This is an archive of patch notes originally posted on 17 Nov 2025.

SCUM

SCUM - Development update #151

Posted by Beda on

Hey, hey, everyone! Happy Monday. Time for another Dev update! Check it out!






Programmers have been really busy last week. Work continues on such important work as the inventory rework, code review, and more, as you read about last week. With that, they are working on a new build machine system, so updates have fewer issues on that front. All that, bugfixing, and more for the next update, just another week in the life of the programmers.



We said it last week, so it is this week. Level designers are all working on something we cannot speak about at this moment in time.



The animators are working on the new sidecar animations and rigging for another new vehicle. Bugfixing here and there and setting up grips for the next update. Other than that, I'm working on the cinematic trailer.

Hard surface are heavily into bugfixing and finishing the vehicle models.

Softsurface also working on new stuff, but more on that in the future.



Sound engineers are working on some sounds pertaining to the inventory rework and on some bug fixing. Same as last week.



Clearing up some leftover bugs, new documentation prep for 2026, and the inventory rework were the main tasks that our designers were engaged with. Also, the same as last week.

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See ya next week!

Beda