes snap a few meters after being hit by a thrown item.
Fixed the issue where you needed all 3 wheels to push the Sidecar bike; only 2 are now required.
Fixed the issue where players would lose items at traders if the trader depot was full.
Multiple fixes and adjustments on the Custom Zone Settings menu to account for other languages.
Fixed the issues with Rager damage regions, where bumpers and rear doors would ignore damage and damage would be applied to the chassis directly.
Fixed the issue where the Dinghy would not have enough buoyancy and would sink when driving upstream.
Fixed the issue where multiple player corpses could be spammed, thus exploiting items.
Fixed the issue where some items would not spawn on the island.
Fixed the issue where stackable items' values would not properly show in economy logs.
Fixed the issue where all garden plants would face the same direction on relog.
Fixed the issue where BB gardens could cause a crash.
Multiple fixes on incorrect icons on trader menus.
Fixed the issue where wooden cabin doors could not be locked.
Fixed the issue where swapping wheels from improvised to regular on vehicles would break the vehicle handling completely.
Fixed the issue where players climbing ledges would produce footstep sounds.
Fixed the issue where some BB elements were only repairable through flag interaction.
Fixed the issue where rocket turrets attacking sentries would crash the server.
Fixed the issue where switching storage items quickly would show unwarranted stats on the items.
Fixed the issue where some BB elements, such as barbed wire walls, would not damage players when they should.
Fixed the issue where pushing Sidecar bikes would consume no stamina.
Fixed the issue where flamethrower damage was not impacted by Custom zone settings.
Fixed the issue where vehicle delt damage was not impacted by Custom zone settings.
Fixed the issue where other BB elements could not be placed if there was a rug already placed.
Fixed the issue where a vehicle parked too close to traders would sometimes automatically be selected for trade, making players unknowingly sell their vehicles.
Fixed the issue where throw damage was not enabled in Samobor city.
Fixed the issue where passing out while in a plane would cause players to be stuck under the map.
Fixed the issue where the "Allow skill gain in safe zones" server setting was disabled, still allowed XP gain.
Fixed the issue where specific puppets would drop the wrong items.
Fixed the issue where activating some admin commands in the game would transfer the effect to other servers.
Fixed the issue where the censor effect would censor nothing while swimming.
Fixed the issue where the Thompson submachine gun would not have a magazine in events.
Fixed the issue where holding a rifle while in a plane would have the rifle clip through everything.
Fixed the issue where BCU locks would disconnect when entered virualized state.
Custom Zones can no longer remain unnamed; if the name field is left empty, a name will be generated.
Reduced the spawn chance of Air pumps.
Reduced decay rate for fuses.
Updated several ammunition items for better consistency.
Increased Sidecar bike wheel grip.
Adjusted service prices for some vehicles.
Weapon attachments already attached to weapons can no longer be placed into quest bins.
Experience points for weapons are now awarded to weapon kills on puppets in SP.
Destroyed Dinghy can no longer be deflated.
You can now drag and drop items into vehicle expansion tabs to quickly place the item in the expansion space.
Reduced damage dealt by crossbow NPCs in abandoned bunkers.
Added new server setting that allows players not colide with eachother.
Added a Custom zone setting that enables/disables players from placing down blueprints in the zone area.
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