This is an archive of patch notes originally posted on 29 Sep 2025.

SCUM

SCUM - Development update #144

Posted by Beda on

Hello everyone! Happy Monday, and time for another development update. Let's get ready for the update itself by checking out what the crew has been up to. ->






Starting off with the programers. As you can guess most of the work going on is regarding the upcoming update this Thursday. So mostly bugfixing, optimizations and finishing up features.



Boys over at LD were qutie busy as well, not only with some of the features in the upcoming update but also cooking up something big for the future. Not something we are prepared to talk about right now, but quite exciting.



The hard surface are finalizing the new trench gun bayonet, the new paint gun item wink wink, and some other reworking and tweaking of items.

Soft surface is honestly just a copy paste from last week which comes to show how long some of these things take.

2D still working on new concept art and getting those new UI elements nice and ready.

The animation team also on bugfixing, helping out with some new content and some nice new animations for the new sickness coming up.



The sound team also deep into bugfixing, recording new sounds and everything else sound does.



And lastly we have the game designers. As they are also finishing up for this weeks update including bugfixing and last minute tweaks.


Yes we know its quite slim for a dev update this week but to be expected as most of the details we wanna save for the update itself coming out in just a couple of days. But worry not as we are just ramping things up in the future. Even after this update we have a couple of things cooking up with some of it directly involving you guys. More info soon enough.

There is also some news,for months now you know that we are getting even more and more independent in the way we operate. Well this also includes that we are now switching back to our own Player support system. Which you can find here [help.scum.game]