Attention inmates! Now that we've released the latest update, our focus turns towards the development of the next big one that we're cooking up for the game. Enjoy the read!
Apart from a hefty amount of bug fixing that our programmers have conducted over the past week, they've also continued their work on the implementation of the cuts and bruises visual effects on the prisoners. Work has also begun on the UI rework for the custom zone settings, and additional work has been done on limited-time quests, namely the UI aspect of it. For those of you eager to hear about the heavy-hitter new features, work has also progressed on the disease feature, with the common cold and its corresponding symptoms being developed at the moment. To top it off, the team also made strides with the rework of the armor system.
Our level design people are hammering away on some optimizations and visual alignment of certain base building elements, and that has taken a vast majority of their time over the last week.
The hard surface team is finishing up the Military tomahawk axe, texture polish for the Tommy gun and Trench gun, as well as some tweaking.
On the soft surface side, work has been done on some new clothing items, icons for Twitch drop items, and some bug fixing.
The 2D guys are working on some level design concept art, as well as UI design for the custom zone menu and the limited-time quests.
The animation team was mostly engaged with bug fixing. Nothing new to add here.
The sound team has been making some edits to the wind and forest events such as wind and the chirping of grasshoppers, as well as recording new barefoot footsteps sounds.
The designers were playtesting the game and have begun their work on some new base building elements! More info on that soon!
And now onto the Q&A segment of the dev update
- Thank you for the appreciation and kind words. Of course, even we recognize that not pulling the pants down while peeing or defecating is immersion-breaking. However, the amount of work that would go into that feature is simply too much and would detract our artists from working on new and more exciting stuff. We want to have it and it is not off the table, but it is also not high on the priority list.
- Coming with the inventory rework that will find its way into the game by the end of the year!
- Releasing the game on consoles is high on our wishlist and we'll definitely see to it that SCUM finds its way there. We're currently focused on regular updates for the PC version and we'll see how we'll approach it this time. Our previous efforts did not pan out, but we're confident that we'll find a way to bring it to consoles as soon as possible!
- While the silencer does muffle the sound of gunshots, it does not make your firearms completely silent. You can still attract enemies even when using the silencer. As for the melee, we recognize that this is one of the most requested features and that the current system can result in missed blows even though you clearly see the contact between your arms/legs and the enemy. The rework for melee is something that we will sink our teeth into in some of the following updates, but it will not be implemented into the game this year.
- Our work on the encounter manager will continue. We've already introduced fixes for certain spawns with the update that we've just released, but there are things that we can and will further improve with this feature.