This is an archive of patch notes originally posted on 20 Oct 2025.

SCUM

SCUM - Development update #147

Posted by somke_herdz on

Happy Monday, everyone! As we kick off a new week, here’s a quick look at what the team has been working on over the past few days. Let’s dive in!






The programming team has been focused on bug fixing to smooth out the gameplay experience. We’re also continuing the inventory rework and working on more advanced NPC movement. Armor class rework is also being polished. Now, each piece of clothing has penetration absorption removed on uncovered areas.



Over the past few days, the team has been busy fine-tuning terrain and continuing work on the Police Station. On the art side, wooden and brick modular elements for houses under construction are coming together nicely. We’re also working on something new and exciting, with multiple team members involved in its development and bug fixing.



The animation team has been busy with new hairstyles, trailer prep, bug fixing, and seasonal content like Halloween and Christmas menu elements. Hard Surface continues work on the Sidecar Bike, knife with flint and compass, while also helping with bug fixes. Soft Surface is focused on character development, bug fixing and new clothing items and the 2D team is working on UI improvements and creating new level design concepts.



The sound team is still developing sound effects for the Thompson SMG and a new vehicle.



The game designers are addressing bugs and making essential internal adjustments to help prevent potential balance issues. They have also finally created the human guts, because nothing says “advanced crafting” like chopping up humanoids for sausages.

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Bug fixes, inventory rework, and NPC improvements are underway. Terrain and buildings are progressing. Animation and art teams are working on new gear and seasonal content. UI and sound updates continue.

With the hotfix done, we’re now shifting focus to the next big update so expect more news soon!

Somke