This is an archive of patch notes originally posted on 12 Aug 2024.

SCUM

SCUM - Development update #99

Posted by Fratman on

We're back on track with our Monday dev updates! The heat is on here in the studio - both in terms of the heatwave hitting us and because of something exciting that we're cooking up for you guys. Without further ado, let's get it started!


As is already customary, we'll start things off with a reminder for our latest BTS video which features our senior game designer Frle talking about the intricacies of the new quest system. There's a lot of cool info thrown in there which is why we recommend you take a gander at it.



And now, let's get onto the meat and potatoes of this update!






Our programming busy bees are still at it with bugfixing all across the board. However, that doesn't mean that our upcoming features are on a hiatus as NPCs are still being worked on extensively.


Our level designers are also keeping themselves quite busy with a wide variety of bugfixes, but they are also doing memory profiling and optimizations, as well as a variety of tasks regarding base building elements that include painting color tweaking, and destruction particles. Also, the team is working on reworking the castle ruins, tweaking the factory chimneys, and the passenger building on the airport POI. Here's a sneak peek into the new and improved castle:












Let's not forget about our hardworking art department. The animators are still working on overall bug fixing and the new quad animations, as well as the new trailer and general animation polishing. Their collaboration on something special with the CM/Marketing continues, and you'll be able to see the fruits of their labor quite soon!

The hard surface team is finishing the quad assets and has started to work on the Hellrider Rager variation. They are also still on the task of refreshing old weapons, while the soft surface guys are still focusing on optimizing clothing items.


Not much has changed for the audio team since the last week as they're still working on the new dropship audio, as well as overall audio mixing.


QA does what QA does best. Testing, more testing, and then some more testing.


Bugfixing did also not elude our game designers, but they are also putting the finishing touches on the quad, and are researching new ways to organize in-game assets.


And now for your Q&A


  • If you are referring to creating your own character, you can make one in the creator before starting the game. Play around with the presets and you'll come across the Asian characters. However, if you are referring to DLC characters, we're currently focused on delivering all the promised features for the 1.0 version of the game and there are no plans for any new DLC characters up until that point. However, after we get there, we'll see what the future will bring in that regard as we currently don't have anything new to share in that regard.


  • As you can see from the dev update, we're working on the armed NPC's which will find their way into the game down the line.


  • For now, only the quest functionality will be available on the mobile phone. However, your idea sounds like a great suggestion, which is why we'd like to kindly ask you to share it with the rest of the community in the ''suggestion'' forum on our Steam page. Our designers are combing that forum and they might just come across your idea :)


  • This is definitely one of our most requested features for quite some time now. However, we can't say anything more on this topic before we hit 1.0. What we can say is that it will not arrive before the end of our Early access run and that it will be taken into consideration after that. Sorry that I can't say more on this, but your voices on the matter are definitely heard.


See ya next week!

Fratman