This is an archive of patch notes originally posted on 02 Sep 2024.

SCUM

SCUM - Development update #102

Posted by Fratman on

Hey hey everyone, happy Monday. Let's take a break between hotfixes with a bit of an Dev update.


This one will be a shorter one as most of the team is hammering away bugs and are not very talkative.





Programmers are bug fixing, bug fixing and more bug fixing. Our code wizards are at it to resolve issues you've been reporting to us.




Level design is back on the map rework. All of the previous work you've seen in these is now being tested and bug fixed to make sure once it is ready for release it is actually ready for release.


The art team on bug fixing as well but some other stuff also. Clothes are being reworked to reduce the level of clipping through layers and weapons are having their visuals updated as well.


Audio team is cooking up some new ambience sounds. They said they were recording something in the woods so who knows what that means.


QA/CM have been extremely busy since the update, collecting all of yours feedback and feeding it into dev machine. Our watch has not yet ended


The design team has been getting that feedback, and with the bugfixing, is also looking into any and all balancing issues to correct as well.

Unfortunately no Q&A this week, as most posts are the issue reports which we are working on. But do not worry it will be back!

See ya next week!

Beda