Hey there prisoners!
Hot on the heels of the June update, we’re releasing a hotfix for the most pressing issues you’ve encountered out in the wild. You can view the full list of resolved issues and adjustments below.
SERVER SETTING CHANGES
Increased the maximum number of flags per person to 100.
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Reduced the number of animals in the world by modifying the following settings:
scum.AnimalGlobalDensityMultiplier = 1.000000 -> 0.500000
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scum.MaxNonVirtualAnimalsInWorld = 800 -> 500
SERVER & CONNECTIVITY
Fixed a server crash that could occur when spilling liquids out of containers.
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Fixed a bug which would disconnect players from the game after making a big purchase at a trader.
INVENTORY
Fixed a bug that allowed crafted chests to be sold for money.
Fixed a bug which made some items in the inventory immovable.
Fixed a bug where items from the inventory would visually disappear upon entering a vehicle.
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Fixed a bug where inventory item movement would be blocked when attempting to move it either right or down.
WEAPONS
Fixed a bug which caused weapon attachments to be dropped to the ground when removed via quick access.
Fixed a bug where the character would stand up when reloading the MAC-10 while mounted on the RIS or Dirtbike.
Fixed a bug where aiming with the RPG-7 was offset while aiming down the sight.
Fixed a bug where the MAC-10 magazine color would not change when painting the entire weapon.
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Fixed a bug where the Hunter85 paint would appear transparent or faded.
USER INTERFACE
Fixed a bug where a pop-up would appear for a split second and then disappear when connecting to a server for the first time.
Fixed a bug where the context menu for the Gas Lantern would display 'Gasoline Required' instead of 'Container Full'.
Fixed a bug where hovering over any base building blueprint would cause item icons to disappear or display incorrectly.
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Fixed a bug where quest item turn-in containers could break inventory item icons and interactions by making them disappear or corrupted.
HUNTING
Fixed a bug where animals sometimes would not receive headshot damage from a large caliber weapon.
Fixed a bug where animals would use their far-distance LOD when viewed through a scope even though they are physically close.
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Fixed a bug where animals could leave tracks on cement roads.
BASE BUILDING
Fixed a bug where base building element coloring would not be saved in the database.
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Fixed a bug where certain base buildings elements were missing the 'Paint' option.
OTHER
Fixed a bug where a cut-off between body and head textures would be visible in the character creator.
Added new detections for the anti-cheat violation manager.
As always, if you've encountered anything else that requires our attention, please let us know via the following channels:
Official SCUM support[help.scum.game]
patchtracker.gg