Hello Prisoners! We are back with another Dev Update to keep you in the loop on what has been happening lately. Here we go!
Last week the programming team was mostly focused on the inventory rework, with ongoing improvements and refinements to the system. The team also spent some time on code reviews and bug fixing, covering emblems, custom zones, loot puppets, idle animations for armed NPCs and smaller gameplay issues. In addition, there was work on PlaySafe, crash-related fixes and some business-side tasks.
The level design team was mostly focused on layout tweaks, environment polish, and bug fixing. They spent time working on police station assets, creating construction site blueprints, and testing house interior layouts. There was also work on modular architectural elements (walls, metal structures, construction details), plus materials and textures for buildings.
The animation team was busy with the Sidecar physics, Tommy Gun, NPC/puppet bugs, mounted weapon animations, plus some misc gameplay bugs and work on Dev blog stuff. Hard Surface focused on weapon and vehicle fixes and reworks, icon reworks, item art updates, general bug fixing, and art reviews. Soft Surface was mostly bug fixing and clean-up, while 2D worked on level design art and UI bug fixes.
The sound team focused on bug fixing and updating audio for the Sidecar engine, Tommy Gun and MAC-10 malfunctions, inventory events, and loot puppets, along with editing audio for video content.
The game design team worked on loot puppet packages, NPC loot along with bug fixing and additional tweaks for the Dinghy, Sidecar, and Tommy Gun, and updates to stacking items, trader icons, and custom zone tooltips.
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As you can see, the team's last week’s efforts went into bug fixing, polishing, and system improvements across gameplay, assets, and UI, including inventory and weapon progress, animation and audio fixes, and loot and NPC adjustments. That’s it for now, see you all next week!
-Somke
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