This is an archive of patch notes originally posted on 29 Jul 2024.

SCUM

SCUM - Development update #97

Posted by Beda on

Hey hey everyone, another Monday, another Dev update. This one will be a bit shorter but still worth the read. Check it out!


Once again before we begin, remember to check out last week's BTS video. This time we have another one of our animators Domagoj and an all-familiar face, the one you love xKickx!!



Now down to the dev update.





Programmers had a heavy week of bugfixing. Looking at the report I think their leads cracked down on them last week that they needed more bugfixing and oh boy did they oblige. No, honestly I would show you the report but I believe that it would technically be doxxing as full names are shown. Other than that we have some more work on vaulting on BB elements and NPC aiming.


Level design has been busy as well. Not with bugfixing but I am sure they will have their hands full with it soon as well. Their work continues on optimizations and new BB elements, same as before.


The art department is still on the same stuff. Rome was not built in a day after all. From new foliage and new trailer, work continues on optimizations and setting up vehicles to bring back those that are missing. Some new things that have started are new animations for puppet hits reactions.



There is also work on weapon animations and their look. The animation part is important as it is a step forward to resolving issues and bringing back weapon malfunctions.


The audio team continues their work with new audio mixing and has started implementing new dropship audio.


Other than feeling each other's arms as shown in the video, QA has been incredibly busy with more and more new feature testing, while still maintaining their regular duties. CM/Marketing guys have their own set of tasks which I really cannot speak about as I would like to keep my job. But you will see the products quite soon.


Game designers started implementing the modular parts for the vehicles coming back and setting them up in the game itself. And a little bit of new BB elements implementation as well.

That is all for now, will try to bring you more visual snippets next time. Next week we will do a little more of a Q&A as well so make sure you leave your questions in this post as well. Of course, all of your questions will be peaceful and polite, of that I have no doubt.

Beda