This is an archive of patch notes originally posted on 10 Nov 2025.

SCUM

SCUM - Development update #150

Posted by somke_herdz on

Good day, prisoners! Hope Monday’s going easy on you and that you’re strapped in for a fresh new dev update!






Our programmers are keeping their heads down and are hard at work on delivering the much-anticipated inventory rework that we’re preparing for the upcoming update, and we’ll talk about that more as we near its release. Apart from that, they have continued their work on additional NPC server settings and on adding the limping option to puppets (and on their loot). Since we mentioned NPCs, they are also working to add additional and more advanced movement capabilities. One of the things that we’re excited about is the sidecar bike, and our programmers are adding a weapon station to it. In addition, they are working on other functionalities for it. It is also worth noting that they have worked on squad emblems, bug fixing, and, last but not least, mod support.



The level design team is almost in its entirety engaged in something… that we can’t talk about just yet (get used to seeing this line because it's gonna be a long process). Exciting stuff that we can’t wait to share once we’re able to talk more.



The animators are mostly engaged with new mocap sessions for the new cinematic trailer and on animations for the Tommy gun and the sidecar bike. The hard surface team is also heavily involved with finishing up the sidecar bike and is making some changes to weapon textures. To top it off, they are also working on a rework for the AK-15. The soft surface crew is working on a new type of clothes. Lastly, 2D has been engaged in some new concept art and on the squad emblems.



Sound engineers are working on some sounds pertaining to the inventory rework and on some bug fixing.



Clearing up some leftover bugs, new documentation prep for 2026, and the inventory rework were the main tasks that our designers were engaged with.

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See ya next week!

Fratman