This is an archive of patch notes originally posted on 08 Dec 2025.

SCUM

SCUM - Development update #153

Posted by somke_herdz on

Hello Prisoners! Hope you’re all having a smooth Monday! It’s time for another Dev Update covering everything that went down last week. Here we go!






The programming team focused heavily on bug-fixing while continuing progress on the inventory rework. They also refined NPC movement logic, improved loot-spawn behavior, and tackled several crash issues. Additional work went into strengthening the anticheat system, along with a variety of smaller quality-of-life fixes.



The Level Design team spent the week continuing progress on the police station, as well as polishing a range of modular elements. Additionally, the team made significant progress on developing new architectural materials.



The Animation team concentrated on several key tasks throughout the week while also cooking up a new Devblog. Progress on Tommy Gun, Dinghy and sidecar animation continues, alongside advancing the Puppet’s limping and attack animations. Hard surface team is hard at work with bug fixing and finishing the vehicle models. Soft surface is working on something exciting, but more on that in the future. Wink wink. The 2D team is focused on a major UI rehaul, updating the overall layout and clarity of the interface to create a smoother and more cohesive user experience.



The sound team focused primarily on bug fixes, along with work on the dinghy engine, sidecar engine, and Tommy gun audio. They also handled recording and editing.



The game design team spent the week refining armed NPC movement, fixing several impactful gameplay bugs, and adjusting parameters to ensure interactions feel smooth and consistent.

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Last week was busy as the team worked on new content while fixing existing issues. They focused on balancing gameplay and smoothing out the experience, all while progressing on exciting stuff we’ll share more about in the future.

See you NEXT WEEK

- Somke